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Returning 14 results for 'before both doesn completely reappear'.
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before both doesn complete reappear
Spells
Player’s Handbook
barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage’s area is
trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the cage can
Monsters
Dragonlance: Shadow of the Dragon Queen
must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal Movement. Caradoc can move through other creatures and objects as if they were
.
Rejuvenation. If Caradoc dies, he reforms within Dargaard Keep in 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Days"} days.
Unusual Nature. Caradoc doesn’t require air, food, drink
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Realm. In 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Far Realm Parasite (Days)"} days, the parasite causes the lich to reappear within 1d4;{"diceNotation":"1d4","rollType":"roll
.
Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to succeed instead.
Unusual Nature. The lich doesn’t need air, food, drink, or sleep.Multiattack. The lich makes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dream. Otherwise, the devils fade away into nothingness and don’t reappear later on. Once the characters make their choice, this dream ends and fades to black as the dream sequence continues with the
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
flight. Half the dragon’s body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
Equipment
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
a horrific display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and
–60
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
of ice sculptures across a snowy field at the foot of the mountain in the center of the island. Closer examination reveals that the sculptures are completely faithful to their subjects: bears, elk
Equipment
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Equipment
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
horrific display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Magic Items
Infernal Machine Rebuild
, you have 1 extra luck point.
Those around you perceive you as dishonest, even when you are completely truthful. You automatically fail Charisma checks.
21
If you drop to 0 hit points, a phantom
.
Food doesn’t satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
completely submerges itself must succeed on a DC 15 Strength saving throw or become trapped under the water’s surface. Unless the creature can breathe underwater, it begins to suffocate when it runs
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the






