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Returning 35 results for 'before bones during cube resting'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Hook Horror Larder Ambush. A hook horror clings to a 15-foot high ledge, waiting to ambush any who enter. The ledge is set into the western wall, between the two tunnel entrances.
Bones. Lying
on the floor are the bones of several troglodytes mingled with the remains of kuo-toa and other unidentifiable humanoids. Characters who search the bones find a lost treasure (see “Treasure” below
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gelatinous Cube Gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. They consume living tissue while leaving bones and other
materials undissolved. A gelatinous cube is all but transparent, making it hard to spot until it attacks. A cube that is well fed can be easier to spot, since its victims’ bones, coins, and other objects can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see “Wilderness Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Dark
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ras Nsi does what he must to prevent the Red Wizards or the characters from obtaining all of them. A puzzle cube is a stone cube 3 inches on a side and engraved with images of a specific trickster
god. Each cube weighs half a pound. A detect magic spell or similar effect reveals an aura of abjuration magic around each cube. The puzzle cubes can’t be destroyed by any means. If they’re discarded
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd Dies When Strahd is reduced to 0 hit points, he turns to mist and retreats to his coffin (see the Misty Escape feature in the vampire stat block). The vampire must be in his resting place to
and sink into his skull as his corpse deteriorates before you. In a matter of moments, only bones, dust, and noble garb remain. Strahd von Zarovich, the dark lord of Barovia, is dead and gone.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounds of debris and the scattered bones of the quaggoths’ past meals. These servants of the drow use the den only to sleep and eat, with 1d4 quaggoths resting here at any given time. The quaggoths attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The City of the Dead Look to the cliffs to the north of Sharn, and you’ll see a collection of crypts embedded into the cliff face. This is the City of the Dead, the final resting place of the
powers lurking there. Some parents warn their children of the Lich-Priest Gath, who steals disobedient children and forces them to work in his kingdom of the dead, polishing the bones of his skeletal subjects.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monoliths, their foreheads resting on the pommels of their swords. The knights’ armor serves as caskets for their bones, yet their corpses stay upright as though in prayer. Each knight wears the faded regalia of Elturel.
Map 3.3: Crypt of the Hellriders View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wisdom (Perception) check. Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the
entrance, a swarm of bats screeches out from within.
The bats are harmless. Jungle predators use this tunnel as shelter, and the bones are a mix of grung and velociraptors. Any character who searches
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vulnerable to attack by Strahd’s minions (see “St. Andral’s Feast” in the “Special Events” section at the end of this chapter). If the bones are returned to their resting place, St. Andral’s church once again becomes hallowed ground, as though the building was protected by a hallow spell.
encloses a garden of gravestones next to the church. A thin mist creeps among the graves. This church is dedicated to the Morninglord and named after St. Andral, whose bones once rested under the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sacred bones buried under the church, the vampire spawn ordered him to steal the bones, which Henrik paid Milivoj the gravedigger (see area N1) to do. Every window of Henrik’s shop is a latticework of iron
away!” without opening the door. If the characters accuse Henrik of stealing the bones of St. Andral, he shouts again, “Go away! Leave me alone!” If the characters break into the store, Henrik offers no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
intelligently attack intruders, being careful not to bump the protective skin walls. The crab is experienced in fighting in this manner, as is evidenced by the bones scattered about, but the characters are
), goggles of night, and a stone of good luck (luckstone). Development. A character who grabs Wave while the protective skin is collapsing can save the lives of those nearby by using the trident as a cube
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Xabazhut’s Lair The dragon’s lair is accessible through the Astral lift in area G9 and the pit in area G12. A hidden tunnel in the Lake of Bones (see area V8) leads to the hot spring in the lair. The
the spring makes this area Lightly Obscured. The spring is 50 feet deep and connects to the Lake of Bones via a hidden entrance. A character who swims to the bottom of the spring and takes a Search
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
froghemoth pool (area 3A). 3C. Chamber of Bravery Steps descend to a ledge overlooking a pit of sharpened stakes. An alcove on the far wall holds a pedestal with a stone cube resting on it. A relief
from a beam, it retracts and becomes flush with the wall, preventing it from being used again. The beams reset to their original positions after all of them have retracted into the walls. Puzzle Cube. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
to eat when there’s food to be had. Most of the bones have been broken to enable the gnolls to get to the marrow inside them. Past feasts include elk, reindeer, moose, foxes, wolves, and humanoids
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
they’re aware of him; on an even result, Bwayes is resting at the hulk, meaning characters are likely to encounter the vegepygmies before the weretiger. If Bwayes detects the characters, he tracks them
bones of a great dragon lie in a grotto to the southwest. (Bwayes can lead characters to Needle’s Bones if they ask him nicely.) Between the River Olung and the Nsi Wastes lie the ruins of a once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a successful one. The glyph disappears after it is triggered. Uld’s Resting Place A detect magic spell reveals an aura of transmutation that emanates from one of the stone coffins on the underground
level. This crypt contains the shattered bones of Uld Brandath, a Waterdavian magister who died in a freak accident decades ago. (A gargoyle broke off the corner of a government building and fell on
Compendium
- Sources->Dungeons & Dragons->Divine Contention
unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
“Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?”
A detect magic spell reveals that
the voice is an illusion. Characters who succeed on a DC 20 Intelligence (Religion) check recognize the “Lord of Bones” as one of the ancient titles given to Myrkul, god of the dead. If a character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
bones, skulls with cracked pates, and broken weapons. In front of the display crouches a panther, deathly still, facing away from the statue.
To the east the walls are highly polished. They loosely
carved ivory cube about 1 foot tall stands on an ornamental table. The cube (worth 100 gp) is a trick box. To open it, two plugs on either side of the cube must be pushed in, and then its center slides
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a small
, nothing of the dwarf remains except its bones and gear.
If all the characters turn away, the vision resets. When any character next looks through the mask, the dwarf is seen entering I’jin’s tomb once
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elk still survive as totem beasts of contemporary Uthgardt tribes. The stone bier was the resting place of the Uthgardt chief’s bones, which now lay scattered across the pedestal and upon the ground
walls and in the hall go out, and a point of blue light appears over the bier and expands into a faintly humanoid form. The bones in the tomb, as well as antlers on the elk altar, stir then fly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gas that fills a 15-foot cube centered above the chest (filling the entire pit). The gas instantly corrodes and destroys all nonmagical metal that comes into contact with it, including armor and
glass eyeballs resting on a red cushion. One eyeball is pale green and the other is pink. Crystal Eyes. The nonmagical crystal eyes are two of the ten keys needed to open the vault of the beholder (area 44).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
Strength (Athletics) check. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (the trickster god Moa’s animal form; see appendix D). A staff of the python rests atop these remains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
), “Mind the bones!” If the characters are searching for treasure, another nothic performs the same actions as above, except it shouts, “Follow the purple trail!”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Cithcillion was sent as the Silvanesti ambassador to Onyari with his friends Madar and Tenadria. They hoped to persuade the kingpriest to return the bones to their proper resting place. They brought with
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
it outside the range of some creatures’ darkvision. The stone giants have never noticed it for this reason. The castle looks small enough to fit in a 20-foot-cube, and it floats at the center of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skulls are piled around it. The seat of the throne appears to be made of stretched skin and has a metal scepter resting on it.
Shuffling about the sunken portion of the room are three gaunt
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cracked bones are strewn about. The ground is saturated with blood and with the giants’ own filth. Not every hill giant’s digestive system is so indiscriminate; from time to time a giant does get sick
or tend these creatures but do tolerate their presence. A visit from a gelatinous cube or a carrion crawler probably is the only “housekeeping” a hill giant’s den ever sees. Ghouls are known to lurk
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the ancient battle with Lenth’s forces. The top layer of skeletons peeks through the seafloor. The merfolk bones float if they are unearthed from their resting place. A giant white moray eel hides
.” Ogrorlo’s Coffin. The seastone coffin of Ogrorlo, a cube 10 feet on a side, lies 12 feet beneath the floor of the reef. It is adorned with large clamshell carvings and weighs 2,000 pounds. A character
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Svardborg until her mate is freed (see “The Krigvind” section later in this chapter). 4F. Altar This 9-foot-tall block of ice has dwarf skulls and bones within it, and its top is covered with frozen
blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
skull, some bones, and a few bits of rusted armor lie atop a marble slab with a leering stone gargoyle squatting at each end. The epitaph on the door reads “Endorovich (Endorovich the Terrible): What the
disturbs the bones on the slab, one of the gargoyles awakens and attacks. If the gargoyle is reduced to 0 hit points, Endorovich’s spirit moves to the second gargoyle, which then awakens and attacks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dead and their names have worn away. If the characters open these slabs, they find only dust and bones inside. The piece of paper is on a slab in front of an open nook that never held a dead Dolindar
special. Restless Dead. Newmy doesn’t go through the doors at the end of the hall anymore. The Dolindars buried down there “aren’t resting right,” and Newmy is afraid of them. She hasn’t been that way
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters Twice each day that the party spends in the Labyrinth (whether traveling or resting), roll a d20 and consult the Labyrinth Encounters table to determine what, if anything, they
monodrone 19 2d6 quaggoths 20 1d4 shriekers Behir This long-bodied reptile is either prowling a tunnel or resting in a cave when the characters encounter it. The behir retreats if reduced to 80 or fewer






