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Returning 35 results for 'before book diffusing clothing reborn'.
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Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Price of Beauty is bound in soft green leather, eight inches wide and fourteen inches tall, and set with golden clasps. The book gives off the unmistakable scent of lilies. Set
into its cover is a polished oval mirror with a delicate gold frame styled like locks of hair, which appear to spill down around the face of anyone who looks into the mirror. The book is filled with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mythical romance, and the city has an active literary community with many book clubs. Port Nyanzaru’s most successful novelists and playwrights concoct stirring tales about legendary heroes who pursue their
location of Omu, but a book of lore might mention the city and describe it as it was during its height. 11. Family Rooms The merchant prince’s children, spouses, and other close family members live in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
domed canopy now sits askew.
Short steps ring the gazebo, leading to a raised floor where bullywugs dressed in shabby clothing lounge on pillows. Among them, a harpist sends forth delicate notes
leather-bound book open across his lap and is mouthing the words he reads on the pages. Without looking up, he says, “Have you no herald to announce your presence before King Gullop the Nineteenth?” He
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
2–3 A trinket (see “Trinkets” in chapter 5 of the Player’s Handbook) 4 An article of clothing 5 A piece of jewelry 6 An arcane book or formulary 7 A written story, song, poem, or secret 8 A tattoo or other body marking
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Attack on the Great Library After delivering The Book of Inner Alchemy to the characters, an embarrassed member of the Avowed informs them that critical pages from the tome are missing. “My apologies
, seekers, but The Book of Inner Alchemy has been vandalized. This manual is said to grant untold power over life and death to anyone who can master its secrets … and last night, someone had the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern with an open book resting on it.
Tapestry. A tapestry covering the east wall shows a tentacled creature from nightmare stuffing a number of naked, terrified humanoids into its black maw
language. The grells try to grapple and subdue intruders on sight. Treasure. The chest of drawers contains torn-up scraps of clothing. In the bottom drawer is an unlocked coffer containing 300 gp, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
. The iron chests are unlocked. Each chest contains ten spare sets of plain, dwarf-sized clothing. One chest also holds a small black pouch containing two eight-sided obsidian dice (50 gp) and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). The trunks contain the staff’s clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
addition to nonmagical gear and clothing, the store also contains the magic items from the “Magic Items” section of chapter 2. B6. Biblioplex Café One wall of this area is covered with a mural made from a
effects made from sheets, blankets, wooden frames, tin plates, and illusion magic. (This preparation erupts into chaos during “That Trunk Has Teeth!” later in this chapter.) B9. Book Garden In these
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(Perception) check notices some skeletons have matching emblems on their clothing or gear, perhaps indicating the bearers belonged to the same organization. If you have decided the dead adventurers belonged
he still knows how to hunt.) Treasure. Gremorly slept in the southernmost bedroom. A diary on the bedside table details his life and wicked agenda. Several references to a book titled Exploring Arcanum
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark fungus). The book contains the following spells: alter self, cloudkill, comprehend languages, detect magic, Evard’s black tentacles, fabricate, fly, greater invisibility, lightning bolt
higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
Crossed silver battleaxes Deep Duerra, duergar goddess of conquest and psionics LE Arcana, War Mind flayer skull Dugmaren Brightmantle, god of discovery CG Knowledge Open book Dumathoin, god of buried
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
closet contains clothing on hooks and shelves, plus an assortment of footwear. On a small table against the east wall sits an iron lockbox. A character using thieves’ tools can try to pick the lock
the floor. The figure recites an eldritch passage from a book, then carefully sets the book atop a wooden crate near the back wall. The figure turns toward the circle, wherein kneels a headless body
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrayed with colorful cushions, and a towering, purple-skinned woman in luxurious silk clothing lounges there, holding a golden chalice.
A peevish Djinni named Lashlo rests in the alcove. A guest that
it’s worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
succeed on a DC 16 Intelligence (History) check can recognize one of Iggwilv’s costumes from a woodcut of her that they saw once in a book, where she was identified as “Iggwilv, the Witch Queen of
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon from a stat block and a basic description into a full-fledged character in your campaign. In chapter 5 of this book, you’ll find additional tables of personality traits and ideals that are
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling’s home is much like opening a book of tales. Every nook and cranny contains some quaint curio or another, and its owner is more than happy to tell the story of where it came from. A halfling
family might provide baked goods, while another one cobbles shoes or knits clothing. Generally, halflings in a village don’t produce goods for sale to outsiders, but they do love to trade, especially with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
writings of Xanthoria. A preserved oak leaf serves as a bookmark, and sketches of Thunderwing and Bunny Blossom are drawn in the margins. See area L11 for more information on how seeing this book
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
based on devil worship and has written a manifesto that she reads to her “book club,” which is made up of the most fanatical group members. Inspired by her words, these zealots have created smaller cults
himself. A washbasin stands in the northeast corner. A slender door in the west wall leads to a small pantry. N4d. Storage Room This room holds crates of old clothing, as well as three barrels of drinking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is where servants wash clothing. It contains scrub buckets, wash basins, soap, mops, and chamber pots. Corpses. The Zhents have killed a servant, a middle-aged female human (the head maid), and left
on a DC 15 Dexterity check using thieves’ tools, or it can be opened with a knock spell or similar magic. Opening the book by any means other than using the proper key causes three specters to appear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
notes in his journal. Journal. The small book on the side table is a journal that Victoro Cassalanter uses to take notes while reading. It mostly contains dry observations on atlases of Faerûn and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
kingdom for sixty-one years, and fake his own death. Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
. She assumes the book hasn’t been taken far and wants the characters to search Downfall for it. (The book is currently in the hands of Gullop XIX, the bullywug king in area D6. If the characters have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
food to leather aprons to protective goggles to parchment and ink. The firenewts looted all of it. Now the chief features of these rooms are “nests” of ancient dwarven clothing, insulated gloves, and
. The box is made of iron and resembles a book, and it opens from both sides, rather like the front and back covers of a book. One side bears the dwarven rune for “beginnings,” the other bears the rune
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Helvur Tarnlar, Clothier Tarnlar’s is the only place to buy quality clothing for a hundred miles around. The square two-story building stands at the intersection of the Long Road and the Cairn Road
competition, the family changed trades two generations ago. The Tarnlars reinvented themselves as vendors of sturdy but fashionable clothing to appeal to the merchants and travelers making use of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wall, its top carved to look like pages of an open book. Engraved on the book’s pages is a name: Ayren Griffynstone.
Four chaotic evil cult fanatics are supervising two ghouls trying to reorganize
valuable tomes. A book describing the Eye of Vecna and Hand of Vecna is a masterpiece of writing and artistic illumination worth 450 gp. A book of nonsensical poetry titled Quite Good Verse has a gold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures caught in the cloud must succeed on a DC 12 Constitution saving throw or be knocked unconscious for 1d4 minutes. The chest holds items of clothing, a leather purse containing 50 gp, and a spell
properties) hangs on a peg on the back of the door. The wooden chest beside the desk is unlocked. It contains items of clothing, including a well-worn, comfortable pair of slippers. Writing Desk. Of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
smiling ones appear in chapter 3 of this book.
Masks of Nobility Ancient depictions of Memnor often showed him wearing a two-faced mask. Because of this, cloud giant nobles seldom show their faces, but
the crafters couldn’t succeed. (See chapter 3 of this book for more information on fire giant dreadnoughts.) Fire giants don’t spend a lot of time crafting works of art, although they would maintain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s
lined with wooden cubicles, each containing a small bench and a hook for hanging clothes. Underfoot, a mosaic floor depicts images of demons.
Any creature that hangs an article of its clothing on






