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Returning 20 results for 'before boss diffusing call reflective'.
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Magic Items
Tasha’s Cauldron of Everything
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
they hear fighting in area 5, they take up positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. The heap of
characters for rescuing them, but they can’t provide much information about the Redbrand hideout. All they know is that the boss is a wizard (though they haven’t met him and don’t know his name), and that he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Legends tell how the tarrasque slumbers in its secret lair beneath the earth, remaining in a dormant state for decades or centuries. When it awakens in answer to some inscrutable cosmic call, it rises from
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, when troll parts are thrown into charnel pits or mass graves, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a
, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small additional limbs and eyes, externalized organs, and other variations. Troll
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kadroth’s beck and call. It’s a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
, in effect empowering Thoob to boss around others in Kadroth’s name. Kadroth C9. Speaker’s Office Kadroth is a paunchy, lawful evil tiefling cult fanatic who has darkvision out to a range of 60 feet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hall holds six goblins and one goblin boss—a cantankerous fellow named Yegg. Yegg is the primary cook for the Cragmaws, and he berates his assistants as they go about the work of putting food on the
grick, the special pet of the goblin boss Lhupo in area C9. The grick likes to climb up to ledges hidden in the shadows of the statuary in the higher reaches of the room. It quietly observes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Shalvus Martholio’s Quest Shalvus asks the party to escort him overland to Bargewright Inn so that he can report everything that has happened to his boss, Nalaskur Thaelond. After making his report, Shalvus
Network’s payroll. Treasure. If the characters seem nice, Zira grants them a special favor (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide). When they call in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furniture and broken crates.
Goblins. Feeding on rats in the middle of the room are two goblins and a goblin boss, all with intellect devourers implanted in their skulls.
Brain-Dogs. Two more
hostilities with the drow have prompted Azrok to call on her for help. Preeta understands the threat posed by the drow and is using animate dead spells to raise drow corpses, creating forces that Azrok can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
webbing. The building belongs to the Spite Spinners, a gang of arachnid bandits and their boss, a darkweaver (see Morte’s Planar Parade). Hive Ward Factions The following factions are headquartered
-out-of-order lavatory for big and tall creatures. Gabel, a retired pit fiend judge, guards the entrance, but most entrants respectfully call him “Your Honor.” On the other side of the door lies a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the narwhal horn in this cave feels it tug toward the reflective water. P16. Hut of the Dark Tide The waterfall at the southern end of this cave is audible from the northern approach. A crude stone hut
replace Gar Shatterkeel as Olhydra’s prophet. Encounter with Gar Shatterkeel Gar Shatterkeel (see chapter 7) stands on the island before the water portal, beginning his ritual to call forth Olhydra. He is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Steeltoes (see appendix B) is Xanathar’s fishkeeper. If he sees intruders and the beholder isn’t present, Ott draws his dagger and stammers, “You shouldn’t be here! Stay back, or I’ll call the boss!” Ott
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
Flaming Fist never police the Undercellar, leaving it to a gang of masked toughs who call themselves the Cellarers to enforce order. This near-total absence of the law makes the Undercellar a popular
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
Watch and the Flaming Fist never police the Undercellar, leaving it to a gang of masked toughs who call themselves the Cellarers to enforce order. This near-total absence of the law makes the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
forced out from underground risks becoming lost in the realm of dreams, living ever after as a twisted version of its former self that the giants call a dreamwalker (see chapter 3 for more information on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valor’s Call. The helmed knight, named
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
dancing to his music. In the room’s southeast corner, an impassable stairway is choked with rubble.
Garthezz Drule, a human Tough Boss and leader of the Children of Suffocating Ooze, is inside the
members in a well. As darkness descended upon him, Drule heard the call of Bwimb II, who promised to preserve the lives of Drule and his crew in exchange for their worship. Drule agreed. The gang emerged
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Gauntlet first brought its war against undead to Chult, its members established this base camp (map 2.3) around an ancient Chultan shrine, which local guides call the House of the Crocodile. The
Batiri goblins consisting of two goblins per player character. Leading the group is a goblin boss named Yokka. The goblins wear wooden masks and hide in the foliage north of the camp. They believe the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Valor’s Call can identify Mercion, the armored cleric at Zybilna’s side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
here while they develop a ransom plan. The Dendrars are grateful to the characters for rescuing them, but they can’t provide much information about the hideout. All they know is that the boss is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10






