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Returning 24 results for 'before both divining can resisted'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Inspiring Presence. Creatures of Forfallen’s choice (excluding herself) in a 30-foot Emanation originating from her have Advantage on attack rolls. She can’t use this trait if she has the
berserkers (see this chapter).
Queen Forfallen is a strong human woman with long, red hair. Although the rusting curse has transformed most of her extremities into metal, she’s thus far resisted
Monsters
Mythic Odysseys of Theros
ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells
","rollDamageType":"force"} force damage.Divine Insight (3/Day). When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with
Monsters
Quests from the Infinite Staircase
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.
Arcane Burst. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
Languages, Detect Magic, Levitate, Mage ArmorTower sages are mages who study astrology and support the leader of the Tower of the Heavens, the elder sage, in divining the future. When tower sages are
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scattered across Mount Ironrot (as shown on map 4.1). Instead of searching each colossus individually, the wizards suggest augmenting the rod’s divining power with local magic that can penetrate the
Mournland’s impeded navigation. The characters can do this by tuning their second rod piece to a working Docent from inside one of the fallen colossi. A Docent is a small, sentient metal sphere that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Medium After a fateful experience, you believe you’re aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check you make
board, a tarokka deck, an automatic writing planchette, dowsing rods, a cup for tea leaves, or a device of your own design. Add your proficiency bonus to any ability check you make using this type of divining tool.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
to ash and became restless, tortured spirits akin to banshees. Contented, Red Ruth made her home at the heart of the twisted wood. The characters can venture into the wood out of curiosity or to find the oracle that Ralzala hopes can break her pact with Zariel.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle Oracles posses the ability to interpret the patterns and language of Nyx, divining from it the flow of fates and the will of the gods. Most of these gifted—or cursed—mortals communicate with a
known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
provides a few examples of such effects, with suggested saving throw DCs and damage. Mental stress can usually be resisted with a successful Wisdom save, but sometimes an Intelligence or Charisma save is
3d6 A magical trap flings a character into the Far Realm until the end of that character’s next turn. 20 9d6 Prolonged Effects Exposure to mental stress can cause prolonged effects. Consider the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
provides a few examples of such effects, with suggested saving throw DCs and damage. Mental stress can usually be resisted with a successful Wisdom save, but sometimes an Intelligence or Charisma save is
3d6 A magical trap flings a character into the Far Realm until the end of that character’s next turn. 20 9d6 Prolonged Effects Exposure to mental stress can cause prolonged effects. Consider the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tower Sage Tower sages are mages who study astrology and support the leader of the Tower of the Heavens, the elder sage, in divining the future. When tower sages are initiated, their arms are
12
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 9: Mantol-Derith Mantol-Derith has endured for centuries as a neutral outpost where drow, duergar, svirfneblin, and surface dwellers can meet and trade without fearing for their lives
. Despite its usefulness and the safety it enjoys, Mantol-Derith has never become a proper town. Those who maintain it as a trade hub have resisted any urge for expansion, apart from installing basic
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
friend of the dwarf Varram the White, the cultist whom Talis hates above all others. She captured Craggnor hoping to learn a weakness she can exploit, but so far he has resisted various bribes
, enchantments, and physical torments. She intends to try a more powerful form of mind-reading after she can pull together materials. Miresella This young woman from Baldur’s Gate came to Parnast with a caravan
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the stasis pods (area 5) or, if they resisted the detention drones, one of the isolation chambers (area 20). Alternatively, the character might have escaped already and be found wandering in the
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
friend of the dwarf Varram the White, the cultist whom Talis hates above all others. She captured Craggnor hoping to learn a weakness she can exploit, but so far he has resisted various bribes
, enchantments, and physical torments. She intends to try a more powerful form of mind-reading after she can pull together materials. Miresella This young woman from Baldur’s Gate came to Parnast with a caravan
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal life, though, and between deadly creatures and dangerous otherworldly environments, the living might soon find themselves numbering among the dead. Characters can pursue all manner of goals to
various wards (see chapter 3), and where the object of their quest ended up. Oracles of any of the gods might aid in divining these details, but those likely to be the most precise—followers of Erebos
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
laid out across blood-stained altars and sacrificed to Lolth. The drow know how vulnerable they are during daylight, so they typically plan raids that can be executed within the span of a single night
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
south. Tashalar is a land known for warm, breezy weather, bright, flowing garments, and spicy, delicious foods. It is also famous for the obsession its citizens have for divining the future; most
Endellion or Alessia Baseer (see area T1 of Valin’s tomb). Shir and Alessia carry keys that can unlock the door from inside or outside. The door can also be unlocked with a successful DC 25 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck; praying to both is thought to anger both goddesses.) One common method of divining the future is to toss a coin to a stranger (typically a beggar) and ask if it’s heads. If it is, the coin is
left with the stranger as payment for Tymora’s favor. If it’s not, the stranger can choose to keep it (and the bad luck) or return it. Those who favor Tymora — as distinct from folk who invoke her name
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
the north, wherein lies the entrance of a tunnel carved through the arm. Visitors and residents can ring a bell in the courtyard, whereupon a door guard acknowledges the ringer and lowers a rope ladder
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pool as a Search action can make a DC 20 Wisdom (Perception) check. On a success, the character discerns that the pool leads into an underground tunnel. The tunnel leads to area B11. Swimming through
litter the room. Most of the items are worthless, with a few exceptions. B3a: Western Quarters. One chest contains a Potion of Healing (greater). The chest is locked. A character can take a Utilize action
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice. The arched ceiling is covered with icicles.
This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
to activate the dormant obelisk. Any character who succeeds on a DC 20 Intelligence (Arcana) check can verify that this task is not beyond the staff’s power, although it would take at least half of the






