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Returning 2 results for 'before both deciding could rogue'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard’s Wisdom (Insight), the same lie told again won’t work. The characters can come up with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Modifier Tiny +5 Small +2 Medium +0 Large -2 Huge -5 Gargantuan -8 Don’t apply the same modifier more than once on a creature’s turn. For example, a rogue fighting with two daggers gains
example, a fighter wants to turn a winch to raise a portcullis. This is a complex, difficult action. You could rule that it incurs a -5 initiative penalty. Rolling Initiative. After deciding on an action






