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Returning 35 results for 'before both dance casting reflections'.
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Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.Vargouille;Vargouilles are flying Fiends that resemble
Monsters
Candlekeep Mysteries
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unoccupied space he can see.Negate Spell (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Negate Spell"}. Graz’zt tries to interrupt a spell he sees a creature casting within 60
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Otto’s Irresistible Dance Level 6 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V
Duration: 1 Minute
One creature that you can see within range must make a Wisdom
saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place. On a failed save, the target has the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Otto’s Irresistible Dance Level 6 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
One creature that you can see within
range must make a Wisdom saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place. On a failed save
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Otto’s Irresistible Dance 6th-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 minute Choose one creature that you can see within range. The
target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell. A dancing creature must use all its movement to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gust of Wind 2nd-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and
candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gust of Wind 2nd-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and
candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out. Treasure. Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you cast it again. Kinetic Jaunt 2nd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: S Duration: Concentration, up to 1 minute You magically empower your movement with dance
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
section. Use the events you think the characters will enjoy, in any order. Dryad Dance In a clearing lit by energetic fireflies, a group of ten dryads sings and dances. The group welcomes anyone who comes
empyrean safe, perhaps by maneuvering her around the dance floor with a successful DC 14 (Acrobatics or Sleight of Hand) check. If the characters fail at helping Kopoha dance safely, she accidentally knocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
succeed on a DC 14 Wisdom saving throw or float 20 feet into the air and be affected by the spell Otto’s irresistible dance. There they are joined by illusory dancers as they dance for the remainder of the
. Casting dispel evil and good on the statue permanently disarms the haunted trap. Morbid Memory Haunt Bonus +0 A morbid memory trap presents little danger, but it proves useful in revealing important and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of wonders. Stand on the steps of the Grand Temple and look down upon the High Street and you’ll see fountains of light casting shadows across buildings that have stood for over ten thousand years
. Brilliant motes dance through the air—spectral messengers carrying words across the city. But the most remarkable feature of Pylas Talaear is the dead. If you know anything about Aerenal, you’ve surely
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth spore servants 7–8 1d6 hook horror spore servants (see appendix C) Subjects of Zuggtmoy, the myconids and their spore servants caper and dance madly to music only they can hear. The myconids insist
when the cloud is released must succeed on a DC 11 Constitution saving throw or become charmed. While charmed in this way, a creature can do nothing other than dance and use its movement to follow the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adjacent cocktail lounge (area S46) and dance club (area S45). S37: Lounge Apart from its inhabitants, this lounge is identical to the those on the ship’s first level (see area S8). When the characters enter
contains nothing of value. S45: Dance Club The floor of this dimly lit dance club is checkered with a rainbow of glowing square tiles. Near the twenty-foot-high ceiling, a scintillating orb rotates slowly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
share this room. Spite has taken the precaution of casting a glyph of warding spell on the door frame, set to trigger if anyone other than he or Dumara crosses the threshold. The glyph can’t be seen from
private sanctum, Otto’s irresistible dance, Tasha’s hideous laughter, telekinesis, Tenser’s floating disk, and true polymorph. 11b. Skrianna’s Room Skrianna has filled her quarters with creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
domes, and melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a
magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that normally follow casting the Wish spell to produce an effect other than duplicating another spell.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Negate Spell (Recharge 5–6). Graz’zt tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell
turn.
Abyssal Magic. Graz’zt uses Spellcasting or Teleport.
Attack. Graz’zt makes one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
be outdoors. This casting of the spell has a 50-mile radius. For the duration of the spell’s casting time, you must be within 30 feet of the Ythryn mythallar or the spell fails. Touching the
, disintegrate, globe of invulnerability, move earth, Otto’s irresistible dance
7th level: create magen,* finger of death, prismatic spray, teleport
8th level: demiplane, dominate monster, mind blank, power
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dancing in it. Stairs lead down to the foyer (area C5) and up to a hallway outside areas C17 and C19. Dancing Construct. The dressed “mannequin” is a magical construct that serves as a dance partner. It
mouth spell plays a recorded message in Common: “Which dance would you like? Galliard? Pavane? Waltz?” The construct follows its partner’s lead until the dance ends, when it becomes still again. Founders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
knows a fight is coming but can’t preemptively strike, Bastian becomes more cautious, casting wall of fire to protect himself before he hurls magic into the fray. Bastian Thermandar
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
recipient’s consent. After a specified period of time, the refuge vanishes. 6 Resurrection. The archfey offers one free casting of the true resurrection spell, which they can cast as an action without
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
.
Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridor’s traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy. 2 In the middle of the
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over






