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Returning 35 results for 'before both destroyed couple reflective'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
of old books, and the rust on iron fences and gates. A character gazing into a mirror, a pool, or other reflective surface might glimpse an older, more decrepit version of himself or herself.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see “The Nandars of Nightstone” sidebar). 6a. Nandar Crypt and Graveyard Narrow footpaths meander among the graves, most of which are marked with granite headstones. A couple of these markers were
destroyed when a giant rock fell on them. In the northeast corner stands an aboveground crypt with the name Nandar engraved over its sealed entrance. Cracking the door seal requires a crowbar or similar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see “Metal Wasps”).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
beyond repair, lay strewn across the floor. Hidden amidthe wreckage are a couple discarded magic items (see “Treasure” below).
Rust Monsters. Three rust monsters gorge on the piles of scrap and are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Xerrion Shadowdusk escaping into Undermountain with the black tablet, the creation of a new Shadowdusk Hold in the dungeon’s depths, Xerrion’s marriage to Lady Margaraste, and the married couple
who recognizes the crest and the family mottoes also knows that the Shadowdusks were presumed destroyed. The statue to the north depicts Lord Xerrion Shadowdusk, a male human of middle age with regal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1b. Buppido’s Lair The derro Buppido discovered the Whorlstone Tunnels months ago but never dared to explore beyond the first couple of chambers. He settled in this area and erected a grisly altar to
. Characters can identify the remains as belonging to several derro, deep gnomes, and goblins, as well as a couple grimlocks. Buppido is a typical derro and attacks the characters regardless of their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
, its body is destroyed as its soul is released into the afterlife. Treasure. The shield is worth 7,500 gp and can be used as an ordinary shield, but battle damage might reduce its value as an art object at your discretion.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
with an arcane focus activates it. The mirror’s reflective surface turns to liquid for 1 minute when touched by either a construct or an object serving as an arcane focus. A creature can reach into the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The characters might have a couple NPC companions around to help them defeat the drow (see “Bidding Farewell”), but if they need more assistance, consider the following options: Having pushed themselves
pursue the characters for 1 hour before their armor and weapons are destroyed by the sunlight. Asha chooses the confusion of combat as the moment to betray Ilvara, attacking while the elder
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the guardians return to their original positions. If the guardians are destroyed, they reform at the next dawn. Doors. The words above the door appear written in the preferred language of whoever reads
couple their privacy. Treasure. The decanters hold sweet wine, and the fruit is fresh and scrumptious. The two decanters are worth 50 gp each, and the ten glasses are worth 10 gp each. As long as they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed her birth village and killed her parents, neighbors took her in and moved to Etizalan. There she learned a sense of community and acquired a strong desire to help others. As a youth, her
couple of miles from Etizalan, and the journey has already proven more dangerous than expected. For their safety, her group must abandon its mission. Once the characters and Ameyali reach Etizalan, she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
be ended by making restitution to a wronged party (or their closest kin in the case of a death) or reparation if something was stolen or destroyed. The resolution might be declared as part of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant rock destroyed the back room of the Osstra residence, and two more rocks are embedded in the garden where the family grew wheat. Goblins searched the home for treasure and dumped everything they
, which contains a tinderbox, a smoking pipe, a stuffed teddy bear, and boxed set of Three-Dragon Ante cards (worth 1 gp). 4h. Xelbrin Residence The Xelbrins were an elderly human couple who moved to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-floor. A large table lies on its side, one leg broken. A five-foot-wide tunnel in the floor to the east leads down.
Most of the books in this library have been destroyed by time and neglect. The
plucked the best ones. Characters who thoroughly examine the remaining ones can find a couple of interest that are salvageable: Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
grapple.
Until this grapple ends, the target has the restrained condition and takes 25 (4d8 + 7) slashing damage at the start of each of its turns. If the limb is not destroyed within 24 hours of being
, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small additional limbs and eyes, externalized organs, and other variations. Troll
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
contact with an antimagic field or is destroyed. The sphere is a Large object with AC 20; 100 hit points; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks; and immunity to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Roots of Bathalang Puno The swamps grow drier and more densely forested within a couple miles of Bathalang Puno, with vines and mangroves ensnaring ancient, overgrown ruins. A character who succeeds
on a DC 16 Intelligence (History) check knows that a great city once spread around the sacred tree; the crumbled structures are that city’s ruins and the remnants of a destroyed skybridge called
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the rush of air slows down, stops for a couple of seconds, and then comes back out in a great blast of steam. This steam is not hot enough to scald anyone who keeps low and avoids the crevice, but it
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithids’ drive for control and experimentation
broadcasts on an endless loop until Vorryn or Dredavex decides to shut it off, or until the transmitter is disabled or destroyed (see area N7). The signal has a range of 50 miles. Those lucky few who can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chondathan human archmage). Having quaffed a few potions of longevity in his lifetime, he has the appearance and vigor of a thirty-year-old despite his being a couple decades older than that. A shield
gone missing of late. Furthermore, he claims to have seen “a ship as big as a mountain” prowling the northern waters and thinks it might have attacked and destroyed the Dancing Wave. If the characters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
, requiring no components but using a mirror or other reflective surface. 59–64 The skin of one random creature in the region becomes silvery and reflective for the next 24 hours. For the duration, that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
silver statue of a tall, mostly human-shaped individual.
Two moonlight guardians (see appendix A) guard this secret entrance. They attack any intruders on sight and fight until destroyed. Trapped
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
summons the frost giant skeleton in area U9 to fight on her behalf, but it takes two rounds to arrive. If the skeleton is destroyed, Maud assumes her true form and takes on the characters herself. She
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
from bodies destroyed in attempts to infuse oozes with humanoid intelligence. The piles are 3 feet high. It costs 15 feet of movement to move 5 feet across a pile. A creature that enters or starts its
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cellar (area D23). D6: Parlor Small circular pedestals dot the room, each one large enough to hold a couple of drinking cups. In the corners of the room stand four suits of armor. The two on the west side
destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enters the room or starts its turn there must succeed on a DC 13 Dexterity saving throw to avoid colliding with a statue. Reduce the DC by 1 for every three dancing statues that have been destroyed. A
(see “Treasure” below). It remains suspended in the air above the dais even if the statue on the dais is destroyed. Slaad Guardian. An invisible gray slaad in its true form appears near the dais when
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful
from business prospectors interested in buying the couple out and expanding the business. The Shores have no interest in selling, despite numerous offers from patriar families and anonymous buyers. As a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the furnishings are beginning to deteriorate similarly. Flakes of ash cloud the air.
All the library’s books have been destroyed. Secret Door and Bridge. A secret door is hidden in the east wall
tried to defend Jhaeros and Regine; the sixth was Regine herself. A character who holds a figurine experiences a flash of emotion like that felt by the victim in their final moments and, in a couple
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
humans here. All three townsfolk believe—correctly—that the flying monsters are saving them to eat them later because the monsters have gorged themselves on the goblins. The trio has been here for a couple
Illithinoch. He wrote his notes on the east wall, though time and moisture have mostly destroyed them. However, Thorgran placed his large traveling pack against the wall, covering (and protecting
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful
from business prospectors interested in buying the couple out and expanding the business. The Shores have no interest in selling, despite numerous offers from patriar families and anonymous buyers. As a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
meant to pay their respects to the deceased pharaoh here. In the centuries after the fall of Bakar, the walls were destroyed by disgruntled citizens and roaming vandals. CoupleOfKooks Iaseda, leader
unbroken chest and a couple of intact vases. P12: Tomb In the center of this cool, dark room rests an ornate stone sarcophagus. Its lid is ajar and broken, and it contains nothing but dust. Hieroglyphs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fact, the archmage is a big fan of the plucky, can-do attitude that’s brought them this far. He was hired — and given a great deal of magic and money — by the Six to wipe out a couple of Acquisitions
you want the characters to claim the construct, it fights until destroyed. Wizzy also joins the fray, but he moves in a stilted and exaggerated manner that shows he’s not acting of his own free will
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, a matching pair of wardrobes, and a vanity with a jewelry box. A portrait of a man and woman hangs above a fireplace. A parlor in the southwest corner contains a table and two chairs.
The couple in
A) has risen from the pool of Brigetta’s blood on the altar. When the impaler detects the characters, it attacks. The impaler hunts them throughout the house until it is destroyed or the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are a married couple named Arn and Syreen Widdens (NG Chondathan human commoners). They have four young children (noncombatants) and employ half a dozen workers (N male Illuskan human commoners) to
animates for 1d4 rounds, after which it clatters to the floor. The effect repeats if the bones are touched again, unless the skeleton is reduced to 0 hit points or the bones are destroyed, in which case
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
the narwhal horn in this cave feels it tug toward the reflective water. P16. Hut of the Dark Tide The waterfall at the southern end of this cave is audible from the northern approach. A crude stone hut






