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Returning 35 results for 'before both divining current rests'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Your current Hit Points can be any number from that maximum down to 0, which is the lowest Hit Points can go. Whenever you take damage, subtract it from your Hit Points. Hit Point loss has no effect
Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of a day and an 8-hour Long Rest to end it. Regaining Hit Points is one of the main benefits of a rest. The Rules Glossary provides the rules for Short and Long Rests.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your current Hit Points can be any number from that maximum down to 0, which is the lowest Hit Points can go. Whenever you take damage, subtract it from your Hit Points. Hit Point loss has no effect
Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of a day and an 8-hour Long Rest to end it. Regaining Hit Points is one of the main benefits of a rest. The rules glossary provides the rules for Short and Long Rests.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to lightly obscuring mist in the valley itself. Grounded Boat. A riverboat rests on a grassy hill, canted to one side. There is no water anywhere near it and no sign of it being dragged. Misty Canyon
gently in their current place. The interiors are perfectly in order, as if the human-sized occupants walked away moments ago.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
. Chips around the seam suggest that the shield can be pivoted. Experimentation thereafter reveals that the sundial marker is movable. When it’s in its current position, leaning to the right, the secret
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, their beliefs can remold the planes themselves. In Sigil, this power rests with the factions, like-minded philosophers guided by cosmic truths about the multiverse and its workings. Their philosophies
. Despite their influence within the city, factions have been erased from the city in the past, and current factions tread carefully to avoid that fate for themselves. They actively recruit new members
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck; praying to both is thought to anger both goddesses.) One common method of divining the future is to toss a coin to a stranger (typically a beggar) and ask if it’s heads. If it is, the coin is
the Dawn Cataclysm, there was but one goddess of luck, Tyche. Ever flirting with fortune and disaster, Lady Luck bestowed and withdrew her favor at a whim. When her current paramour, Lathander, started
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Government Sharn has many people in positions of power: beadles, ministers, bailiffs, and all manner of minor functionaries and officials. But ultimate power rests in the hands of the City
(halfling) is the councilor for Lower Dura, but it’s common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
malfunctioning ruin grinders hurled this crate to its current resting place when the hydra that’s now in area D5 attacked. A character who examines the broken bridge and succeeds on a DC 13
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
The gate to Arborea rests in the dense forest that encircles Sylvania. The woods nearest the town are jovial and bright, but farther out, they fill with darkness, mystery, and even violence. Unlike the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
transaction can provide for him. He never rests, and spends every waking moment pursuing schemes to fatten his treasury. He looks for every opportunity to make his processes more efficient, so that
expectation that the current lord of Avernus turns loot and booty obtained from the defeated demons over to him. When they bargain with mortals, Mammon and his minions can offer irresistible wealth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fateful day,
When we can bask beneath your rays.”
–Excerpt from a prayer recited in Excelsior
Gate Excelsior’s gate rests in its tallest tower, the Godstrand. A lucent, alabaster pillar
, the castle of Thotastis (lawful good, human gladiator), a stiff-necked paladin of Tyr. He believes Excelsior requires a firmer hand than the current high chancellor offers. Thunder’s Reach, a rumbling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
violent winds merely changed direction, engulfing the mage before resuming their normal outward flow. When the winds reversed, they spat out Bedlam’s current gatekeeper: Cirrus the Silent, a chaotic neutral
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
conveying passengers, robots, and heavy machinery—rests in each of these areas. A wheelie sled appears as a hovering, rectangular slab with a comfortable chair and an area for storing cargo. Each wheelie sled
. Nova has a shaved head and wears a green jumpsuit. Once freed, Nova takes a moment to regain her composure and footing. She then thanks the characters and questions them about her current location and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20 Wisdom (Perception) check. Even with the lock still in place, the lever on which the sphere rests can be moved by someone who succeeds on a DC 20 Dexterity check using thieves’ tools. The
, defilers! Now you shall join me in my eternal resting!” The monument is constructed from several parts. A great stone slab, 20 feet long by 10 feet wide, rests upon a 4-foot-thick monolith of rock of similar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and light equivalent to that of a campfire and can’t be extinguished. E4. Sarcophagus and Crystal Pillars Atop the eastern berm, a granite sarcophagus rests in a half-circle defined by five crystal
the tomb’s current inhabitants, Ten-Towns, or the present state of affairs in Icewind Dale, since it has been sealed up for hundreds of years. If the characters return to Ten-Towns with Sahnar in tow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan-ti have no
against the ship’s hull. A sculpted sarcophagus rests on the deck. A deep pit surrounds the vessel, and wisps of steam drift in the air.
This is the lair of the Githyanki Knight Ozzadraz the Conqueror
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
’ hoard. Unless the male dragon is hiding, he sits proudly atop a heap of valuable items in the north end of the cavern. The female rests nearby on a ledge that projects from the western wall of the
creatures that poke around in these bones. 4A. Stone Rubble A frost giant skeleton rests in the far south end of the chamber, half-buried under stone rubble. It appears that the giant was trying to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
splits the waterway north and south. The sound of falling water is louder to the south.
The current pulls to the south of the island toward the waterfall leading to area P17. Characters navigating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor.
Table. A beam of light shines down on a narrow, rectangular stone table in the middle of the room. On the table rests a wooden staff carved with floral motifs.
Wyllow dabbles in magic item
done nothing aside from this to offend him, Halaster babbles about his current preoccupation (see “Halaster’s Goals”) and demands the characters do whatever they can to help him. He then teleports away
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large groups of people. If the characters approach them with Kalaman’s troops in tow, the sea elves retreat. Their current leader, Ishvern Stargazer, approaches only if it’s clear no one’s pursuing
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has cut deep here, and Luskan rests atop two escarpments on either side, with sheer, forty-foot bluffs of gray stone rising above the water. Around the city’s perimeter, thick stone walls with squat
current First Ship, Kurth, has so many vessels that it nearly outnumbers the next two Ships combined, and its membership is so numerous that Ships Suljack, Taerl, and Rethnor could merge and still not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
weight of which is 10,000 pounds. Scattered on the floor of the second alcove are sixty-five 100 gp gemstones — all that remains of Aurinax’s current food supply. Aurinax won’t give up his gemstones or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
happens, the Legion of Azrok’s military has been winnowed down by recent altercations with the drow. The current defenders of Azrok’s Hold include eight bugbears, thirty-two goblins, twenty hobgoblins
which the ring rests once belonged to Kressando Rosznar, who came to Azrok’s Hold after failing to make progress in dealings with the Xanathar Guild in Skullport. The young nobleman was looking to set up
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of the ship—Compass Rose—engraved and inlaid with mother-of-pearl, though in the wheel’s current position the name is upside down. If a character turns the wheel, it snaps free of its axle and falls
out a way to lift the floorboard from a safe distance, the dart misses.) Treasure. A sack full of 200 gp rests in a small compartment beneath the raised floorboard. C7: Mess Hall A long table takes up
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Eleven throwing rocks are scattered on the floor. A haunch of meat rests on the table along with mugs and platters of tin. Treasure. Each giant has 250 gp and a gem (worth 100 gp). 4. Storage Room This
. He will do anything to get back into Snurre’s favor. Thus, he will happily lie to the party and tell them he is here because he tried to prevent Snurre from taking his current hostile course. If freed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-diameter crystal sphere rests on an ornate stand.
See appendix D for a description of the Ythryn mythallar and its magical properties. The first time a creature tries to attune to the mythallar
, kept alive by the magic of her crown. In her current state, she is stunned. A character who succeeds on a DC 12 Wisdom (Medicine) check can tell that Ivira is still alive. Her crown is cursed (see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and loves a good laugh at someone else’s expense. Anyone’s welcome in her taproom. A portal to a massive pit-fighting arena rests at the back of the Bottle and Jug, disguised as the door to an always
bloodstained amphitheater where spectators place bets and combatants test their mettle. The current heavyweight champion is a bloodthirsty cyclops named Akra. In addition to the typical variety of cheap
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
him to stone when next they meet. Flutterfoot knows the features and layout of Xanathar’s lair, as well as the beholder’s current whereabouts and the locations of secret doors, except the ones leading
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table rests an assortment of tools—saws, knives, scrapers, a hand-cranked drill, sewing thread and needles, and awls—around several taxidermic subjects in various stages of completion. A shelf that looks
light reveals the shapes of several pedestals. On each one rests an object with a patchwork cloth draped over it. Wilting ferns in crumbling clay pots give the room its earthy smell. The floor is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grudges against Yvandre and her house. Three Old Kegs Named for its sign, three lashed-together barrels hanging from a pole, the Three Old Kegs is popular with current and retired members of the Flaming
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
perceived humiliation, nurse grudges against Yvandre and her house. Three Old Kegs Named for its sign, three lashed-together barrels hanging from a pole, the Three Old Kegs is popular with current and retired
pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the shrine a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
enters combat to show off for his admirers. He will not call for help unless his current hit points drop to less than half of his hit point maximum. On the round when this happens, he begins to shout
unchallenged. 23. Guard Room A huge horn rests upon the small table in the center of the room; blowing it calls the dire wolves. Eight stools and two benches line the walls, and a sheaf of eighteen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the demiplane. If the characters didn’t bring extra leaves with them when they entered, they must find the reusable keys carried by the current occupants of the palace (see areas P6 and P7) to leave
twilight sky shines through the dome and into the entry hall far below.
A three-foot-high, white-marble sarcophagus rests in the center of the floor. Surmounting the slab are the carved figures of two






