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Returning 33 results for 'before both dining command replica'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X22. Northwest Annex When one of the doors to this room is opened, read: Torches in sconces illuminate a dining table in the center of the room. Covering the table is a magnificent feast that fills
command the ewer to fill with 1 gallon of wine, and it can’t produce more wine until the next dawn. Many unscrupulous Barovians and Vistani would kill to obtain this ewer. Others would gladly pay for it or accept it as a gift.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nothing more.” If the characters ask to speak to the owner of the fleet, a sending spell is used to contact Zord, who invites the characters to dine with him aboard the Eyecatcher. Dining with Zardoz
), and led to the captain’s dining cabin (area J10): The dining cabin is bedecked with golden filigree, the purple curtains festooned with silken tassels, the wood paneling scented with perfume. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intruders. Damien has a ring of keys hooked onto his apron. These keys can lock and unlock all the doors in the manor. M3. Dining Room This room is dimly lit by a golden candelabra resting atop a
rectangular dining table that has a silver place setting at the head of it. On the east wall hangs a large painting of an opulent banquet.
The dining table can easily seat six people, but the chair that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
control room has two levels: an observation deck (U7a) and a command center (U7b), with two ladders running between levels. Two circular soundproof windows are embedded in the port and starboard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
variety of spa services. Light spa amenities (body, foot, and hand treatments, massage therapy, skin care, general grooming and bathing) are included along with the standard dining menu at no additional
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
force open this door from the other side, breaking the crossbar with a successful DC 22 Strength (Athletics) check. When the dining room is in use, the guard retires to the barracks (area K10). K12
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
to make room for mismatched and gouged dining tables. On the north side of the room, a curving stairwell rises between the back door and a hallway. On the south side, one door leads to the south and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
Candlekeep. Fearful that a guest might become trapped in the mansion, Fistandia hid the command word to open the portal to Candlekeep on the spines of seven books in her mansion. Paintings. There are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a thirty-foot-long, ten-foot-wide, ten-foot-high dining table carved from ice and surrounded by a dozen blocks of ice that once served as chairs. Wooden braces against the west wall hold a pair of
. Otherwise, the mephits take no aggressive action without a command from their creator. Stairs Down. The stairs, which descend 90 feet to area G10, are slippery. The slippery ice is difficult terrain. When a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
acrobats and trained animals, all performing to the music of a tiefling banjo player. The star of the show is a trained lion named Emrys, which leaps through flaming hoops on command. See area A12 for more
descending a spiral staircase in the hallway between areas A6 and area A9. The restaurant’s dining area sits on a ledge behind the waterfall (area A10). The ceiling here is uneven but is roughly 12 feet high
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. D5: Dining Room The centerpiece of this wood-paneled dining room is a carved mahogany table, covered with resplendent silverware and crystalware and surrounded by eight high-backed chairs.
This area
bedroom contains two small, wood-framed beds, a toy chest, and a dollhouse—a perfect miniature replica of this dreary mansion.
Characters who investigate the dollhouse find all the house’s secret doors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the command word, the only way to shrink it again is to sprinkle a handful of gravel from a petrified creature upon it. Wade Acuff Mudslick Tower Talking with Zoklork. Zoklork has spent a lot of time
secret about the odd tower: it’s a rare magic item from the Plane of Earth that seems to have been accidentally activated (Zoklork doesn’t know about the obelisk fragment). The mudslick tower’s command
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a character who makes a successful DC 14 Strength check. 2. Common Area This combination dining hall and gambling den reeks of greasy, soured food. The main feature of the room is a makeshift table
.
Three weary-looking humans look up, startled, as you appear.
Ogmund (gladiator) and two disciples (one acolyte, one cultist) sit at the table gambling. This is the dining and recreation area for the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bronze Arm. When combat begins, the bronze arm atop the stairs animates to defend Nafik. On initiative count 20 of each round (losing initiative ties), Nafik can command the arm to grab or push a
holds a bench, a chair, and a rug. The room otherwise contains nothing of value. P61: Dining Room Cobwebs cover this grand dining room for Amun Sa’s priests. Characters who peruse the room’s cabinets
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
furnishings and draperies, with an overall feminine touch. The baroness sometimes entertains guests here. N3c. Dining Room Characters can hear the chatter of female voices as they approach this room
. The first time they peer inside, read: A chandelier of wrought iron fitted with wax candles hangs above a polished wooden dining table. Around the table are seated eight women of various ages in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
. Dining Room An ornate dining table stretches the length of this room, a crystal chandelier hanging above it imperiously. The silverware is tarnished, the dishes chipped, yet all are still quite elegant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuary
Actions
Sacred Flame (Cantrip). Flame-like radiance descends on
weighs 50 pounds and is worth 250 gp. Each of the two tapestries weighs 5 pounds and is worth 75 gp. V4. Servants’ Quarters This undecorated room contains four single beds and a dining table for the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, siege engines, or other weapons of war. Their earliest efforts, which lumbered onto Cyran battlefields in the late 930s YK, were barely more than golems with limited sentience, difficult to command
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Command Level The command level contains living quarters for Xardorok and his two sons, as well as halls for training and dining. X1. Entrance Moving east from the top of the stairs leads you to the
X34. X8. Private Dining Hall Three braziers heaped with glowing-hot coals illuminate and heat this long hall. At the eastern end is a hexagonal stone table surrounded by six stone chairs. Seated in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. At night, all the monks except Hierarch Anish sleep here. M13: Dining Hall This dining hall contains two long wooden tables. Eighteen chairs are arranged around the tables, which have dishes
statue is hollow. It holds the monastery’s monetary wealth. If a creature speaks the command phrase “oink, oink, oink” while touching the statue, the pig’s mouth magically opens, and all the statue’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep elected by the people of Triboar to command the town militia, settle disputes, and keep the peace. Her association with the Harpers is not widely known, but she is widely regarded as a fair
. He keeps the tiny replica needed to recall the chest on his person, or on a nearby nightstand while he sleeps. Only Kolstaag can use the replica to recall the chest, which he does before entering
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
electrocuted by exposed wiring requires a successful DC 16 Dexterity (Sleight of Hand) check. On a failed check, a character takes 14 (4d6) lightning damage and doesn’t retrieve the gems. S4: Dining Rooms
of long-dead diners. This level of the ship contains three dining rooms. S4a: Southeast Dining Room. A long-shattered skylight in the ceiling of this room is open to the Barrier Peaks. The room
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components: Command, Find Traps, or Lesser Restoration. Once Demetrius casts one of these spells, he can’t cast that spell again until the next dawn. Roleplaying Demetrius. Demetrius zealously recounts the
. The chest contains 330 gp, 600 sp, and a Potion of Healing (greater). B48: Kitchen and Dining Room This abandoned kitchen and dining room contains stone cupboards, a sagging table, and dusty chairs
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dining), washrooms, the academy kitchens, and the laundry. Orientation Task: Bunk Assignment. On the characters’ arrival, a giff duty officer assigns a bunk to each cadet and tells them to store their gear
circular main hall leading to three magical simulation chambers. Each simulation chamber is a large circular space with a domed ceiling and arcane runes carved into its stonework. Using preset command
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
table and chairs allow for dining while enjoying a lovely view of the city. The view is unimpeded by a low railing. To the east, a rope ladder hangs from the balcony to the ground fifteen feet below. A
elegant handwriting bears the item’s name and a brief description: Jeweled Human Skull. The card reads, “Unclear if genuine skull or replica. Found in ancient tomb.” This skull is coated with gold. Large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crew. J6. Pantry Secured to the walls are racks of cooking ingredients, including jars of spices, sacks of flour, and casks of lard. J7. Dining Cabin The crew dines here throughout the day. At any
large windows that look out over the harbor. To one side of a central pillar rests a comfortable bed, its oak headboard carved to resemble a kraken. An oak dining table surrounded by six high-backed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
drowned ones, but the survivors of the attack have repaired and barred them with broken planking from the dining hall. The doors can be forced open with a successful DC 16 Strength (Athletics) check
found by anyone who searches the tub, where they ended up after their prior owner was drowned by an undead attacker. 8. Dining Hall This large hall has a vaulted ceiling that rises to nearly thirty
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Dining Area. The resident cultists eat and store their
can use to command the giant lizards in area W9. W11: Passageway At the east end of this hallway is an enormous pile of bones.
The bones are remnants of meals eaten by Ker-arach, the spiderdragon in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds a tea urn and two dozen teacups, all coated in a vermilion glaze. Three other 10-foot-wide open archways lead out of this area, which was once a meeting and dining hall. The archway to the west
dark when the characters enter. Any creature in the room that speaks the command word “candesca” causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in a dusty ground-floor banquet hall, slumped in chairs around a cobweb-draped dining table. They spend their days reminiscing about the “good old times” and attack any creature other than Amrath who
disturbs them. Behind their chairs are piles of horse bones. As a bonus action on its turn, a Hunt Lord can command the nearest pile of bones to rise up and become a warhorse skeleton under its command
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
are filled with pig snouts, toads, small birds, onions, mushrooms, and other cooking ingredients. One of the jars contains a campestri (see appendix C) that bursts into song if released. B16. Dining
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall Paintings of fey creatures and the mounted heads of majestic elk with golden horns decorate the walls of this dining hall. In the middle of the hall, a deformed giant squats at the head of a
napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon’s eye. When it hunts, a blue dragon buries
creature in it as theirs to command. Status and Servants. Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser






