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Returning 35 results for 'before bonus diffusing crossing recovery'.
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Spells
Player’s Handbook
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can
still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration.
An affected target must take a Bonus Action to pass from the liquid&rsquo
Feats
Player’s Handbook
Saving Throws.
Speedy Recovery. As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll.
Classes
Player’s Handbook
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
—
—
—
&mdash
Feats
Astarion's Book of Hungers
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Powerful Recovery
with an attack roll, you can expend a Hit Point Die, roll it, and regain a number of Hit Points equal to the number rolled plus your Constitution modifier.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Magic Items
Tasha’s Cauldron of Everything
spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, true seeingLolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some
", "rollDamageType":"force"} force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of Recovery You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Death Saving Throws. Speedy Recovery. As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon of Recovery Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. Last Stand. When
until you finish a Long Rest. Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll’s total. You regain all the expended dice when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3. Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
with an attack roll, you can expend a Hit Point Die, roll it, and regain a number of Hit Points equal to the number rolled plus your Constitution modifier. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
dragonfly wings for neutrality. Unearthly Recovery At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Monsters
Fizban's Treasury of Dragons
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up
to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid itself and vice
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and sleep. The Wizard
— Spell Slots per Spell Level —
Level
Proficiency Bonus
Features
Cantrips Known
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 Hit Points or if you
grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sleep. Level
Proficiency
Bonus
Features
Cantrips
Known
— Spell Slots per Spell Level —
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
., passive Perception 20
Languages Elvish, Undercommon
Challenge 14 (11,500 XP) Proficiency Bonus +5
Discern Lie. The drow discerns when a creature in earshot speaks a lie in a language the drow knows
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus Actions
Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
before crossing the thicket. Each 5-foot-square area of fungi has AC 10 and 10 hit points. Any attack that deals fire damage has a 50 percent chance of igniting a torchstalk mushroom (see “Fungi of the
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Divine Contention
climbable with a successful DC 15 Strength (Athletics) check even without proper climbing equipment. Stone Arch The stone arch is slippery. A creature attempting to use the Dash action while crossing the
feels at one with the moonstone statue. As a bonus action, it can attempt a DC 10 Charisma (Persuasion) check to command the sacred statue. On a success, the creature takes control of the statue for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the redcap is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ranged attack rolls made against targets on a different floor. Moving between Floors. The edges of the tetrahedron are lined with piles of rubble. Crossing to the rubble pile onto an adjacent floor
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
)
Skills Athletics +6, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Iron Boots. The redcap has disadvantage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
Recovery You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. Nine-Fingers makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
, thieves’ cant
Challenge 5 (1,800 XP)
Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
lost shards of a dead god’s petrified body, and reunite them on the altar in the medusa’s lair. 3 Maintain a planar crossing from which great power flows while also curtailing the effects of that power
) Proficiency Bonus +6
Devotion’s Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
Recovery You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
Senses passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack






