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Returning 35 results for 'before boss divided cut reflecting'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
41. Privies This room is divided into four stone privies with holes cut into their floors and long-disused lavatory pits below. An invisible gray slaad lurks in the privy to the south. It attacks anyone who searches or uses its privy.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Contacts Everyone has a well-defined place in the Boromar Clan hierarchy. You report to a contact who oversees your work, giving you assignments, and collecting the syndicate’s cut
this contact. Syndicate Contact d8 Contact 1 A surrogate parent who views you as challenging but beloved children 2 A no-nonsense boss who treats the syndicate’s work as just another business 3 A
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Missions Events in Greenest are divided into missions. Missions don’t need to involve combat, but most do. The characters reach the town at sundown, or about 9 p.m. The sun comes up again at 6 a.m
people who didn’t make it into the keep before it was cut off. Nighthill wants the characters to slip back into the town and help people who are cut off or harass the raiders. A stealthy group can make it out of the keep and back in again without drawing the raiders’ attention.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Missions Events in Greenest are divided into missions. Missions don’t need to involve combat, but most do. The characters reach the town at sundown, or about 9 p.m. The sun comes up again at 6 a.m
people who didn’t make it into the keep before it was cut off. Nighthill wants the characters to slip back into the town and help people who are cut off or harass the raiders. A stealthy group can make it out of the keep and back in again without drawing the raiders’ attention.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
doorways and furnishings you’ve seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched.
The cavern is divided by an escarpment
, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west.
The damaged buildings are described in areas 14 and area 15. Minerals in the ceiling are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character Advantage on their Initiative roll. For example, if a conversation with an NPC is cut short because the Sorcerer is convinced that NPC is a doppelganger and targets it with a Chromatic Orb
spell, everyone rolls Initiative, and the Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Amethyst Dragon Treasures Amethyst dragons often collect crystals and gems, particularly their namesake stones, in raw, polished, or cut forms. They have less interest in coins and precious metals
6 A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems
7 An etched crystal that projects a star
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
crooked spears and old arrows that are unusable. Freeing Vinx. As an action, a character can untie Vinx or cut her bonds (no check required). If freed, Vinx gratefully accompanies the characters as they
with cake-stained faces dance below.
A Goblin Boss and four Goblin Warriors are here celebrating the boss’s birthday. The goblins are initially Hostile toward the characters. When the goblins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
of a man whose infidelity caused his scorned wife to cut out the heart of her younger, more beautiful rival and consume it in a ritual intended to forever win her husband’s heart. The ritual succeeded
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
A Race Divided Once we followed in Corellon’s footsteps, but we strayed from that path. For our whole existence, we pay penance for a misstep. It is just? Mayhap not, but when is love just? Is loss
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
what happened, they share the following information: Nightstone was bombarded by rocks dropped from a giant castle in the sky. The keep was cut off from the village when a rock tore away part of the
wooden chest is divided into small compartments. A thorough search yields a velvet sack containing 180 sp (money used to pay the guard), a silk pouch containing four 100 gp gemstones, and a silver jewelry
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
6. Goblin Den The Cragmaw raiders stationed in the hideout use this area as a common room and barracks. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase
over to the edge of the upper level. “Truce, or this human dies!” he shouts. Yeemik wants to oust Klarg and become the new boss. If the adventurers agree to parley, Yeemik tries to convince them to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. For example, if a conversation with an NPC is cut short because the Sorcerer is convinced that NPC is a Doppelganger and targets it with a Chromatic Orb spell, everyone rolls Initiative, and the
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
for that reason. 4 Bon Vivant. The boss of a local den of vice—whether gambling, narcotics, or other pleasures—aids you when they’re not distracted by their own debauchery. 5 Traitor. You know your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
ladder at each end. The ladder at the south end climbs to area O1. O5. Chokepoint A long room, divided in the middle by two open doorways, stands empty. In the far southwest corner, an iron lever sticks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jessamine (N female Chultan human assassin, her hit point maximum reduced to 58) doesn’t speak often. When the council finds itself divided on an issue, however, Jessamine usually casts the deciding vote
cut of their earnings. If the characters follow Jobal’s advice and accompany Aazon, give them copies of handouts 2, 3, 4, 5, 6, and 8 (see appendix E) as Aazon introduces the party to various guides in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
famed sisters is cause for her to cut short whatever conversation may be in progress at the time. Her relationship with the current Blackstaff, Vajra Safahr, is cordial, but the two are seldom seen in
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with 110 hit points, and the younger sister to Erelal Freth. This area has the following features: Hole. A 2-foot-diameter hole is cut through the roof. The hole, 20 feet above the floor, allows
. The chest has an arcane lock spell cast on it that only Drivvin can ignore. A knock spell or similar magic opens the chest, which is otherwise impregnable. The chest’s interior is divided into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
webbing. The building belongs to the Spite Spinners, a gang of arachnid bandits and their boss, a darkweaver (see Morte’s Planar Parade). Hive Ward Factions The following factions are headquartered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are divided into pleasant suites of guest rooms, each with its own garderobe. There’s also a dining room on the ground floor. The Sword has one recurring problem: kitchen fires. The one-story kitchen
seen his boss Ilmeth Waelvur disappear into a hidden tunnel in the back of the work yard. He’s also seen other people sneak in after dark and follow Ilmeth to wherever they go, although everyone else
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in the tower (area H9). They fight to the death if provoked to combat; if left undisturbed, they instead slip away to warn their boss of the intruders. H7: City Ruins These chambers were once
“Haskasori Features”). H9: Genie’s Tower This wide sandstone tower is divided into three levels, the uppermost being a rooftop about twenty feet below the cavern’s fifty-foot-high ceiling. A ramp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
violence are always successful. 3 Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the cloud of daggers spell, but the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the danger of touching the wires. A character using thieves’ tools can cut the wire safely with a successful DC 16 Dexterity check. On a failed check, the trap triggers. B16: Junk Room Furniture and
tridents and a greataxe, but these weapons are no longer present. B20: The Scar The wall in this alcove is knotted like scar tissue.
The mezzoloths who fled from their boss, the arcanaloth Ashripask (see
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The cavern is divided by an escarpment, into which a flight of stairs has been cut. Passages lead from this area to the north, south, and west.
The structural damage and the skeletal remains in
ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eight-hour shifts, with one corporal (gauntlet) and eighteen privates (fists) on duty during each shift. Unknown to her boss, Liara is in league with pirates based out of Jahaka Anchorage and earns a tidy
receives a cut of the pirate’s profits, some of which goes toward paying bonuses to her garrison to keep the soldiers happy. Although she’s a villain of sorts, Liara Portyr has no reason to be an enemy to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in a city divided — quite literally. Part of the metropolis is magnificent, with breathtaking architecture, marvelous spires, and opulent decorations. And amid that beauty is a terrible scar caused
of the gems are real diamonds (5,000 gp each), eight are actually finely cut smoky quartz (10 gp each). Omin knows that Oppal mixed the fakes with the real diamonds to throw off would-be thieves
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
be located without a True Seeing spell or similar magic. Basin. The inscription on the basin reads, “Once for reward, twice for compassion, thrice for salvation.” A character cut by the copper knife






