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Returning 33 results for 'before both deep champion relation'.
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before both deep champions religion
before both deep champions revelation
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before both deed champion religion
before both deeds champion religion
Monsters
Mythic Odysseys of Theros
the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin coral smashers,* 4 sahuagin deep divers,* 4 shell sharks* These sahuagin remain here until encountered. 30 1 sahuagin champion* The champion goes to 29 if alerted by sounds of combat there. 34
. Sahuagin Roster, Level 3 Area Occupants at Start Notes 48 1 sahuagin champion,* 4 sahuagin coral smashers,* 1 sahuagin wave shaper,* 2 sahuagin deep divers* The wave shaper escapes to level 2 if
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, you hear clattering coins and patrons laughing in preternaturally deep voices.
A winged tiefling soars above the spectacle. Patches of multicolored scales freckle her skin, and her prim tailcoat
shimmers with every hue.
The winged tiefling is Windfall, a champion of Tiamat and the proprietor of the Red Belvedere (see the accompanying stat block). A performer at heart, Windfall is ostentatious
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Cave Floor H’slaat, a troglodyte champion of Laogzed (see appendix C), and twenty-two troglodytes are arrayed in a rough battle line along the south bank of a freshwater stream that nearly bisects
the cavern. The stream runs west to east, tumbling down a short waterfall and forming a small pool (area 9). The stream is about 15 feet wide and 3 feet deep at its deepest point. It can be crossed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
champion of Tymora into a puppet. After finishing off his unsuspecting companions, Meloon returned to Waterdeep as a Xanathar Guild spy. The intellect devourer that inhabits Meloon’s skull was bred by
)
CHA
15(+2)
Saving Throws Str +9, Con +6
Skills Athletics +9, Survival +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deep Speech, telepathy 60 ft.
Challenge
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Deep scion
Flail snail
Illusionist
Leucrotta
Martial arts adept
Neogi
Orc Red Fang of Shargaas
Redcap
Slithering tracker
Swashbuckler
Trapper
Challenge 4 (1,100 XP) Babau
fiend
Challenge 8 (3,900 XP) Blackguard
Diviner
Shoosuva
Challenge 9 (5,000 XP) Abjurer
Champion
Evoker
Flind
Necromancer
Ulitharid
War priest
Challenge 10 (5,900 XP) Alhoon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
trapped creature, which appears in the closest unoccupied space adjacent to the painting. Thwad Underbrew. The dwarf in the painting is a beard-stroking villain named Thwad Underbrew, a former champion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
clothes to the east, and a weapon and armor rack.
Derrion enjoys killing unwelcome visitors. He is a human champion (see appendix A), with these changes: Derrion is chaotic evil. He speaks Common and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies motionless.
The water in this area is 10 feet deep (see the Player’s Handbook for details on swimming). The island rises gently to the north and south, while on its east and west sides, 10-foot
Shankha Trials, the Riverine’s Shankha, don’t see it. Map 9.1: forest heartView Player Version Amanisha Manivarshi Amanisha Manivarshi is an accomplished dancer and the most recent champion of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a peculiar window display: One nearby shop stands out from the others. It has a deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
52. Throne Room This vaulted chamber features a ten-foot-deep sunken floor surrounded by ledges without railings. Alcoves along the ledges hold painted wooden statues of hornet-headed humanoid
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion. That said, the gods are tremendously knowledgeable, with perfect recall of their past experiences and a reliable ability to predict the short-term future. The gods don’t like to reveal their
without being asked to provide a sign. When a divine champion sets out on a course of action, a god might express approval or disapproval, hoping to either encourage or dissuade the mortal. The augury
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
texts and more bird nests.
“Here are my living quarters,” says Topolah, “where I read my books and take my meals. My autognomes have no shortage of recipes. Today’s repast is a deep-fried night scavver
to make good on their promise to kill Big Momma. Before giving them the Wildspace orrery, Topolah explains how it works: “This gizmo shows you where you are in relation to the planets, moons, and sun
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants’ Nedeheim, clung to life in deep caverns and hidden valleys. In the millennia that followed, even these places fell, and what remained of Ostorian territory became barren, shrouded in ice as thick
members of the pantheon. Chief among the giant gods are the six sons of Annam. The brothers are Stronmaus (champion and favorite of storm giants), Memnor (cloud giants), Surtur (fire giants), Thrym
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Deep Speech; telepathy 30 ft.
CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.
Tentacle Lash. Melee
the Champion of Elemental Evil and am ready to carry out your wishes.
—Rites of the Cult of Elemental Evil
Fiend Cultist Fiend cultists worship fiends or evil deities. They often work to bring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
understand the message (which is in Deep Speech) but know the direction it’s coming from. They offer the characters 250 gp to investigate the source of the signal and silence it, if only so they can get
nights of the full moon,” she adds, “the spirit of Reggaryarva, jarl of jarls, will open his treasure vault to anyone who defeats his champion.” Yselm knows the way to Jarlmoot but doesn’t help the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sharks.
A sahuagin champion prepares a squad of six sahuagin, six sahuagin coral smashers, four sahuagin deep divers, and four shell sharks for patrol and guard duty (see appendix C for all but the
leather bag containing 25 gp 23. Champions’ Quarters The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
introductions happen, the original Hellriders (knights) appear on warhorses and kill any remaining demons and gnolls. One of these Hellriders, a woman in her thirties with a fresh, deep cut on her cheek
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and dragon, these beasts appear with nearly endless variations. The Akroans tell a tale of the first chimera’s origin, wherein the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa
challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata couldn’t best. Chimeras typically roam the deep wilds of the world, constantly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(see appendix B) conduct a storm ceremony under the supervision of Kanadius (lawful good, human champion of Gorm; see appendix B), the Grand Master of Gorm. Kanadius—who wears a Helm of Telepathy— is
their faction’s ceremonial chamber. The ritual was supervised by Auriga Sirkinos (chaotic neutral, elf champion of Usamigaras; see appendix B), Chief Mage of Usamigaras. Superficially amicable and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Kiaransalee was driven mad by returning from death as a god so many times, but her followers aren’t discouraged by this assessment. Despite her madness, her actions are guided by a deep and devious
least pretending to. Selvetarm Drow regard Selvetarm as the Champion of Lolth and the patron of drow warriors. He is portrayed as an eight-armed drow that represents the epitome of fighting prowess
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
remaining aloof from a bitter war against dragons, spurring her to prove herself a valiant warrior as well as a champion of peaceful giants. Priests and Rites. Giants of all kinds offer prayers to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of the chamber. A hunched sahuagin floats near the bottom of the stairs, its dark green robes waving gently in the water.
A sahuagin champion is preparing four sahuagin coral smashers for patrol
duty (see appendix C for both). A sahuagin wave shaper watches the formation from near the foot of the stairs, and two sahuagin deep divers are nearby (see appendix C for both). The group attacks the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
erinyes named Fernitha. Fernitha, Bromtok, and Shiroktu plan to attack the svirfneblin while the deep gnomes rest. If the characters eavesdrop on the planning before they investigate the summoning
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
placed in its center. 3 An eladrin commune that holds powerful esoteric knowledge is nestled in the depths of a forest inhabited by large numbers of pixies. 4 The magic of the fey runs deep here. Saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
cursed magic. A dragon lives in a large lake cavern deep below. The subterranean river flows from the lake through other parts of the complex below the Glitterhame. It’s fed from a lake on the surface. If
deep below is barely audible over the roar of the waterfall.
To the north of the chasm, a small ledge is partially hidden by a spur of rock.
The chasm is 120 feet deep. Anyone who falls in takes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84. Catacombs Buried deep beneath the keep of Ravenloft lie ancient catacombs, with arched ceilings supported by wide, hollow columns that double as crypts. Cobwebs hang limp in the musty air. A
kind of vault deep in the Pillarstone of Ravenloft. Stones protrude from the shaft at regular intervals, offering handholds and footholds. The stones are slippery, however, so a character who tries to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bloodstained amphitheater where spectators place bets and combatants test their mettle. The current heavyweight champion is a bloodthirsty cyclops named Akra. In addition to the typical variety of cheap
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull
extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the






