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Returning 35 results for 'before both destination constructs receive'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.Deadly Reach. In response to a creature entering
appearing before that individual to receive orders and other times simply seeking to fulfill its master’s desires.
A boneclaw can serve only an evil creature. If its master finds redemption or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save
receive secret training in the arts of magic and stealth. This indoctrination is a slow and arduous process; many aspirants don’t finish it, and years might go by during which the iron shadows
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters can learn the following about their next destination: Ruins of War. The Mournland is a ruined wasteland. Before the Last War—a global conflict waged across the continent of Khorvaire for over a
war machines known as colossi, lie strewn about the Mournland, and warforged wander the land. Warforged. Warforged are common on Khorvaire. These Constructs are formed from wood and steel, then
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a dungeon and receives a mystifying vision that leads to the next quest. The party might find a cryptic map or relic that, once its meaning or purpose is determined, points to a new destination
, and they’re looking for potential witnesses and suspects. The characters receive an anonymous letter that sheds light on a plot or impending event of which they were previously unaware.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and becomes enslaved to its new master’s wishes. The boneclaw forms near its master, sometimes appearing before that individual to receive orders and other times simply seeking to fulfill its master’s
, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.
Bonus Actions
Shadow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Common and Infernal, but can’t speak. It plies the River Sargauth in whichever direction its riders want to go. When the characters reach their destination, the tiefling extends a bony hand, expecting a
payment of one coin per passenger. If it doesn’t receive the proper payment, both it and the boat fade away. Characters who destroy the skeleton or use an effect that turns undead against it can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
its destination must be in dim light or darkness.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent image
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
bodyguard (Medium Guard Captain). The four warforged are Constructs instead of Humanoids. A character that takes the Study action and succeeds on a DC 11 Intelligence (History) check identifies that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
all other creatures in the room. Roll initiative for each statue separately. While animated, the statues are archmages, with these changes: The statues are unaligned constructs that speak only when
unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue don’t provide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness
. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
, the nimblewright flees the estate with the Stone of Golorr (see chapter 4 for more information on its destination). If the characters are using Nim’s nimblewright detector to track the nimblewright, the device lets them know that the nimblewright has fled the scene, but not the direction it went.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane. Border Ethereal From the
of time. A trip through the Deep Ethereal takes 1d10 × 10 hours from one curtain to another, regardless of the origin and destination. In combat, creatures move at their normal speeds. Ether Cyclones
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
enslaved to its new master’s wishes and subconscious whims. It forms near its master, sometimes appearing before that individual to receive orders and other times simply setting about the fulfillment of its
grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.
Reactions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
ironclad commitment to Maglubiyet’s will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
destination floor on the runic circle nearest the corresponding staircase. The circle outside the main entrance automatically transports characters directly in front of the manor’s front doors
behavior, avoiding combat and trying not to break anything, they should be able to have fun in this event without worrying about lasting damage to the manor. All the Constructs here (including the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with keys held by faculty members, or that the reference librarians in area B4 grant students on a case-by-case basis. Typically, students don’t receive keys to these stacks until they’re studying for
librarians on duty in the Biblioplex. Students with permission to work here are given passwords by which the Constructs recognize them as friends. B17. Advanced Student Office These private offices
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
away the shark-like creatures.
The woman is Topolah, a chaotic good mage. She is elated to receive visitors, especially since one of them is her old friend Krux. After welcoming Krux and his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
the end of the journey. Check the Story Tracker; characters who skillfully rode giant dragonflies in the Witchlight Carnival handle their cranes with such flair that they each receive a feather at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lair’s defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lair’s
the master of the stronghold to receive visitors 07 Aviary or zoo for keeping exotic creatures 08–11 Banquet room for hosting celebrations and guests 12–15 Barracks used by elite guards 16 Bath
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gp. These letters must include a destination where another Keeper can receive them, then either hold or deliver the correspondence—with delivery costs an additional 1 gp. Letters take at least one day
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Curst Gate Destination: Tarterian Depths of Carceri Primary Citizens: Exiled Humanoids Ruler: Burgomaster Villigus Bazengar Curst is a menagerie of exiles and outcasts. Fugitives, traitors, and
gaze inward, ensuring no one escapes. Curst receives traitors and felonious folk with open arms, but to leave the gate-town, residents must receive approval from the burgomaster, a capricious shator
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
attack rolls and dealing 4 (1d4 + 2) bludgeoning damage on a hit. Their uncle, Thullen (see area 28), checks on them occasionally, but they receive little attention from their mother, since they are too
progress, all of the pieces are in their starting locations. The constructs don’t attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space. Path of the Zealot Rage in Ecstatic Union
with a God Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power
Magic Items
Infernal Machine Rebuild
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
grow with you.
93
While standing in a doorway, you can cast the teleport spell. Your destination must be another doorway you know. You can use this property once.
Each time you finish a short rest
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
far from the height of their civilization. Ruins might be inhabited by the once-giant hulks or Undead giants that appear in chapter 6, by Constructs crafted by giants, or by any kind of creature that
road exists. During solstices, the road appears and stretches in an impossible direction to a mysterious destination. 6 Characters acquire a broken piece of an artifact that magically guides them to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gods are thought to be all male or all female; in some they are animals, or constructs made by Garl Glittergold. Some gnomes say Garl has five allies, while others tally eleven. A consensus of sorts
afterlife. GIFTS FROM THE GODS
The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
transportation to some far-flung destination, she offers to fly them there. She can also hook them up with a spell scroll containing any one spell of 5th level or lower. Lifferlas’s Quest Lifferlas urges the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they turn away from their god’s summons. Those who answer the call of Corellon are telepathically guided to their destination, often for hundreds of miles across unknown terrain, or even across planes
enwrapping what remains hidden. When Rillifane’s druids meditate at the site of a great tree, they can receive visions that afford them a new way of seeing the world. Often these flashes compel the devotee to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ship’s original destination. The holds have 20-foot ceilings. Each set of cargo holds contains a lift: a 20-foot-wide platform used to lower cargo to the level below. Aphelion or a creature that has a
in the corners of the ring.
This gymnasium was used for athletic competitions and sparring matches. Three androids work here. Despite their friendly demeanors, the malfunctioning Constructs are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
the items in this room with 1 minute of work. Repair Paste. The steel vat contains magical paste specially formulated for strengthening Constructs. Turning the knob on the attached faucet releases a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on itself on a success. If the mycelium is destroyed, the room is engulfed in a psychic backlash. Those present receive visions of an endless forest of tower-sized mushrooms, a woman wearing a holy
creatures can’t teleport into or out of this area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel do function if the starting point and the destination
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(see Morte’s Planar Parade) warmly greets the characters and offers to show them to their destination—while subtly pitching Athar philosophy to them. 6 The ghost of a factory worker appears to the
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, Lupin has received parcels containing pieces of the shattered shield, each bearing a tiny constellation upon it. Lupin is convinced it’s a map, but to where, and whether that destination is terrestrial
thereafter, individuals around the city began to receive invitations to visit, written in silver on black paper folded into pentagons. Those who entered the mansion for the requested appointments never
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Lupin has received parcels containing pieces of the shattered shield, each bearing a tiny constellation upon it. Lupin is convinced it’s a map, but to where, and whether that destination is terrestrial
peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon thereafter, individuals around the city began to receive
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rented for them by concerned family or receive a somewhat mysterious — and usually unexpected — invitation from the institute’s superintendent, Mother Aramina, a lawful good female human priest
to their intended destination. Second only to the Wide in the chaos and liveliness of its markets, Little Calimshan opens its gates to outsiders for just a few hours each day. Inside its warren of






