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Returning 35 results for 'before both design croaking return'.
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before both desire creating return
before both desire creating retain
before both designs creating reborn
before both designed creating reborn
before both desire creating reborn
Monsters
Mordenkainen's Fiendish Folio Volume 1
travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
, including deep-sea trenches or underwater volcanoes.
Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
circle is a possible means of entry into a city, they’re guarded by military and magical protection. As you design a fantasy city, think about the teleportation circles it might contain and which ones
adventurers are likely to know about. If the adventurers commonly return to their home base by means of a teleportation circle, use that circle as a hook for plot developments in your campaign. What do
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
distorted distance and direction can be in the library (see the “Gravenhollow: General Features” sidebar). His quarters are a work of art, covered with murals and wall carvings of his own design, along
character’s taste and needs. Characters don’t need to make any check to find their guest rooms after exploring the library: they need only wish to return, and the next set of stairs they come to leads them to the appropriate level.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and a museum of craft and design called the Hall of Wonders. Lantan had been the preeminent place of Gond’s worship in the world until a century ago, when the island nation disappeared, and since its
return the few Lantanese merchants seen in Sword Coast ports have said little about the present state of their homeland.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that mingle with the murmured croaking of the gathered nobles. On a dais, a flabby bullywug wearing a crown of woven lily flowers sits on an ornate throne with his legs folded under him. He has a large
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
deans of the college assign these two counselors, who represent the poles of the college’s philosophical opposition. By design, the two counselors tend to offer conflicting advice, forcing the student
several years beyond that time frame. Most students eventually graduate, though, and they walk a variety of paths after leaving the university. Many return to whatever home they came from, putting what
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
entrance gates are similar in design, for ease of maintenance and the training of guards. The ground at your feet has been getting smoother and flatter, a welcome respite from the uneven passages to
acquire new weapons of exquisite design for his growing collection. Offering Gorglak a worthy weapon for his collection gets the characters through the gate. Any other bribe requires one of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
owls and croaking frogs. The Fey of the Gloaming Court shun the formalized etiquette and rituals of the Summer Court (see below), instead prizing behavior that is intuitive and instinctual. Prismeer
Magic Tales speak of children kidnapped by Fey creatures and spirited away to the Feywild, only to return to their parents years later without having aged a day and with no memories of their captors or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
by merchants and other brave travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
Topolah is present, characters have advantage on this check. On a successful check, Gargenhale pledges to help the characters save their world from destruction, asking for nothing in return. On a failed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clash of Fallen Flames Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the computer might deploy one or more robots from a station to aid them. After the encounter, the robots return to their alcoves. S33: Cargo Holds (Violet) These four cargo holds are filled with crates
the characters. The robots gleefully accept any order, disappear to the kitchen, and quickly return with trays of decaying mush coated in nauseating blue-green mold. A character who ingests the food
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
any disturbance in their camp. If they were traveling with anyone else, their companions are waiting for them when they return. Any fellow travelers didn’t notice the characters leaving the camp and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
properties of your own design. Bliss Island. Those who visit the island risk being enchanted so they never want to leave. At the end of each long rest it takes on this island, a visitor must succeed on a DC
forcibly removed, does everything in its power to return. A dispel evil and good spell removes this effect from the creature. Swine Island. Visitors to this island risk being afflicted by the Curse of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath, Darklord Tsien Chiang rules a golden vision of the city—a place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
you leave behind in I’Cath? Why didn’t they go with you? Did you try to forget about them? Do you plan to return to I’Cath for them?
How long were you awake? How did you evade or distract the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
similar tool. Any creature weighing more than 50 pounds that stands on the cube falls into it as the plaster gives way underfoot. The cube contains a chipped alabaster throne of elven design, sturdy in
today) shortly before the kingdom’s destruction 2,500 years ago. The Melairkyn dwarves found it in damaged condition and planned to return it to the elves as a gift after repairing it. Dwarven
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Ember. The beast is terrifying, both in might and cunning, but it undermines my every design and terrorizes my forces. It’s too canny to be caught, but I’m certain some portion of the troops we’ve lost
replaced my bed linens with its hide.
I will complete our queen’s work with the troops at my disposal, but when I return to Neraka, I would have this viper reassigned. I recommend to Icewall.
By Her
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
adventure, Dragon’s Rest serves as a home base for the characters. All the places they’ll explore on the island are within a few miles of the cloister, and they can return here whenever they wish to rest
beard that is mostly gray, and gray-blue eyes. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes. An avid botanist, Tarak tends the cloister’s garden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
chapter 2) and offer Nib something in return for his gifts. Nib kindly accepts whatever the character offers but isn’t looking for help to end his curse, because as long as Granny Nightshade remains
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
remains open. Characters can use it to return to the woodland pool at any time. C2: Misty Clearing The passage widens to form a larger, misty chamber enclosed by walls of thorns, with three more passages
croaking noises echo from the area. The characters overhear the following exchange in Common: “I told you givin’ the dog to the king was a stupid idea,” croaks one voice.
“I know, I know,” grumbles
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
Yearkal’s fate or return her to the group (see the “D: Sunward Fortress” section), the elves encourage the characters to come with them into the shrine. If Yearkal is with them, she knows all the threats and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) can use them to gain advantage on the check. Step 2: Analyze the Problem. The device has a design flaw, obviously. Macreadus has concluded that the device’s rings are unable to contain the magical
Intelligence (Insight) check comes to this conclusion. The check is made with advantage if the character witnessed the device malfunction. Step 3: Fix the Design Flaw. To craft a third ring, a quarter-pound
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cottage. If one or more of the frogs are killed, the rest leap into the lake below. If she hears the croaking frogs, Bavlorna sends three of her lornlings (use the quickling stat block in appendix C) to
potion cabinet that stands against the wall in area B10. Development. Shrunken creatures that pass through the tiny door have 1 minute to move out from under the cabinet into area B10 before they return to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bearing a design of two ki-rins stands in one wall. Dozens of alcoves holding jade statues of soldiers line the rest of the chamber’s perimeter. Bodies are scattered around the room—some clothed in finery
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the sky, playfully jousting and breathing lightning as they zoom around. They are flying over Ascore when the characters first lay eyes on the ruined city. After an hour of fun, the dragons return
ventures along the Sword Coast. For some time it was lost to the Zhentarim when the Netherese reappeared and reclaimed Anauroch, but with the second fall of Netheril and the magical return of the desert
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spend their lives mostly in darkness, stone giants have a nuanced appreciation of the effects of shadow and light. They design carvings to produce shadows in specific ways when a light source is
yet, since the revelation of that fact would herald Annam’s return. Ever since Ostoria fell and Annam abandoned his children, no sole king or emperor has ruled over giantkind. According to legend, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon centuries ago
Diverse Dragons. The hidecarved dragons of a lauth share a goal but often have little else in common. By design, each member of a lauth is usually a different kind of dragon
the Inheritors of the First World is that a reborn Sardior will ultimately inspire Bahamut and Tiamat to join forces once again and return to the task of creation. Many members of the sect are gem
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flagstone floor is a ten-foot-wide, fifteen-foot-long rug of exquisite design, depicting a royal coronation. Two tapestries hanging on the walls depict a dragon flying over a ship and pilgrims on camels
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for mercy, promising information to the characters in return. He willingly provides any of the following information in exchange for a promise of freedom: Jarme was guilty of the Lantern Ghost murders
contains a tattered book with a florid spiral design. A successful DC 15 Intelligence (Religion) check identifies this design as the symbol of Tharizdun. The book is handwritten in a combination of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
return of the Arcane Brotherhood and its five-spired tower. A few years ago, the ruined Hosttower of the Arcane began regenerating its damaged stone, climbing into the sky once more. Shortly
silhouette, but each wizard of the Hosttower chooses a color or a design, and a moniker to match it. The leadership of the Arcane Brotherhood is the archmage and the four overwizards of the other spires
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attack if the character fails to return the stolen trinkets or provide worthy substitutes. The Inn at the End of the Road Inn at the End of the Road The Inn at the End of the Road is the only inn in
are clearly of elven design, their helmets shaped like stylized owl heads. Both suits are 20 feet away from the party at the start of the encounter. Each suit of animated armor mimics the movements of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward them. Key Card Access. The door to each drop tube is locked. To access the second level of the ship or return to this level, the characters require a blue key card. Aphelion can override the
everything not bolted down. Only empty counter space, unused food trays, and the equipment built into each room’s design remain. Temperature Prep Cubes. The boxes along the wall were used to chill and warm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
pile of bones is a +1 longsword. The hilt of the sword is fashioned like a skeletal hand, and a skull-and-bones motif is prominent in the design of the weapon. Gorkoh’s Future. Provided the characters






