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Returning 23 results for 'before both detection construct rough'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight and smell. Once battle is joined, the predator
vicinity. Steel Predator
Large Construct, Typically Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 207 (18d10 + 108)
Speed 40 ft.
STR
24 (+7)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
Large construct, lawful evil
Armor Class 20 (natural armor)
Hit Points 207 (18d10 + 108)
Speed 40 ft.
STR
24(+7)
DEX
17(+3)
CON
22(+6)
INT
4(−3)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp. D3: Inner Cave A pool lies at the north end of this natural cavern. On the cavern’s east wall, a rough-hewn tunnel opens five feet above ground level. Sounds of digging emanate from the tunnel
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures in area 43 investigate any disturbance in the garden after 3 rounds. 43. The Great Hunter’s Abode The floor of this rough cavern is stained and smells of blood and animal musk. Light from
herbalism kit and a set of alchemist’s supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
Tiny Construct, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 17 (7d4)
Speed 0 ft., fly 30 ft. (hover)
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If a golem is inactive, it is unconscious. If a golem is listed as being a reduced-threat monster, it is because the construct is incomplete. Dungeon State. When these areas are cleared, any golems
Pools. Clay Golem Kilns Red Wizards have twisted this zone’s magic toward the creation of clay golems. 89. Transmutation Pits Two sides of this chamber have collapsed to form shallow, rough-walled pits
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
feet. Construct. A homunculus appears in an unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator. Corpse. You
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amber, a floor of red marble, and a rough-hewn shaft in the center of its ten-foot-high ceiling. Three amber sarcophagi stand in alcoves, and above each sarcophagus floats a human skull wreathed in green
dark gift of Vaund the Evasive. Vaund’s gift is the power of evasion. This dark gift grants its beneficiary the benefits of an amulet of proof against detection and location and a ring of evasion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar named Dreck huddles in the southwest corner, trying to avoid detection. Despite his effort, any character with a passive Wisdom (Perception) score of 14 or higher notices the duergar’s cold
is a gift from Xardorok; it’s a lawful evil construct that understands Draconic and Dwarvish but can’t speak. It otherwise has the statistics of a pseudodragon. After telling her bodyguards to stand
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mold covers this area like carpeting. A pile of rubble slopes upward to form a rough stairway.
In addition to brown mold’s usual effects, the areas of brown mold in this chamber are difficult terrain
in the northeast corner slopes downward to form a rough stairway.
Stone walls once separated this basement level into four rooms, but the Cataclysm destroyed the north and west chambers. The standing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
creature in the water, but the result is only healthful exfoliation. With a successful DC 10 Strength (Athletics) check, a character can climb the rough walls of the pit, or can stay floating while the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
echoes of traders and travelers conducting business. Characters who enter this area hear momentary auditory hallucinations of this ancient business. G9: Depleted Mine Rough walls indicate that mining was
unless the attacker doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. G13: Private Rooms Half a dozen rough chambers along an L-shaped passage remain mostly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this austere room appears rough and unfinished. A stone coffer stands in the northeast corner, and an identical one is in the northwest corner. The lids to these coffers lie shattered on the floor
observation, the sahuagin have selected the coldest part of level 1 in which to construct their larder. The natural temperature here allows dead creatures to be stored for extended periods of time without
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the heap of debris that marks the rough division between the colossus’s interior and the adjacent cave. At the chamber’s far end, motes of dust and debris float in a cylinder of glowing, green light
palm-size dose of paste. A creature can take 1 minute to apply a dose of the paste to a Construct to grant it 10 temporary hit points. Once dispensed, a dose of paste loses its magic if not applied
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
) check or Wisdom (Perception) check to notice. A headquarters might have a secret exit that guarantees escape and allows franchise members or staff to leave and enter without detection. A secret
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
helping people get out of the city fast, so long as they don’t care overly much where they go. Elfsong Tavern Despite its rough-and-tumble clientele, this tavern is one of the most popular in Baldur’s
dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
get out of the city fast, so long as they don’t care overly much where they go. Elfsong Tavern Despite its rough-and-tumble clientele, this tavern is one of the most popular in Baldur’s Gate. At
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A






