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Returning 14 results for 'before boring diffusing choose resists'.
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Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in alleys, where the rats grow bold. During this stage, whenever a character goes out in public, roll or choose an encounter from the Stage Three Encounters table. If exposed to the Gnawing Plague, a
character to get indoors immediately. They turn hostile if the character resists.
4 Several mangy giant rats attack. Anyone bitten by a giant rat must succeed on a DC 14 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
to focus on Strixhaven history—boring to many students. True Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the reception as a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bait. At the end of each 30-minute contest, participants are given charming but valueless trophies; bragging rights are the real prize at stake. Should characters choose to participate, they find one
Sport. Lord Bakaris drinks heavily during the festival and spends much of his time on the wharf, watching the fish catch and grumbling about how boring it is. He stands near the most competent-looking
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, the players explain what they want their characters to do. (If what they want to do is impossible, tell them so and ask them to choose a different action. For example, a character can't walk through a
game can spark great storytelling and acting moments.
Remember, though, that part of the DM’s job is to keep the game’s story moving forward. If describing every single attack roll in a long combat gets boring, just say how much damage the attack deals and get to the next exciting moment.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
physical features. You can roll on the NPC Appearance table or choose a feature that suits the character. NPC Appearance d20 Feature 1 Distinctive jewelry: earrings, necklace, circlet, bracelets 2
— clumsy, fumbling 3 Constitution — sickly, pale 4 Intelligence — incurious, slow 5 Wisdom — oblivious, absentminded 6 Charisma — dull, boring Talent In one sentence, describe something that your NPC can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complete their honeymoon and decide where they’ll spend their lives as a couple. (The pressure from both families to choose one clan over the other is huge.) Gifts include furniture, art pieces, and
underline the fact that the two families really don’t trust one another. The Dharguns see the Thunderwinds as uncouth and violent, while the Thunderwinds see the Dharguns as uppity and boring. None of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
drawer with a successful DC 13 Dexterity (Sleight of Hand) check using thieves’ tools. It contains a Potion of Poison. The other drawers contain only aged writing supplies and boring municipal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
political power than on the arcane these days. The Masked Lords of Waterdeep choose her as the successor to Dagult Neverember between the first and second sessions of the Council of Waterdeep, making
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
political power than on the arcane these days. The Masked Lords of Waterdeep choose her as the successor to Dagult Neverember between the first and second sessions of the Council of Waterdeep, making
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
political power than on the arcane these days. The Masked Lords of Waterdeep choose her as the successor to Dagult Neverember between the first and second sessions of the Council of Waterdeep, making
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
socket is easily done. Placing the emerald in the statue opens the door sealing off the passage to area T16. The door resists all other attempts to open it. Once opened, however, it ceases to be locked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If
unsuccessful in transferring the curse, the victim takes 5 (1d10) psychic damage. A target who resists the transfer is immune to the curse of Beshaba for one year. Passing the curse on to an innocent






