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Returning 7 results for 'before both devote care respecting'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesn’t care how the mortals feel about being chosen, and his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
rank. Once citizens of Cyre, now they’re citizens of Valenar. Little has changed for the commoners, most of whom don’t care who wears the crown. The harsh sands of the Blade Desert cover northern
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
poisonous fangs into their flesh. “If you destroy me, I will return, and everyone you care about will suffer for it.”
— Explictica Defilus, spirit naga
Spirit Naga
Large monstrosity, chaotic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
Favor Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spirit of a forest, and sporadic prayers to a host of other spirits as well. An animistic religion very tolerant. Most spirits don’t care to whom a character also offers sacrifices, as long as they
rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god. Paladins might serve a philosophy of justice and chivalry rather than a specific deity. Forces and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
is a fair target for my weapons. 4 I care nothing for what others expect, to the point where I cannot help but contradict what others ask of me. 5 I am terrified of arcane magic and can be cowed by






