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Returning 35 results for 'before boon decide caution religion'.
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Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
.
19
+6
Epic Boon
1d12
19
+30 ft.
20
+6
Body and Mind
1d12
20
+30 ft.
Monk Class Features
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Mastery
5
23
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
5
24
4
3
3
3
3
2
1
1
1
20
+6
Signature Spells
5
25
4
3
3
3
3
2
2
1
1
Wizard Class Features
As a Wizard
Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
2
—
16
+5
Ability Score Improvement
3
12
4
3
3
2
—
17
+6
—
3
14
4
3
3
3
1
18
+6
Aura Expansion
3
14
4
3
3
3
1
19
+6
Epic Boon
3
15
Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
3
3
3
2
1
1
1
1
18
+6
Subclass feature
18
6
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
19
6
21
4
3
3
3
3
2
1
1
1
20
+6
Arcane Apotheosis
20
6
22
4
3
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
;
17
+6
Subclass feature
3
5
19
4
3
3
3
2
1
1
1
1
18
+6
—
4
5
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
5
21
4
3
3
3
3
2
1
1
1
20
+6
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
—
4
4
19
4
3
3
3
2
1
1
1
1
18
+6
Beast Spells
4
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
4
21
4
3
3
3
3
2
1
1
1
20
+6
Archdruid
4
4
22
4
Magic Items
Acquisitions Incorporated
. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.
If you fail the check, this
Backgrounds
Guildmasters’ Guide to Ravnica
even if I wanted to.
3
I throw caution to the wind.
4
I resent the rich and powerful.
5
When I’m angry, I lash out in violence.
6
There’s no such thing as too much
Orzhov oligarch has taken an interest in my career, like a patron of the arts.
8
Roll an additional Rakdos contact; you can decide if the contact is an ally or a rival.
9
A Selesnya healer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faint motes of light glimmering around his or her head. Also, decide how the boon first appears. Does the boon appear spontaneously and mysteriously? Or does a being of cosmic power manifest to bestow
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 2: Rumblings A settlement in the north comes under giant attack. You decide which location to use: the walled town of Bryn Shander in the cold heart of Icewind Dale; Goldenfields, a
with quests that lead them deeper into the adventure. Be warned: these encounters are designed to test the party’s leadership and tactical skills, and characters who don’t exercise some degree of caution will likely perish.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
decide that the priest has revived with one or more of these boons of your choice. If you do so, the priest is Undead rather than Humanoid. A priest can receive each boon only once. Boons of Undeath d6
Boon 1 Dread. Eerie whispers can be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or have the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
move through the cathedral. The spined devil roars at them as it uses its telepathy to order them to focus. This lack of caution and discipline makes ambushing or sneaking up on the group easy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
boon or a nuisance, since the Cabal of Thar-Zad has a fearsome reputation. If you go this route, you can treat schools of magic, bardic colleges, and druid circles as organizations, using the guidelines
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapters because they’re intended to complement the information presented in each chapter. For example, if you get excited as you’re reading about the giant pantheon and decide you want to build an
adventure that features these gods, a table is right there to spark your imagination.
If you’re unsure where to start, you can use the Adventure Hooks table here to help you decide.
Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to Talos, asking for a boon in payment for her years of devotion: curse Sovendahl for his cowardly caution. And Talos answered. The Sick Room When the characters encounter Sovendahl, he is resting in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark
revered in your DM’s campaign so you can invoke their names when appropriate. If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform sacrifices in
in your DM’s campaign so you can invoke their names when appropriate. If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nearly impossible 30 The numbers associated with these categories of difficulty are meant to be easy to keep in your head, so that you don’t have to refer to these rules every time you decide on a
hurt. If you find yourself thinking, “This task is especially hard,” you can use a higher DC, but do so with caution and consider the level of the characters. A DC 25 task is very hard for low-level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
and psionics. Recognizing this sinister figure requires a successful DC 20 Intelligence (Religion) check; dwarves (including duergar) have advantage on the check. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. Level 3: Barbarian
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). Level 2: Channel Divinity You can channel divine energy directly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). Level 2: Channel Divinity You can channel divine energy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
are spooky romps not too different from typical D&D adventures. Others venture into more unsettling territory. You and the players should decide what level of intensity is right for your horror
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
21 (+5)
CHA
20 (+5)
Saving Throws Con +7, Wis +10, Cha +10
Skills Insight +10, Perception +10, Religion +8, Stealth +7
Condition Immunities frightened
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bag, making sure that whatever is inside it is dead. Body Bag The leather body bag can be cut open to reveal an unconscious prisoner, whose identity is yours to decide. It might be Artus Cimber
successful DC 17 Intelligence (Arcana or Religion) check, a character determines that the effect can be ended only by splashing the prisoner with holy water. Devotees of Acererak The creatures shackled to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death. VARIANT: YOCHLOL SUMMONING
Some drow inquisitors have an action that allows
(+1)
DEX
15(+2)
CON
14(+2)
INT
16(+3)
WIS
21(+5)
CHA
20(+5)
Saving Throws Con +7, Wis +10, Cha +10
Skills Insight +10, Perception +10, Religion +8, Stealth






