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Returning 13 results for 'before bonus devising console ripples'.
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Monsters
Locathah Rising
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Umberlee's Wake"}. Power ripples out in a 60-foot radius sphere from a point within range (150 ft.) as the will of Umberlee affects all in her
than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
levels (areas R19 through R23). Seven guards (veterans) are stationed in this surveillance hub. One sits at a console south of the staircase. The other guards watch the prisoners, whom they can
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
active, the controls indicate something is malfunctioning. If the character wishes, they can use the console to diminish the power of this magic, but they can’t deactivate it completely. Diminished Magic
. If a character uses the console to throttle the tower’s magic, the symbol in the center of the room turns red, and the Threshold’s entire floating island plummets 10 feet. After this, a failsafe
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area R16. Turning the dial requires an action or a bonus action
arrow slits, observing the cells, while one sits at a metal desk and console with a myriad of switches and dials and a brass tube with a funnel-like flare.
The stairs lead to areas R19 through area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area R16. Turning the dial requires an action or a bonus action
arrow slits, observing the cells, while one sits at a metal desk and console with a myriad of switches and dials and a brass tube with a funnel-like flare.
The stairs lead to areas R19 through area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Speleosa, the invisible faerie dragon flies into the cavern, becomes visible momentarily as it casts the hallucinatory terrain spell, and turns invisible again as a bonus action. Characters who have
panicky. Their inclination is to blame the characters, and dispelling the faerie dragon’s magic does little to console them. If the characters don’t flee, the giants attack them out of fear. Treasure
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life
Challenge 4 (1,100 XP) Proficiency Bonus +2
Turn Resistance. The deathlock has advantage on saving
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this radius), passive Perception 14
Languages Deep Speech, Grell
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The grell psychic makes one Tentacle attack and one Beak
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hides a 2-foot-long golden pin (see “Treasure”) in her hair, and she can use an action to make a melee weapon attack with it. The attack has a +6 bonus to hit, has a reach of 5 feet, targets one
has a +11 bonus to hit with the maul, which has a reach of 10 feet and deals 28 (6d6 + 7) bludgeoning damage on a hit. He can make two attacks with the maul as an action. Zalto’s Prisoner The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
Bonus +4
Amphibious. Lowarnizel can breathe both air and water.
Actions
Multiattack. Lowarnizel makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flooded pit. The dark water ripples and splashes strangely, as though something lurks deep within it.
The collapse that occurred here long ago disturbed an underground wellspring, flooding the whole
Perception 9
Languages understands Dwarvish but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Sure-Footed. The skeleton has advantage on Strength and Dexterity saving throws made






