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Returning 32 results for 'before both diffusing check restoring'.
Other Suggestions:
before both diffusing check resting
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, removing a level of exhaustion, or restoring the damaged vehicle’s hit points. Each option is discussed below. End a Mishap A creature can use its action to make an ability check based on the nature
of the mishap (see the Mishaps table), with disadvantage if the vehicle is moving. The creature adds its proficiency bonus to the check if it’s proficient with the tools used to make the repairs. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Wine Delivery After restoring the Martikovs to their rightful positions, the characters might ask them to deliver wine to the Blue Water Inn (chapter 5, area N2), the Vistani in the camp outside
guard duty, Davian Martikov suggests they go along with the wine wagon to ensure its safety. If the characters escort the wagon, check for a random encounter once for each mile traveled. The wagon is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stopped. RESTORING VIRGIL
Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn
(Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
restoring the city to its former state. If the undead medusa guarding area O4 is overcome, the crown and scepter recovered from the monastery can be used to open the temple gate, as noted in the adventure
. A follow-up successful DC 15 Intelligence (Religion) check can then trigger ritual magic that reverses the flood of ooze and sends it back to the Slime Pits. However, if this check is failed by 5 or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the bookshelves for 1 hour can, at the end of that time, make a DC 13 Intelligence (Investigation) check, finding whatever book they seek on a success. Mage Hunters Among the other books
. The tome states that the student left and never returned to campus. The name of the student is blacked out or illegible in all mentions. Attempts at restoring the name (magical or otherwise) are ineffective.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters search for wounded, they find a few souls in need of aid. A character who succeeds on a DC 12 Wisdom (Medicine) check can bring a villager back from the brink of death. A character can
also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp. If a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
knowledge from outlaws crossing into the monastery, asking about good-aligned topics might negate its advantage on the Intelligence check it makes to answer. Alternatively, you might decide that the dock
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creating gloves of soul catching (see the item’s description at the end of the adventure). They want the characters to retrieve the stolen pages so that, in addition to restoring the tome to its original
direction of the Cloakwood, an ancient forest located near the Coast Way that leads north to the city of Baldur’s Gate: A character who succeeds on a DC 14 Wisdom (Medicine) check can tell that the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 10 Intelligence (Investigation) check. If the characters promised to return Javor’s treasure, the revenant pulls the chest out and remains to identify his property. Once the characters return his
, worn bag of holding of halfling make that is an heirloom. Restoring the Barrow. To keep their word about restoring the barrow, the characters need only take Javor’s items there and leave them in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
succeeded, he knows they’re lying, and the deep gnomes’ attitude toward the party worsens. If the characters accomplish Gurnik’s task, they can make a DC 15 group Charisma check to improve the gnomes
’ attitude, with all characters making the check with advantage. Development A wide, descending staircase ends before a wall of collapsed stone that blocks access to the tunnels and caves that constitute the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
lies in pieces. The Mosaic Mimir can be physically repaired by a character who spends an hour and succeeds on a DC 12 Intelligence (Arcana) check. Zaythir can repair it if the characters can’t. While
Modron March”). This information still exists, but it’s inaccessible until the data on the gate-towns is restored. Restoring the Mimir’s Data Dave Melvin R04M the Missing Monodrone The mimir holds the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dodge action. Restoring or Replacing the Defender. If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1
Proficiency Bonus)
Traits
Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
successful check, the character recognizes that the statue is a guardian common to Silvanesti burial sites and that the silver coins represent souls shining as stars in the night sky. The character also knows
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
safely requires a successful DC 14 Dexterity check using thieves’ tools, jeweler’s tools, or tinker’s tools. In addition, Tarnhem’s flaming whip and lightning-imbued longsword have also been worked
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
how to put the haunts to rest. Otherwise, characters who succeed on a DC 12 Wisdom (Perception) check know. If the characters take a long rest in the crypt, you can have a random crypt haunting
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
DC 12 Intelligence (Religion) check recognizes the symbol. By Paladine’s might, a dragonlance is restored Restoring the Lance. As each character enters this area, they gain the distinct impression
and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feet high. Doors. The manor’s outside doors (in areas C1, C10, and C11) are locked. A character can pick a lock with a successful DC 15 Dexterity check using thieves’ tools. Anyone can easily break
Earl and the dragon heads plaque) have a self-restoring quality that allows them to repair damage taken during a skirmish. But if characters egregiously smash open doors or engage in property damage, impose repercussions even if their mission to retrieve Sassy Sally Jane is successful.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
preventing them from restoring the Mad Mage’s wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also
ascertain the cause of the spell’s failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage’s mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Arcana) check recognizes Figaro’s glassy gaze as a telltale sign of memory-tampering magic. Restoring Figaro’s true memories causes Figaro to immediately recall Ilren’s deception. If the characters
the Lambent Zenith, keep watch here. Characters who want to avoid the githyanki must succeed on a DC 15 Dexterity (Stealth) check. The knights notice characters who fail the check, beckoning them to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the hags’ creation. A character can open a door or window as an action, but only by forcing it with a successful DC 20 Strength (Athletics) check. Any of the hags can touch an area of resin as an
party’s good intentions clear and next by succeeding on a DC 15 Charisma (Persuasion) check. If a truce is achieved, Sylvarie blindfolds herself with a strip of cloth so that the characters aren’t
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
disobey him. As an Influence action, a character can tell the elves the wyrmling will soon fall or that there’s no dragon ghost and make a DC 14 Charisma (Persuasion) check. On a successful check, the
lie to Marilissa about their purpose and make a DC 12 Charisma (Deception) check. On a successful check, Marilissa believes the characters aren’t here to harm the wyrmling. She lets the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hold clues to restoring the River Athis. If the characters were peaceful toward the guards outside the pyramid, Iaseda is friendly toward them. If the characters pose a threat to the Tears of Athis
.
The Tears of Athis camp in this room. They sleep here when they’re not restoring the walls in area P2. Secret Door. The statue of Amun Sa conceals a door that leads to the hall between areas P5 and area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
; PB equals your Proficiency Bonus)
Traits
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast’s Strike. Melee Attack Roll: Bonus equals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
to exist. Secret Door. This hatch is mounted in the ceiling, 30 feet above the floor, and can be spotted from the floor only with a successful DC 20 Wisdom (Perception) check. Knocking on the hatch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 4 In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not
spring hold curative powers — curing disease, healing wounds, even restoring lost senses. 2 Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
psychic damage. Toppling the statue with a successful DC 20 Strength (Athletics) check causes it to shatter on the floor. Treasure. The statue’s head and neck are hollow. Lodged in this cavity is a +1 mace
bars are embedded deep into the stone of the floor and ceiling. A character can bend the bars with a successful DC 25 Strength (Athletics) check, creating a gap wide enough for a Medium or smaller
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, he tells the characters, he can get several other fire giants to aid them in overthrowing the king and restoring the peace. In fact, Boldo will betray the party at his earliest opportunity. He is
succeeds on a DC 15 Wisdom (Medicine) check can identify the effects of exposure to a virulent form of oil of taggit (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). Magic, such as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a DC 14 Strength (Athletics) check. A creature that succeeds on three of these checks can climb from the area’s northern entrance to the eastern exit. A creature that fails one of these checks falls
it from restoring itself. The demon lord tries to convince the characters to halt the modrons trampling it. If the characters can stop or reroute the modrons for 3 rounds, Arlgolcheir changes into a






