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Returning 35 results for 'before boss decide curious reside'.
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Backgrounds
Guildmasters’ Guide to Ravnica
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
’re genuinely curious.
3
A friend in my clade thinks I don’t know they’re a Dimir agent.
4
I helped a Golgari spore druid with the fertilization and growth of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
patron and so earn a reward. A university, for example, might not send you on a particular mission, but you might decide to follow leads to an ancient artifact hoping the university might reward you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dynamic between Acquisitions Incorporated and Dran Enterprises, for good or ill. Likewise, a failed ritual deals the Six a severe setback, though Jeff Magic (Splugoth’s lich boss) is still out there
somewhere. But whether the Six seek immediate revenge or decide to bide their time, things don’t stay quiet for long for an Acquisitions Incorporated franchise. New rivals, new allies, and new opportunities are sure to make their presence known.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are curious cat folk, who have journeyed from their distant homeland in search of interesting treasures and lore. Tritons are guardians of the ocean depths, who sometimes join people on land in the
the DM, including any of these races in your campaign is a storytelling opportunity, a chance for you to decide the roles that different peoples play in the tales you weave. You might decide that a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
patron, sometimes Reigra takes it on herself to solve the issue—luring her victim into a shadowy alley, revealing her true nature, and consuming her prey. Curious about the owner of Rat’s Run? All
Tough Boss) Rowdy Watering Hole On the surface, all are welcome at Rat’s Run. For sailors, Rat’s Run offers fresher ale, tastier grub, and warmer beds than any ship. Despite the shadowy characters who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, examples of which are on the Gambling Complications table. Gambling Complications d6 Complication 1 You are accused of cheating. You decide whether you actually did cheat or were framed.* 2 The town
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Preparing for the Play Characters who choose to perform a play are met by Motherhorn’s master of ceremonies, Stagefright, who is a goblin boss (chaotic neutral). Describe this meeting as follows: A
once on the Performers’ Roles table to determine what role Stagefright assigns to that player’s character. If two players get the same result, Stagefright lets them decide which one of them takes that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of place, both attracting curious stares and expressing plenty of curiosity of their own about the strange ways of Khorvaire’s cities and towns. As you make a Talenta halfling character, give some
decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration. Halfling Quirks d10 Quirk 1 You are constantly amazed by things the people
compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapters because they’re intended to complement the information presented in each chapter. For example, if you get excited as you’re reading about the giant pantheon and decide you want to build an
adventure that features these gods, a table is right there to spark your imagination.
If you’re unsure where to start, you can use the Adventure Hooks table here to help you decide.
Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Description District The Citadel of the Sun A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there. Hope’s Peak, Upper Dura The Clifftop Adventurer’s Guild An
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters for rescuing them, but they can’t provide much information about the Redbrand hideout. All they know is that the boss is a wizard (though they haven’t met him and don’t know his name), and that he
decide to explore the ruins of Thundertree, see part 3 of the adventure. Awarding Experience Points Divide 200 XP equally among the characters if the party defeats the ruffians. Divide 100 XP equally among the characters if the Dendrars make it back to town alive.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
unchanged. Mundane Items A dragon’s hoard often includes mundane items that can be clues to their owner’s personality and history, and that might inspire further investigation by curious adventurers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deciphering the Mask Characters curious about the nature of Phenax’s Silence find no grand prize in the Court of Orestes. Rather than great wealth, the seer Orestes vaguely predicted the events that
of this secret is up to you to decide, and learning more about it might color future adventures of your own design. Secrets of Phenax d6 Result
1 As a mortal, Phenax was destined to free the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Guard, the Donjon is where those judged too dangerous to serve sentences working the fields on the underside are imprisoned. The Warden of the Donjon is a plasmoid boss (see Boo’s Astral Menagerie
members, who reside in their own homes when they’re not on active duty. Led by the renowned Valkan Riogan, who heads up many of the legion’s larger operations personally, the company takes on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers is Friendly, Indifferent, or Hostile. In an encounter you’ve created, you can decide that starting attitude, or you can randomly determine it using the Initial Attitude table. Initial
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Putting the Planes Together As described in the Player’s Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include, inspired by the
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of blackberry wine and flower blossoms. Eight brightly painted doorways are nestled in the bark at the bases of the surrounding trees.
Twelve pixies reside here during carnival hours. They are
friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path they’re most interested in following later
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including valuable advice on routes to Blingdenstone (see chapter 6) and the Wormwrithings (see chapter 12). Droki Attentive characters can spot a curious figure darting between the stalls and shops of the
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.”
If the characters consider leaving the
escape the shield there. Sylvira leaves it to the characters to decide what to do with the shield. A small part of her is relieved if the characters decide to take it with them, as she knows the evil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meet the griffon and its trainer outside the River Gate the following morning shortly after dawn. (The griffon and its trainer normally reside in Peaktop Aerie atop Mount Waterdeep, but most civilians
nimblewright is in Gralhund Villa on Saerdoun Street, in the North Ward. It isn’t, however, the only nimblewright to be found outside the House of Inspired Hands. If the characters decide to search
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reside in Bytopia and on other planes far from the Material Plane, locales where they can access and harness powerful energies. They have unlocked secrets of the multiverse that enable them to fashion
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
— Omin Dran
Majordomo A majordomo administers a franchise headquarters. They typically reside within the headquarters and seldom leave it, sending out communications through a dedicated messenger (at no
, though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchise’s rank, the characters must hire the remainder (typically at the skilled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
local leaders won’t allow any outsiders to act against her (which includes sabotaging adventurers who might decide to confront her).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters’ investigation. En route to the tavern, “Blood in the Streets” is a chance for characters to see the City Watch in action. If the characters decide to look around, “Searching the Dock Ward” gives
purple face-painted eyes.
The gnome lowers a pipe and exhales a cloud of lavender smoke before raising a hand. “Hail and well met! Come browse the shelves of the most curious curiosity shop in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
King As much as the characters learned from fighting the Pudding King in Blingdenstone, they might decide to seek more knowledge of the mad svirfneblin or his fiendish master, Juiblex the Faceless
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urb’luu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(see “The Wash” earlier in this chapter). You decide whether the characters are in the canyon as well or above it. The giant spiders turn their attention toward the characters if attacked, and they
Fortress, and Wakenreth. They’re also curious about other locations in the wastes and might ask for the characters’ help—see the locations below. Bluemaw Cave Exploration A group of scavengers have heard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
was naturally curious, so I packed up and went to a university to learn more about the world. 2 My mentor’s teachings opened my mind to new possibilities in that field of study. 3 I was always an avid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
excavated rock faces.
This maze of passages is an old section of Wave Echo Cave’s original mine site. Lurking in one dead end is an ochre jelly. (You can decide the jelly’s exact location.) When
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Thither Roll for a random encounter whenever you feel it is appropriate; for example, you might decide to stage a random encounter while the characters are traveling toward a
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
struggle, and therefore all things can fall on one side or the other of the conflict. Agriculture, mercy, the sky, medicine, and poetry reside in the portfolio of the good deity, and famine, hatred
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
addition, by earning Carkuss’s favor, the characters might see him when they need good fortune later, if you so decide. If the characters fail at any of these three tasks, one or more of them (at your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Player’s Handbook. If you can’t decide what a monster’s ability scores should be, look for comparable
d20 10½ Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesn’t reside in the ward that bears her name, but
belch smoke and flame. Forge of Doom. A colossal forge dominates the first floor of the Armory, which is open to the public. Mercenaries, mongers, and other curious buyers gawk at industrious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine of Imix (area 7). Side Chamber. The solution to opening the door lies in a seemingly empty side chamber near the treasury. Anyone searching this room turns up a curious box tossed into the corner
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner






