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Returning 35 results for 'before both descend current respective'.
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Monsters
The Book of Many Things
willing creature the living portent can see within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
much damage on a successful one.Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Two Agents The two agents reside in or close to the characters’ current city or home base. If you are playing through Baldur’s Gate: Descent into Avernus, you can arrange for both agents to
reside in Baldur’s Gate, where they seek the characters out after they arrive. Lynx and Sir Ursas both send couriers to deliver invitations to their respective manors.
Monsters
Quests from the Infinite Staircase
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafas&rsquo
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Government Mirabilis is led by an elected High Council of nine experts in their respective fields. There is widespread approval for these rulers, especially in the capital city of Laagehoven, the
nexus of governmental power. While the current Council is considered firm but fair, history tells of some nefarious High Councillors who tried to use their power for selfish or sinister purposes. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Overview In addition to showing the four levels of the spire, map 2.10 depicts a side view of the spire in its original state and a cross-section showing its current state: broken, mostly
. Characters can use these openings to move between levels, but they’ll need ropes or magic to ascend or descend safely. Map 2.10: Lost Spire of NetherilView Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and hide their family’s lycanthropic curse. Nuikin. Every member of this competitive family is expected to become a genius in their respective field. Numerous libraries, museums, and theaters advertise
Nuikin accomplishments. Ocrotire. The Ocrotires descend from respected admirals and seafaring explorers (despite Borca’s lack of a coast). Their estate features a vast oceanarium featuring thousands
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Water Genasi Traits Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. It suggests the characters take the south passage to the river, then follow the current down to Wyllowwood (level 5). It’s happy to let them descend to lower levels of Undermountain, for it plans to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
2. What Is Dead May Never Die As the characters descend into the lower decks of this ship, read or paraphrase the following boxed text: As you proceed belowdecks, it becomes much easier to swim as
into the lower decks, and so may be excluded from this combat if the entire party is below. INTERIOR FEATURES
This area has the following features.
Current. The water here is still, though it slowly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Students feeling bold may descend as far as Lower Menthis, home to a wide variety of illicit entertainments… including the prizefights of the Burning Ring. But for those who stay close to home, here’s a
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3), and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
; current inhabitants unknown Yeomanry, the Freeholder Vyndi Skyspear (goliath) Independent republic governed by an elected freeholder Old Keoland Culture Old Keoland is a diverse region of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Background The threat of Elemental Evil surfaces in different worlds of the multiverse whenever the force known as the Elder Elemental Eye tests its strength. In its current incarnation
their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated. Finally
opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target’s speed is reduced to 0 until the end of the current turn
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
constellation most prominent in the game’s current time of year, or you can choose randomly by rolling on the table. The following are examples of events that might correspond with a zodiac phenomenon: A
the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
the reunification of the gith. Considered radicals and outlaws by their fractured people, members of the Sha’sal Khou work secretly in their respective societies, subtly discouraging violence toward
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The ruins are not illuminated. The current occupants rely on darkvision to see. Area descriptions assume the characters have a light source or other means of seeing in the dark. Tracks. The floors
, the altar won’t do so again until one month has passed. Stairs. The stairs here descend to area D3. D2: Abandoned Dormitories Battered bed frames and straw mattresses clutter this room, interspersed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
interaction. Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
beat out a rowing rhythm on pair of bone drums. The undead attack any intruders who enter here. D8. Ironhide’s Cabin This cabin belongs to Stormsworn’s current second-in-command, Kata Ironhide, who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
even Asmodeus fears. Archdevils. The archdevils include all the current and deposed rulers of the Nine Hells (see the Layers and Lords of the Nine Hells table), as well as the dukes and duchesses that
archdevils that answer to the greatest archdevil of all: Asmodeus, the Archduke of Nessus, the ninth layer. To reach the deepest layer of the Nine Hells, one must descend through all eight of the layers above
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lords of the Nine. To reach Nessus, one must descend through all eight layers above it in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one
perched atop jagged pinnacles. The second layer takes its name from its current lord, Dispater. A manipulator and deceiver, the archduke is devilishly handsome, bearing only small horns, a tail, and a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into a fortified base far more capable of withstanding attack than Camp Righteous ever was. That’s not to say the camp is a hale and healthy place. Unwholesome vapors and clouds of insects descend on it
on watch. 4. Animal Pen The knights built this pen for swine, but the camp proved too unhealthy for them and they all died. The current livestock consists of four sickly goats. 5. Field Hospital Tents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most
name from its current lord, Dispater. A manipulator and deceiver, the archduke is devilishly handsome, bearing only small horns, a tail, and a cloven left hoof to distinguish him from a human. His
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
locations assumes the characters can see what’s around them. M1. Tool Room Rough-hewn steps descend 60 feet before ending just north of this chamber. Racks holding picks and hammers are nailed to the
creature that wades into this fissure or starts its turn there must succeed on a DC 10 Dexterity saving throw or be swept away by the current and dropped into the shaft that plunges thousands of feet
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
the adjacent ramp can prompt the platform to slowly descend or ascend 10 feet. The platform stops moving when it reaches the ramp at the top or bottom of the shaft. At the bottom of the shaft, three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Muzgardt Conspiracy”) and try to thwart Xardorok at every turn. They allow characters to pass through the room unmolested and are 50 percent likely to know Xardorok’s current whereabouts. X22. Western
in battle with Xardorok and appear to be winning, these duergar help by attacking the other duergar on their respective platforms; if Xardorok appears to be winning, these duergar stay out of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
engraved above the northeast passageway. The stairs descend 5 feet beneath the lake surface, ending at a rough underwater ledge 15 feet above the submerged cavern floor. The stairs ascend to area F8
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tubes are identical to those in area S2, except they require a violet key card to descend to the garden level; a blue key card still allows passage back up to the ship’s first level. It’s an 80-foot
, four worker robots approach them and attempt to seat the characters and take their dinner orders, regardless of the current time of day. The malfunctioning robots are initially indifferent toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the current turns the wheel, it not only powers the elevator in area 9 but also turns a large millstone located inside a hut next to the wheel, which has a beaded curtain entrance on the south wall
turning. When the wheel is stopped, the force of the current puts tremendous strain on it. At the end of each turn, the wheel has a 25 percent chance of breaking apart and tumbling down the waterfall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disturbance here, but it takes a while. The ogres in area E9 come only if ordered to do so by the cultists. Stairs. The stairs to the south descend 30 feet to a wide, torchlit hallway west of area E11
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
holding pen for animals and a staging area for performers. Characters entering from the south must descend a flight of steps to reach the chamber’s sunken floor. When the characters enter this room for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
define the changes to the current configuration. Perhaps the headquarters expands in size laterally, or gains an extra floor. Perhaps a new basement is excavated — or poking around the existing basement
and strong winds. If the balloon takes significant damage, the ship could be forced to descend — or might even crash. (Appendix C features vehicle statistics for a typical battle balloon. For
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sentence when reading aloud: Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening
room appears to be a crossroads between different parts of the graveyard. Steep stairs descend from the east and west sides of this room. Four bells of different sizes hang from leather cords affixed to






