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Returning 6 results for 'before borders diffusing counts replicate'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan’s Tools. Crafting More Magic Items
The Replicate Magic Item feature isn’t the only way for an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
from your armor. The demolisher counts as a Simple Melee weapon with the Reach property, and it deals 1d10 Force damage on a hit. If you hit a creature that is at least one size smaller than you with
counts as a Simple Melee weapon and deals 1d8 Thunder damage on a hit. A creature hit by the pulse has Disadvantage on attack rolls against targets other than you until the start of your next turn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at the end of the path, buried behind a 15-foot-deep thicket of thorns. Each 5-foot-square section of thorns counts as difficult terrain and has AC 11, 15 hit points, immunity to psychic damage, and
ghastliness you can conceive. Her divinations replicate the effects of a commune spell, although Red Ruth provides the answers to the questions without needing to appeal to a divine being. Red Ruth’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Today Throughout recorded history, halflings have never sought to expand their reach beyond the borders of their isolated communities. They live their lives satisfied with what the world has to offer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
, and from its gates emerge skeletons, zombies, shadows, and other horrors to threaten the land. Granny Nightshade counts jackalweres as her foremost minions, and she has also acquired the services of






