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Returning 35 results for 'before bond during corner relative'.
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Monsters
Guildmasters’ Guide to Ravnica
be wielding a melee weapon.Plenty of blood drinkers haunt Ravnica's alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds.
Orzhov Vampires. Vampires
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel.
Blood Bond
Monsters
Curse of Strahd
, if he thinks he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain.
Rictavio’s Traits
Ideal. “Evil
cannot go unchallenged.”
Bond. “To protect those I love, I must keep them distant and hidden from my enemies.”
Flaw. “I am cursed. Thus, I will never have peace.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Barovia’s people are slow to trust strangers, but they eagerly share tales of the past tragedies and grim rumors that haunt every corner of their land. Ancient mysteries pervade
the domain, and those who leave the relative safety of Barovia’s settlements enter perilous lands where mortals aren’t welcome. Map 3.1: barovia View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Maddgoth’s Homunculus Maddgoth’s Homunculus awaits its master’s return. The fact that it hasn’t perished suggests that Maddgoth is still alive, but their telepathic bond has been severed, indicating
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Backgrounds
Guildmasters’ Guide to Ravnica
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
of the room. Additionally, a bed of piled furs has been arranged in the southwest corner, from which the sound of loud coughing can be heard when the characters enter the chamber. Villagers who suffer
Backgrounds
Guildmasters’ Guide to Ravnica
d6
Bond
1
I would lay down my life for Aurelia and the angels.
2
I owe my life to the Boros captain who took me in when I was living on the streets.
3
My fellow legionnaires
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
everyone else can take a trip down the Styx for all I care. (Neutral)
6
Redemption. There’s a spark of good in everyone. (Good)
d6
Bond
1
I’m trying to pay off an
Backgrounds
Guildmasters’ Guide to Ravnica
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
center of the room. Additionally, a bed of piled furs has been arranged in the southwest corner, from which the sound of loud coughing can be heard when the characters enter the chamber. Villagers who
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Drinker Vampire Plenty of blood drinkers haunt Ravnica’s alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds. Orzhov Vampires. Vampires thrive
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel. Blood Bond
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Traveler You come from somewhere else, a place others couldn’t begin to understand. Perhaps your home is a unique corner of the Land of the Mists or another world entirely. In any case, you and other
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
Backgrounds
Guildmasters’ Guide to Ravnica
. (Chaotic)
6
Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
Bonds
d6
Bond
1
I have dedicated my life
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Monsters
Fizban's Treasury of Dragons
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
Monsters
Fizban's Treasury of Dragons
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
that gets in my way. (Evil) Bonds d6 Bond 1 I keep my thoughts and discoveries in a journal. My journal is my legacy. 2 I would sacrifice my life and my soul to protect the innocent. 3 My torment
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, “Please, let me die.”
The 145-year-old shield dwarf held captive in the southwest corner of the building is named Kharbek. They use the scout stat block with these changes: Kharbek speaks Common
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nothing more important than family, don’t you think?” Bond. “I hope the people will remember me as a hero.” Flaw. “Some members of my family waste their privilege and influence. I don’t.” Forgotten
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to set the scene as the characters arrive in Elturel: Around the corner of a still-standing structure runs a woman with two toddlers, one on each arm. In her wake amble three infernal
survivors desperate to have the party escort them to relative safety in the western part of the city. When new fights break out with vulnerable NPCs in tow, it’s up to you how you want to handle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
deep. A nook in the northeast corner contains two corpses preserved by the seawater. The cave’s back wall is flat, with a large opening in the southeast corner.
The flooded cave is difficult terrain
this furniture have been pushed into a corner. A large wooden door to the north is ajar.
Mounted on the wall next to the door, seemingly left untouched, is a shelf of books and scrolls. It has been
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
the Radiant Citadel.” Bond. “I love the city and all its people. I will do anything for them.” Flaw. “Do I exist only because others need me?”
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
Purple”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
the Radiant Citadel.” Bond. “I love the city and all its people. I will do anything for them.” Flaw. “Do I exist only because others need me?”
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain. Rictavio’s Traits Ideal. “Evil cannot go unchallenged.” Bond. “To protect those
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
Purple”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, roughly a dozen feet above ground. The name of the road you travel on will be on the wall nearest, while the name of the crossing road will be around the corner. Simply ingenious! Landmarks Proud
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
top of the cupboard are the room’s only decoration. A folding screen obscures the far corner of the room.
Alessia’s collection of cat figurines include sculptures made of glass, ceramic, and wood
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
Moments after Caradoc is defeated, Leedara (detailed in chapter 3) appears. Read the following text: The musician Leedara steps forward from a corner of the chamber, though you could’ve sworn it was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more important than all the gold in Zinda.” Bond. “I would cheat and kill to keep my daughter with me, but I fear I will lose her as a result.” Flaw. “I have taken the easy way out before, and I would
should make another attack less likely. Nargis then points out where Zenia sits at a corner table. Meeting with Zenia Two Silent Verse guards sit at a table near the stage with Zenia, but they depart to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
in the northeast corner slopes downward to form a rough stairway.
Stone walls once separated this basement level into four rooms, but the Cataclysm destroyed the north and west chambers. The standing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceiling above.
In the gloom, you can see three hammocks — one at each end of the cabin slung between the bulkhead and one of the ship’s ribs, and the third hanging across the corner of the cabin from
with that individual. Bimz prefers to bond with a party member that did not directly attack it, is good-aligned, and also did not directly attack its lizardfolk master. If no character meets all those
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but can’t say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
compartment, but the flickering lights can’t reveal its source. You do, however, hear heavy breathing.
A quaggoth hides around the corner on the starboard side of the compartment, out of view of the doorway
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. D11b: Markos’s Office This room contains a black wooden desk with a cushioned, high-backed chair behind it. Two smaller chairs face the desk with their backs to the door. A niche in the northeast corner
the floor of this room, which also contains four small crates in the far corner.
The severed heads and decapitated bodies belong to Elra Lionheart and her three human adventuring companions. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
caught up in the trappings of civilization.” Bond. “I will always try to help a friend.” Flaw. “I’m such a scatterbrain. I forget important pieces of information until something reminds me.” L2
drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
This room was Xanthoria’s sleeping chamber, though once she






