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Returning 13 results for 'before bonded diffusing conceal retreats'.
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Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process
loyal to him. In the Earth Node When the Temple of Black Earth is threatened, Marlos Urnrayle retreats to the Black Geode, the earth node. Within this node, Marlos gains one additional use of his
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
to attack them. The attacking force consists of sixteen grung elite warriors (including Roark) and forty grungs. Groak retreats to his elevated pool in the shrine and makes his final stand there.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats
Rattle and thought it best to adopt them before they harmed themselves or someone else. The orphans are Neutral; they have bonded with their adoptive mother and don’t know what happened to their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
the golem to defend him. He then retreats to the back of the room to cast spells. Miraj turns invisible and flees if death seems imminent. The worktables and shelves hold common alchemical ingredients
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
amulet it’s bonded to (see area D7), the guardian fights the closest creature as it continues trying to protect its former controller, the halfling Deena Finkleton. Southwest Alcove. This alcove
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
— a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and
.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
, mumbling about how Ilvaash would’ve told it if guests were expected. B15: Mental Tension Tattered canvas hangs from the ceiling to conceal a central area twenty feet across. A high-pitched whine, as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
red wax.
The Sacred Stone monks have little use for brandy, but Hellenrae recognizes that innocuous activities like producing liquor for visitors might help to conceal the true nature of the Black
monastery belong to the Black Earth cult. The crypt is part of the dungeon claimed by the lich Renwick, who normally can be found in his workshop (area M16). The lich retreats here to avoid confronting
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
piercing and 4 (1d4 + 2) poison damage. Treasure. The chest and sacks contain the lair’s wealth. The chest holds 1,700 ep, a gold-bonded ivory scepter (100 gp), and a gold crown in the shape of a coiled






