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Returning 35 results for 'before border drive contingency rises'.
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Monsters
Curse of Strahd
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.A phantom warrior is the spectral remnant of a willful
wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and the time it rises as a phantom warrior is usually 24 hours.
Faded Memories
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
rises 80 feet above the shelf. The exterior face of the reef is covered with stinging corals.
Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
Compendium
- Sources->Dungeons & Dragons->Divine Contention
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
uses magic on fields near the border of the forest, creating animated plants to drive off farmers.
5 A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corpses. When Pietra sought to speak with them, her voice emerged from their mouths. The Relentless sails a domain that can overlap any body of water in any other domain. Some domains border the Sea of
. Pietra van Riese Dominia. The asylum of the vampire Dr. Daclaud Heinfroth rises upon this stormy island. The asylum’s patients are all dramatically different versions of Heinfroth inspired by who he
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
to catch brigands and smugglers, drive monsters from the roads, and prevent raids. The soldiers are initially suspicious of the characters. However, if the characters explain their business in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the time it rises as a phantom warrior is usually 24 hours. Faded Memories. A phantom warrior retains the alignment and personality it had before it died, and it remembers how it died. Memories of its
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
defeat Aundairian champions.
Only time will tell if the Nine can bring us together as it once did, or if it will drive us further apart.
The Eldeen Reaches seceded from Aundair halfway through the
, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to the surface or the Sea of Light. Krakens and other mighty leviathans claim this realm. Any land that rises above the surface of the sea is hotly contested by the few air-breathers that live on the
icebergs can carry these creatures farther into the Plane of Water to threaten ships and islands in warmer seas. The Frostfell, also called the Plane of Ice, forms the border between the planes of Air and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
hazy border. Next Event. After the characters deal with the guards, proceed with event 4. Event 4. Unsettling Calm This event begins with Yael telepathically contacting the characters: A woman’s voice
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, or drive off any creature unfortunate enough to trigger them. A trap's description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and the
the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap's turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, contain, or drive off any creature unfortunate enough to trigger them. A trap’s description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
bypassed in the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap’s turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
month ago when the elf entered the grove to study its corruption. The wyrmling spent days tormenting Armin until the desperate elf agreed to drive away anyone who approaches the lair. Armin desperately
profuse thanks the next time they return to Redwood Watch. R5: Muddy Bog A pale redwood rises from the middle of a muddy bog. To the southwest, a trickling stream separates the mud from the solid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells. All who enter and exit the Nine Hells
servants are universally effective, disciplined, and dangerous. Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
notices a movable wall panel. 7. Tomb of Orestes This chamber’s ancient masonry rises to form a corbelled dome. At the room’s center lies a pool of sludge. A broad sarcophagus rises from the pool, its
Orestes’s sarcophagus taking on the oracle’s powers of prophecy. The room’s domed ceiling rises 20 feet. The area around Orestes’s sarcophagus is difficult terrain, not because of the shallow, murky water
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, green expanse of grass rises from the east shore of the lake to the color-flecked forest and steep cliff at the domain’s eastern border.
Two mated unicorns named Stargleam and Silverlily live here
simple flatware for five. It’s stocked with nutritious food, water, and wine. A spiral staircase carved into the interior wall of the trunk rises to a bedroom with five crisply made beds arranged
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
damage from the fall. M37: Partially Flooded Tunnel The water in this tunnel is 15 feet deep, and the uneven ceiling rises 15 feet above water level. Joshua Raphael M38: Skalanthas’s Lair A natural
pillar of rock supports the uneven roof of this damp cave, whose floor rises out of the water to form a shelf above sea level. Lounging on the shelf is a bronze dragon.
The water in the northwest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faerzress rises around them, whispering to them in unintelligible sounds. The derro cackle and dance, their hands glowing with a power that isn’t theirs. The vision shifts, and suddenly gray dwarves
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Spire of Iriolarthas (Y19a-Y19h) A shimmering force field surrounds this 1,200-foot-tall obsidian citadel, which rises from the center of Ythryn and dwarfs all neighboring structures. Creatures can’t
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area E13. It is operated from area E17. Despite its age, this device still functions perfectly. E13. Foundry The temperature rises noticeably as one approaches this room, and characters can hear
E12. Development Once the characters kill or drive off the slavers here, the rest of the fire temple goes on high alert. An hour afterward, guards from in areas E7–area E10 and areas E25–area E29 take
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
this effect reduces its hit point maximum to 0. A Humanoid that dies in the reservoir rises from its corpse as a hostile specter 1d4 hours later unless the Humanoid is restored to life or its body is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
above.
Natural light fills this vast entry hall. The atrium’s ceiling rises to 80 feet, while the fountain’s water jet peaks at 60 feet. The opaque shape above the atrium is the sarcophagus in the
or destroyed. P9: Roof Gardens Crenelated parapets border the palace’s open, flat roof. Four beds of subtly colored flowers are divided by gravel paths. In the center of the beds where the paths cross
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disturb Meltharond’s corpse, the dragon tries to shake them off. Each creature on the dragon’s back when she rises out of the snow must succeed on a DC 22 Dexterity saving throw or fall prone in an
harm. They adapt quickly to almost any natural setting and occasionally offer supernatural gifts to those they glom onto. But a blizzard can drive a chwinga insane, causing it to behave unpredictably
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
promises and flattery. He is the mastermind of the Dead Three, the one whose ambitions drive the group’s efforts. Bane’s devoted followers are warriors who seek to rule through martial strength and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. It’s clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Riverveins Just east of the city, where Dusthawk Hill rises along the Chionthar River, eddies captured by outcroppings have
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
the stars in the world’s first live-audience adventure. Riverveins Just east of the city, where Dusthawk Hill rises along the Chionthar River, eddies captured by outcroppings have bored into the stone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Armory, a foreboding stronghold at the ward’s border with the Lower Ward. Deliberately grown razorvine creeps along the structure’s bladed balconies and lower walls, deterring thieves who seek to
and prove unflinchingly positive as they evangelize in public. Prison Jared Blando Map 2.3: Spire of the Grixitt in the Prison A single grim blemish of gray stone and metal rises above Sigil’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
each minute or take 3d6 necrotic damage. A creature that dies in a necrotic tempest rises as a skeleton or zombie (your choice) 1d10 minutes later. A necrotic tempest lasts for 1d4 hours and leaves
crops withered and wells undrinkable for 1d4 days after its passing. Thrym’s Howl. These bone-chilling blizzards drive a wall of wind and snow like a living glacier. The storm projects extreme cold (see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rises from the hulk, and rivulets of water spill out from between the planks of the hull, raining down to the mud below.
The walkway around the crane is rickety but is more solid than it looks. The
cloudkill, catching the victim of Eye of Corruption. He uses fear to drive the characters away from him and, with luck, into the lingering cloudkill spell. Finally, he mixes fireball and his melee
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cave animals scurry about, feeding on the mushrooms.
The ceiling of this long cavern rises to a height of 50 feet. Careful examination of the floor reveals many cracked bone fragments among the
heaped against the west wall.
An adult black dragon named Calumnus recently moved into this vast cavern, whose natural ceiling rises to a height of 60 feet. Calumnus is aggressive and territorial






