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Returning 25 results for 'before both deciding choose rations'.
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Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, Wisdom Feat: Healer Skill Proficiencies: Medicine and Survival Tool Proficiency: Leatherworker's Tools Equipment: Choose A or B: (A) Greatclub, Leatherworker's
Tools, Bedroll, Blanket, Healer's Kit, Pole, Rations (3 days’ worth), Tent, Tinderbox, 5 Torch;Torches, Traveler's Clothes, Waterskin, 32 GP; or (B) 50 GP
The dead magic zones of the Anauroch
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Dexterity, Constitution Feat: Alert Skill Proficiencies: Animal Handling and Athletics Tool Proficiency: Woodcarver's Tools Equipment: Choose A or B: (A) Woodcarver's Tools
, Basket, Block and Tackle, Chain, Hunting Trap, Net, Pole, Rations (3 days’ worth), Traveler's Clothes, 32 GP; or (B) 50 GP
You come from a proud line of ice fishers out of Ten-Towns in Icewind
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Dexterity, Wisdom Feat: Skilled Skill Proficiencies: Athletics and Sleight of Hand Tool Proficiency: Weaver's Tools Equipment: Choose A or B: (A) Dagger, Weaver's Tools
, Backpack, Ball Bearings, Basket, Bedroll, Bucket, Rations (3 days’ worth), Rope, Signal Whistle, Traveler's Clothes, 38 GP; or (B) 50 GP
Though most youths in Chondath accept their four-year term
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcane Focuses Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For a wandslinger, the choice of an arcane focus carries
the same weight as a duelist deciding between a rapier or a maul. Do you use a wand of Fernian ash to focus your fire bolt, or do you harness defensive energies with a Risian orb? An arcane focus is a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Characters without water and Rations can stave off dehydration and malnutrition by gathering food and water as they travel. A foraging character makes a Wisdom (Survival) check once per journey stage
much food (in pounds) the character finds per day of the journey stage, then repeat the roll for water (in gallons). Do Players Need to Track Rations?
You might decide that tracking Rations is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Garden Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Harvest
A Bastion can have more than one Garden. Each time you add a Garden to your Bastion, choose its
), ten vials of Perfume, or ten Candles Food Garden of delicious mushrooms or vegetables 100 days worth of Rations Herb Garden of rare herbs, some of which have medicinal uses Herbs that are used to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Let This Be Their Battlefield The players can choose where their characters confront the demon lords by deciding where to set the dark heart talisman. Vizeran’s preference is anywhere in
characters might choose to stay with Vizeran during the nine-hour performance of the ritual, whether to guard against treachery or to reclaim Gromph’s grimoire once the ritual is done. If this is the case
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.
Stone Golem Orders 1d6 The Stone Golem Follows Orders To...
1 Allow only those
battle with the type of monster that slew the hero it resembles.
Exercise discernment when deciding the golem’s appearance, as your creation is likely to long outlive its model.
—Manual of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
terrain for many miles. Ask the character who flipped the card to make a DC 15 Wisdom (Perception or Survival) check to choose the best path. Day 1 Reward or Ruin: Comet. Comets are harbingers of doom. If
or moldy rations, blistered feet, sunburn once the rain has cleared, and so on. For each hindrance you devise, have one character (starting with the character of the player who flipped the card, then
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or forge a path that throws off the bonds of destiny. Regardless of the course they choose, the deeds of champions influence belief in the gods, but even more so, they fill the hearts of Theros’s
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
magic, the party must dispose of 3d6 days of rations. Vanishing NPCs One or more NPC party members go missing and are never seen again. Roll a d4 to determine how many NPCs vanish in this way. Efforts to find them or magically contact them turn up no trace.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tie is broken. When it’s a side’s turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have
monster must choose an action. Initiative Modifiers. Modifiers might apply to a creature’s initiative depending on its size and the action it takes. For example, a creature that fights with a light
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
trade a magic item in its possession for the equivalent of 30 days of rations (to determine the item, roll once on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) 9–10 A trap door near
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
those conventions. Players and Inspiration. Remember that a player with inspiration can award it to another player. Some groups even like to treat inspiration as a group resource, deciding collectively
others feel that heroism, roleplaying, and other parts of the game are their own rewards that don’t need incentives like inspiration. If you choose to ignore inspiration, you’re telling the players that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
characters until they return to Ten-Towns, then parts ways with them after deciding that her adventuring days are over. Against one wall, hidden under the shattered remains of a dogsled, is a mess kit, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You can choose the type of leader or determine one randomly using the Leader Types table. Leader Types d6 Leader Type 1 Political 2 Religious 3 Military 4 Crime/underworld 5 Art/culture 6
— buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the obstacle and move on. A character who fails remains where they are and can try again next turn. If they fail by 5 or more, they also take 2 damage of a type you choose, consistent with the test
Rank) and Above The academy’s storerooms contain basic equipment, rations, and an extensive armory. Most academy personnel aren’t allowed past the storefront, where quartermaster Mister Blip allocates
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spacefaring pirates in the Astral Sea. The rules are as follows: Each participant’s player chooses any number of d6s (known as “bones”) and shakes them in a cup. You choose any number of d6s as well
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thwart his plan to rise to the top of the ordning. If he must choose between his son and his destiny, Zalto chooses the latter. Not even his wife can convince him otherwise. 19. Stairs Down The floor here
beneath which are several empty casks of ale. Marble shelves on the north and south walls stand bare. Iron doors in the western and southern walls lead to storage rooms that contain stolen crates of rations
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
players and characters to choose from. And of course, many potential franchise locations will have an interesting past — a haunted mansion, a mysterious lighthouse, an old wizard’s tower filled with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire. D26a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character choose a number between 1 and 30, then describe the room that corresponds to that area number. On a result of 27, the screen shows an unflattering angle of the viewing character’s face. For
an alcove near the back wall. S29: Storage (Red) This emergency storage area contains dehydrated provisions sufficient to equal one hundred days of rations. There are also three healing syringes






