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Returning 31 results for 'before books deeper cantrips revered'.
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Classes
Player’s Handbook
them.
Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which
Eldritch Invocations
Cantrips
Prepared Spells
Spell Slots
Slot Level
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+2
Eldritch Invocations, Pact Magic
1
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2
1
1
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+2
Magical Cunning
3
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Monsters
Waterdeep: Dragon Heist
+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) and parchment (books rendered illegible by water damage). A strong, foul smell hangs in the air. Troglodytes that live deeper beneath the ground have made incursions into the cave through narrow
, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) and parchment (books rendered illegible by water damage). A strong, foul smell hangs in the air. Troglodytes that live deeper beneath the ground have made incursions into the cave through narrow
, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Zorzula’s Rest Zorzula’s Rest is an ancient duergar mining outpost located in one of the Sword Mountains east of Phandalin. The meaning of its name has been lost to time, though some history books
Netherese obelisk shards, Ruxithid and his goblins are also tasked with acquiring offerings for their gods in the form of townspeople from Phandalin. Some of these kidnap victims are in deeper parts of the Underdark (see later chapters), though a few are held within the depths of the outpost.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4 slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of the world, including advice on creating adventures and a deeper look at the nations of Khorvaire and the lands beyond it. Either of these books can be useful for a Dungeon Master who wants further
insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
know its cantrips. In its current condition, the lich has a challenge rating of 10 (5,900 XP). A greater restoration spell restores the lich’s memory and all of its spells. Another casting of the spell
them with the command words for any of the books in the library (area K30). If the characters restore its body, it offers to escort them while they explore the temple. The other creatures that inhabit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with multiple books they suspect might meet with approval. Fortunately for some, the donation need not be utterly unique. Some tome or treatise the library doesn’t have in its archives is preferable, but
the monks are open to a few other possibilities: rare editions, books with a great deal of history tied to them, even tomes with insightful (or just interesting) notes scribbled in the margins have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends deeper underground. Several landings on the staircase hold statues, and some bear doorways. The stairs end abruptly at a wall of tumbled boulders from some long-ago collapse.
Two galeb duhr
retrieved books for them. Three neutral drow temporarily live here. Their names are Erdan Vosselth, Thiala Sharne, and Vellios Keethe, and they have proudly worked for the Henlifel family as guards and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
training to infiltrate the Arcane Brotherhood. Stairs lead from the attic down to a study, where Sandyse surrounds herself with lit candles and piles of open books. Waterdeep Circle The Waterdeep
(NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
potions of longevity. Spite hides the true measure of his magical talent by pretending to know only cantrips and 1st-level spells. This ruse has fooled the other students and most of his instructors, but
instead of fly) wanders the halls of Dweomercore with a pair of invisible will-o’-wisps that obey his commands. Nylas journeyed from Thay to study under Halaster and learn the deeper secrets of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13; +5 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): detect magic, faerie fire, thunderwave
). The outer room is a library with a single bookcase holding forty-four ancient books. Na likes to come here and read the books, none of which is magical. They cover most areas of knowledge: mathematics
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
catacombs several months ago, whispering about strange rituals and secrets. Delvin. Chanelle saw a man matching Delvin’s description flee through the rotunda from deeper within the catacombs, pursued by
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
is obsessed with finding marvelous new creatures to add to its collection. 7 Rule of Three. The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in
festooned with books, which give the archfey inspiration. Signature Magic Almost every archfey has a signature magical power, and this power might be tied to their appearance or personality; for example
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
against being charmed or frightened.
Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:
Cantrips (at
literature for the sake of appearances. Her study contains two hundred books. A character who spends 1 hour sifting through the collection can find twenty rare first editions (25 gp each). The remaining
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Redbud remains silent and motionless until a creature attempts to enter the segment’s lower deck (areas Z11–Z13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck
the desk’s drawers. Z13: Study Books and scrolls concerning arcane subjects pack the bookshelves here. Pressed against the wall is a redwood desk, atop which are clean sheets of parchment and two
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
uncertain terms that she is not, nor ever will be, Strahd’s enemy. Lady Wachter has a different list of prepared spells from that of the priest in the Monster Manual: Cantrips (at will): light
cover debts, and the books that remain aren’t particularly valuable. Use the Random Books table (see chapter 4, area K37) to determine the subject matter of a particular book. A section of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
surmises that the goblin leader must be planning or working somewhere deeper within the outpost. Treasure. The room has two hidden stashes of treasure: a smaller compartment in the bed frame, and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor illusion
ceases to be an individual and becomes an object. Paradoxically, that object is revered as a holy embodiment of Grolantor’s eternal, aching hunger. Unlike a typical thick, sluggish, half-asleep hill
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st
. Bookshelves stand against the walls. Piles of books rest on a reading table in the middle of the room. The air reeks of moldy paper. Doors exit to the north, east, and south.
A beautiful, slender
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chairs rests on the opposite side of the central pillar. Other furnishings include a glass-doored cabinet containing shelves of books, a wooden trunk sealed with a padlock, and a small writing desk
doors on the captain’s ship. Book Cabinet. Each captain keeps a modest collection of mundane books. Each hides his spellbook in a secret space under the bottom shelf, which can be found with a successful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of the check to 15. Pool. The stream flows through the center of the cavern, growing somewhat wider and deeper until it reaches the southeast corner. The pool in that location is about 20 feet across
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
books. The pages of each are filled with cramped writing. A simple sarcophagus is carved with the image of an older male dwarf holding a quill and a book.
To the east, a metal lever built into the wall
of the Talhund The seven carvings are no mere decorations; each covers a burial niche in which a miner-turned-priest was put to rest. These miner-priests were among the most revered of the Talhund
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
alliance, united for the purpose of driving the sahuagin back into the deeps.
39. Minister’s Sleeping Quarters A single bed is set against the east wall. A small wooden bookcase containing five books
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
grow in the beds. A door in the back wall leads to a room with a moss bed and stacks of books from other worlds, all discussing botany and nature. The Gardener (see appendix B) is present the first time
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
: Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will






