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Returning 9 results for 'before both declaring concept real'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot
-mouthed cave. Boat Ride A tiefling ferrier (commoner) in a heavy, hooded robe waits silently to convey characters to the casino. The ferrier plays the part of Charon on the real River Styx. The tiefling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a creature. Now, every four years, the ward reveals a new object for its mascot, declaring it to be the mimic. The nature of the object is subject to much speculation and rumor until its unveiling
. For months afterward, the object becomes the source of practical jokes in Waterdeep. Rock gnomes and wizards cause illusory mouths to lunge from real versions of the object, artisans craft beautiful
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
-githyanki as a real threat. 3 I follow orders, regardless of their implications. 4 I start projects but never finish them. Githzerai Names, Male d10 Name d10 Name 1 Dak 6 Kalla 2 Duurth 7 Muurg 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a metal bell, and a set of fine clothes. My daughter Certainty created the secretarian role. Proved it out as a concept. I told her we didn’t need them. I was wrong.
— Omin Dran
Sending Stone Also
. DUNBAR OF SPRECK
Sun Elf Secretarian (Barbarian)
Spreck isn’t a real place, but Dunbar knows most people won’t check. They’ll see the “of” in there and think, “Spreck, you say! Sounds fancy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
territory around its ancestral mound for many leagues, declaring it as the grounds in which the tribe hunts and sets up camps. Generally speaking, Uthgardt bands of a given tribe will range as far as two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lurks, because uttering its real name risks attracting its attention. Its actual form, if it even has one, is unknown; it’s most often represented as an ooze-like creature with many tentacles or a purple
bribed to provide a safe haven. Most wild mages who are discovered are put to death, some survive as outcasts, and a rare few rise to positions of status, declaring their allegiance to Lolth — or at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
the rules in this book should be treated as a high magic campaign, with the DM and the players understanding that the difficulty of encounters and other tasks might need to be ramped up to offer a real






