Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'before both directly correctly reflection'.
Other Suggestions:
before both directly currently reflection
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
them there; the characters need only think about entering Vecna’s Grasp, and the power of their Vecna’s Links will transport them directly to area E1. From Vecna’s Grasp, the characters can reach Vecna’s
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
employs its sentience and magic on behalf of an attuned warforged; the full description of a Docent is found in the “Finding a Docent” section later in this chapter. The wizards correctly postulate that a
Docent’s magic will stabilize and augment the rod’s divining powers so it will directly point the way to the third piece.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
levels directly below the dome. The Dezina Museum of Antiquities occupies a number of levels below Dalannan Proper. This showcases many wonders recovered from Xen’drik and other expeditions, though
rooftop garden serves as a space for reflection, public events, and meals; vendors at the edge of the Commons offer a wide range of culinary options. A wide bridge connects the Commons to Dalannan Proper
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
correctly that it was the cause of Falthrax’s disappearance. She fears the powerful magic involved and is apprehensive about what might have happened to her friend. If the characters aren’t inclined to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge, he
cultist lies sprawled on the ground (the one Iskander threw off the balcony earlier). Behind them, the characters see a straight path that leads directly to the sundial intersection. Another path
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge
dead cultist lies sprawled on the ground (the one Iskander threw off the balcony earlier). Behind them, the characters see a straight path that leads directly to the sundial intersection. Another path
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecna’s ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
to Pandesmos Outlook (shown on map 9.1) or directly at the cave entrance. In the former case, Alustriel can provide directions to the cave from the outlook. If this happens, skip parts of the next
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters don’t answer correctly, she will eat them. The characters need to accept or decline the offer before knowing the riddle. Sphinx’s Riddle. Senenura’s riddle is as follows: “Too much, and you wither
; too little, and you shiver.
I’m slow in the summer, and hasty in winter.
What am I?”
Click to see the answer! The answer is the sun.
Answered Correctly. If the characters answer the riddle
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is directly below the avalanche, which means that character must move at least 100 feet to get clear of the avalanche’s path. Next, have all party members roll initiative. The avalanche starts 500
with the crag cats, Garret makes it known that he wants to find the other members of the expedition and assumes (correctly) that they’re still up the mountain. He aims to find them but can be
Magic Items
Infernal Machine Rebuild
construct resembling a gynosphinx follows you around. It constantly asks unsolvable riddles of other creatures, and insults those creatures when they fail to answer correctly.
77
A creature appears
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
rune for “endings,” but the firenewts scraped away the gold and used it to decorate their shrine to Imix (area 7). Scarring on the door hints at what used to be there; it can be interpreted correctly
Equipment
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Flying speed of 15 feet, you can control them as you normally would, they have an AC of 10 and any damage dealt to them is dealt directly to you.
95–96
The area erupts with unnatural, alien
Equipment
or simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in
. They gain a Flying speed of 15 feet, you can control them as you normally would, they have an AC of 10 and any damage dealt to them is dealt directly to you.
95–96
The area erupts with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with that individual. Bimz prefers to bond with a party member that did not directly attack it, is good-aligned, and also did not directly attack its lizardfolk master. If no character meets all those
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Equipment
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
speed of 15 feet, you can control them as you normally would, they have an AC of 10 and any damage dealt to them is dealt directly to you.
95–96
The area erupts with unnatural, alien
Equipment
simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a
Flying speed of 15 feet, you can control them as you normally would, they have an AC of 10 and any damage dealt to them is dealt directly to you.
95–96
The area erupts with unnatural
Equipment
a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Flying speed of 15 feet, you can control them as you normally would, they have an AC of 10 and any damage dealt to them is dealt directly to you.
95–96
The area erupts with unnatural
Equipment
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Flying speed of 15 feet, you can control them as you normally would, they have an AC of 10 and any damage dealt to them is dealt directly to you.
95–96
The area erupts with unnatural, alien
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two doses of antitoxin (100 gp). 22. Cave of the Giant Lizards If the party arrives here directly from the marsh, read: A cave entrance yawns thirty feet wide and fifteen feet high. The marshy ground
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it






