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Returning 35 results for 'before border diffusing connected reveals'.
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Monsters
Fizban's Treasury of Dragons
Plane can’t find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who
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Connected Creatures
1
An ancient moonstone dragon and an ancient green dragon vie for supremacy in a primeval forest.
2
An ancient
Monsters
Fizban's Treasury of Dragons
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
":"Connected Creatures"}
Connected Creatures
1
A Fey noble has sent an archmage advisor to parley with an adult moonstone dragon whose lair is in the noble’s territory, and it isn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild
, or the Shadowfell. The color of the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. Ethereal Curtains d8 Plane Color of Curtain 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Moonstone Dragon Lairs Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected
, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
than the border regions are. Such regions are little known, so when discussing the Plane of Fire, for example, a speaker usually means the border region. The outermost regions are largely the domains of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild, or the Shadowfell. The color of
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
emerge from the Border Ethereal and attack them. The hags’ goal is to seize one or more of the skeleton keys, thus preventing the characters from reaching the Soulmonger. If a hag obtains a skeleton key
, it cackles as it returns to the Border Ethereal with it. If two hags die, the third tries to bargain with the characters, offering useful information in exchange for her life. The hag makes the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters are thorough in their exploration. Ned reveals his true colors at an opportune moment. The caverns and contraband below the house wait to be discovered. Access to the sea suggests the use
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
on what they know about a dead gold dragon’s lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Insight) check reveals that the statues once depicted drow. 29b. Wraith This Way This room is deathly cold and contains the following: Undead. A wraith and three specters haunt the room. They attack all
corpse wears a chain shirt, clutches a shortsword, and packs a hand crossbow with 1d20 bolts. Painting Trap. A detect magic spell reveals an aura of necromancy magic around the painting. If anyone
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with hands on the pommels of his famous, sheathed scimitars. The statue’s mouth is open in a goofy grin. A detect magic spell reveals that the statue radiates an aura of transmutation magic. Whenever a
: Three brass cylindrical canisters, one at the middle of the cabin and two at either end, stand upright, connected to each other by long pipes which converge and exit to the aft of the ship.
Each 1
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
components from the Infernal Machine of Lum the Mad. A successful DC 12 Wisdom (Perception) check made to examine the gems reveals that they are connected to the statue with silver wires similar to those seen
a detect magic spell, a character discerns that the gem eyes are a focal point for the magic of the temple, and are magically connected to the various control panels making use of the missing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crisscross the cave with enough frequency to imply that their makers dwell nearby. A successful check also reveals three sets of dwarf-sized boot prints, allowing the tracker to follow the prints straight
in two dead ends, both heaped with piles of rubble. The west fork once connected with a tunnel to the south, but the roof caved in. The collapse looks recent — within the past month or so.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adjacent to the trap. Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the trap. A successful DC 10 Dexterity check using thieves’ tools disables it. Crossbow Trap Simple trap
(level 1–4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reveals it to be an illusion. The Dark Lady Conversing with the Dark Lady The Dark Lady plays the menacing femme fatale to the hilt, verbally fencing with the adventurers. Use her to feed the
reveals what she knows to keep the flow of information coming. If your players prefer a straightforward negotiation, then the Dark Lady offers an overt information trade. For every interesting fact
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
connected to the rest of the crawlway have no clear means of escape. The tunnel is airtight. A single creature consumes the available air supply in 24 hours, with multiple creatures dividing that time up
Company of the Yellow Banner. Looting the body reveals several items of interest (see “Treasure” below). Treasure Sephirius wore no armor but carried a +1 yklwa (see “Buying a Special Item” in chapter 1
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
being that hungers equally for the house’s destruction and living creatures—particularly Small or smaller creatures. The witch makes its influence known through the hearths connected to the chimney
summons a specter. Defeating it satisfies Mara’s request. Pantry. The foodstuffs in this pantry have decayed to dust and rotten smears inside sealed glass jars. Treasure. Searching the pantry reveals a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
plumbing connected to the underground river nearby. The gas lamps are turned on and off by stone switches on the walls near the doors. Iron faucets control the flow of hot and cold water through iron pipes
around the altar are dozens of bleached human skulls.
Treasure. A search of the altar accompanied by a successful DC 15 Wisdom (Perception) check reveals a secret compartment in one side. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
, disembodied male voice fills the room and says in Common, “Gate access to Skullport disabled.”
Comet. This carving represents Stardock, the asteroid orbiting Toril that is connected by a gate to level 16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. One of the few actual islands on the plane is the Isle of Dread. The island is connected to the Material Plane by means of a regular storm that sweeps over the island. Travelers who know the strange
icebergs can carry these creatures farther into the Plane of Water to threaten ships and islands in warmer seas. The Frostfell, also called the Plane of Ice, forms the border between the planes of Air and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
character examines either of the pews in the front row before opening the lid, a successful DC 15 Wisdom (Perception) check reveals that the hinges on this pew are larger than the ones on the pews in the
other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
orderly, split into two levels connected by a ramp made from zurkhwood planks. The upper level contains a fully furnished laboratory, while the lower level has two bunk beds. The wall of the lower level
near my post. The captain is poking around, and I could use a scapegoat.
– Gorglak
If the characters capture Lorthio and question him about the letter, he reveals one of the following bits of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is no longer connected to the ship’s rudder, and it can’t be used to steer the ship until the vessel undergoes extensive repairs. The deck is marred in places by bloodstains, noticeable to someone
who makes a successful DC 15 Wisdom (Perception) check. A successful DC 10 Wisdom (Medicine) check thereafter reveals that the stains are about three days old. Through the grate set into the deck can be
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
that juts up from the cliffs of the island’s west coast, its multiple levels connected by stairs, ramps, and magical lifts. After docking in a sea cave at the base of the column, you marched to the
campus. Failure to stop when challenged will result in disintegration!
If asked about the thefts, Tarto reveals that several navigational charts depicting Realmspace were stolen recently from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
mechanisms connected to the Spirit Sump’s circular control stations. As an action, a character at a control station can make a DC 14 Intelligence (Investigation) check to repair that station’s pump, doing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dusty ceramic serving dishes and bowls atop it. A fireplace is in the far corner.
This room was used mainly for dinner parties and family meals. A search reveals ceramic plates, bowls, and teacups with
marks a page with an entry on meenlocks, which includes the following information: Meenlocks are corrupted fey creatures that spontaneously manifest in response to fear in places where the border with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
control the weather. An identify spell reveals the same, and Macreadus’s spirit can freely divulge this information to other spirits. A character who has Macreadus’s blueprints from the laboratory (area B6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
Illithids. Four mind flayers carrying dark sheets of metal
their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P9-P16) P9. Collapsed Staircase This staircase once connected to area P2 on level 1, but the passage is too choked with rubble and ice to be used. Dead Apprentice. Partially
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a separate cloud and connected to the main keep by a stone bridge, the gatehouse is where Sansuri’s castellan customarily greets visitors before leading them to the countess’s audience chamber (area 1
interested buyer and weighs 100 pounds. Many historians and sages in Waterdeep would pay for them. Close inspection of the vase accompanied by a successful DC 10 Wisdom (Perception) check reveals a seam
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, emitted by organic nodules attached to the wall. A narrow rip in the far wall gapes like a wound and reveals a terrifying kaleidoscope of warped terrain.
A cloister of seven flumphs lives here. The
(5d10) psychic damage and 27 (5d10) thunder damage on a failed save, or half as much damage on a successful one. A successful DC 16 Intelligence (Investigation) or Wisdom (Perception) check reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depicts Duhlark Kolat, and a detect magic spell or similar magic reveals an aura of transmutation magic around it. The first time a character steps onto the landing, the statue levitates 1 foot above the
succeed on a DC 10 Dexterity saving throw or take 22 (4d10) bludgeoning damage. K11. Laboratory This room consists of a ledge connected to the levels above and below by invisible staircases (see “Kolat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) check reveals marks in the mud on the ground — some of the bones were recently dug up by webbed humanoid hands. Worshipers of Koolooshidoop The middle of the gorge (area C7) is connected to a lake in the
aboleth. These crystals give off dim light that fills the cave. A detect magic spell or similar effect reveals an aura of divination magic radiating from the mosaic. A creature that takes a short or long
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
coins are an illusion. Physical inspection of the fountain, a detect magic spell, or a successful DC 12 Intelligence (Investigation) check reveals them as such. Scrying Statue. Creatures in the
security room (area F10) can see and hear through the statue as if they were standing in its place. A detect magic spell reveals an aura of divination magic around the statue. Treasure. The statue is worth






