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Returning 35 results for 'before both detail compound read'.
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Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Monsters
Spelljammer: Adventures in Space
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds, this mental probe is painful and takes a toll on the victim’s well-being.
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Fort When the characters get within sight of Fort Knucklebone, describe the location as follows: A fortified compound sits atop a low plateau that rises out of a crater-pocked
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arborean Springs Read or paraphrase the following aloud when the characters approach Arborean Springs: A small town surrounded by ancient stone walls perches on a rocky outcropping overlooking a
rampage, the town’s population has expanded significantly, with merchants, artisans, and entrepreneurs seeking to profit from the health benefits of the town’s hot springs. These groups are described in more detail in the next section.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
six finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
adventure to further detail the city. Read or paraphrase the following when you’re ready to begin: The city of Sagorpur is teeming with onlookers enjoying the Shankha Trials. The final event of this great
her fans—is about to perform. Her name passes through the crowd with a buzz of excitement. The characters have a clear view of her performance. Read the following description for those who watch
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
temple, read or paraphrase the following: The teleportation circle is surrounded by a courtyard garden and several buildings. The day is warm, with a mild breeze. Yellow-robed sages and priests, some
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Prophecy. The books chronicle events that have happened and those yet to pass; each cryptic page might detail a fate days, months, or years in the future. Shalfey, Elder Sage of the Tower of the Heavens
, inherited the magic required to read these books from the line of sages who came before him—but this magic prevents him from turning more than one new page per day, allowing only a peek at the future
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
once had the warehouse under surveillance, but elected to pull the detail to bolster patrols throughout the Dock Ward — a decision he now regrets. That surveillance was part of an attempt to catch a
long as Renaer is with them, but he gives them a folded sheet of parchment with the Code Legal written on it and encourages them to read it. (Give the players a copy of the Code Legal handout in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Waters of Lyth Eventually, the party crosses a vale not noted on Khea’s map. Read or paraphrase the following description: A shallow valley lies amid the rise and fall of the Katachthon foothills
, describing in detail the flavor profile and mouthfeel of eating one of the drinker’s favorite organs. The harpies attack after most of the visitors have drunk from the pool—or earlier if these fraudulent seers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the axe lies, was hidden even from his own people, but I believe we can find it together!” Gargosh continues in detail, giving the adventurers a crash course on Besilmer history (see the “Ancient
to step in and take it from the characters. The doppelganger doesn’t know everything that Gargosh knows. However, it can read surface thoughts and, if questioned, might be able to glean the expected
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
abandons her disguise, read: One of the birch trees in the yard begins to twist and creak, shrinking and uprooting itself. In seconds, an elf woman with white hair stands where the tree once did. She wears a
asks the characters their business and listens intently. Though she has never met Shalfey, she knows of the elder sage and thinks well of him. If the characters detail their memories from the memory
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
citizens and peaceful visitors.
Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Don’t read this aloud.
When the characters
arrive at the outer gatehouse, read the following boxed text aloud:
Two stone towers flank an archway that leads into the keep. A sturdy-looking gatehouse spans the archway and connects the towers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and senses, tell players everything they need to know. Published adventures often include text in a box like this, which is meant to be read aloud to the players when their characters first arrive at
detail at once. Most players begin to lose focus after about three sentences of descriptive text. As characters search rooms, open drawers and chests, and examine things more closely, give players
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
often include text in a box like this, which is meant to be read aloud to the players when their characters first arrive at a location or under a specific circumstance, as described in the text. It
initial description of a room or situation should focus on what the characters can perceive. You don’t have to reveal every detail at once. Most players begin to lose focus after about three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. When the characters draw close, read the following: The screams of villagers, still evacuating onto boats, ring through the smoke of burning buildings. Among the screams rises an unbelievable word
crewed by four baaz draconians (see appendix B). This battle takes place in front of Vogler’s wharf, depicted on map 3.3. The “Vogler Battlefield Features” and “Vogler Battlefield Events” sections detail
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Or if you can’t, at least keep the killing quiet. Inquisitive As an inquisitive, your eye for detail and insightful demeanor complement the skills of the more martial members of an Acquisitions
ability to read your foes and rivals clearly makes you the best choice for franchise leader. Unfortunately, your equally practiced ability to read your allies means you’ll know which of them see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
again until the next dawn. Obviate the Opposition Also at rank 4, when you use your Read the Opposition feature and fail the check, you still learn one detail about the target creature, as chosen by
an enemy’s tactics, discern a hidden threat, or intimidate a foe whose weaknesses you have previously assessed (see “Read the Opposition” below). The Obviator Franchise Rank Features
1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
that stretch from her collarbone to her ankles. She surveys you with unimpressed eyes.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
that stretch from her collarbone to her ankles. She surveys you with unimpressed eyes.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to talk business and invite them to join her. When the characters meet Nareen, read: A server leads you to a private room in the back of the Wink and Kiss. Inside is a dark-haired human female with icy
orb in great detail if questioned, reporting that it’s a thick glass orb, dull red in color and warm to the touch. It is packed in a small wooden cask filled with water and sealed with wax. A mage hired
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Battle Arena Map 2.2: market challengesView Player Version Sid’s assistants lead participating characters into the main part of the tent. The arena is depicted on map 2.2. Read or paraphrase the
Challenge One of Sid’s assistants explains what participants need to do in more detail than before: prepare a bundle of green tree beans and slay a jagged koi prawn. If the characters can perform both
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Viper in the Garden The following sections detail the cause of the disappearances in Excelsior, what information Varrel already has, and other details the characters might gain in their
tower filled with simple but comfortable offices, libraries, and meeting rooms. Varrel can escort the characters to the meeting room where Sincerity is being questioned. Read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Locations The following sections detail locations in the Mortuary. Each section includes a map of the location and an encounter designed to showcase the location’s unique elements. You can
Heralds of Dust oppose the party’s interference. The factorylike assembly spans multiple floors; map 1.1 depicts a portion of it. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing Characters To run this adventure, first present the character sheets in front of the players and read the following text, which covers the basics of a character sheet. You should use the
use it to track how many uses you have left.
Let the players ask any questions about the character sheet. When it seems like they’re ready to begin the adventure, read the following. Here is some






