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Returning 23 results for 'before both dragon creative resound'.
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Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect
compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Titov, Jokubas Uogintas, Randy Vargas, Svetlin Velinov, Raoul Vitale, Johannes Voss, Sara Winters, Bayard Wu, Kieran Yanner, Andreas Zafiratos
Strixhaven World Designers: Doug Beyer (creative lead
), Taylor Ingvarsson (art director), Jess Lanzillo (creative director), Meris Mullaley (creative producer), Fox Allison, Annie Sardelis, Emily Teng, Andrew Vallas, James Wyatt, Ari Zirulnik
Project
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, and—of course—the multiple deadly aspects of one of the campaign’s central magic items, the Mask of the Dragon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, and—of course—the multiple deadly aspects of one of the campaign’s central magic items, the Mask of the Dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, and—of course—the multiple deadly aspects of one of the campaign’s central magic items, the Mask of the Dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Ah! Like magic.
-Fizban
Dragon reproduction varies from world to world in the Material Plane and can vary further depending on the family, kind, or individual nature of the dragons involved
worlds, this is true, but dragon reproduction covers a wide range of other possibilities. You can use the Origin of Dragon Eggs table to choose a method of reproduction that holds true for all dragons on
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
Creative Crescendo 14th-level College of Creation feature When you use your Performance of Creation
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the League Niv-Mizzet, the original and current guildmaster of the Izzet League, is a fifteen-thousand-year-old, vain, temperamental, super-intelligent dragon. As he directs experiments
throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to be creative, and award inspiration when appropriate. Random Wilderness Encounters d20 Encounter Difficulty
1 Yeti Varies
2 Goliath werebear Easy
3 Crag cats Easy
dwarves Easy
10 Arveiaturace (ancient white dragon) Deadly
11 Snowy owlbear Easy
12 Gnolls Medium
13 Orcs of the Many-Arrows tribe Hard
14 Goliath party Medium
15
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creative intellect with a short attention span. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far
Izzet experiments; the “fiddle and find out” method is favored over any process of systematic scientific research. The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
to the characters in your campaign (if there are more or fewer than five characters, you can adjust the number). That’s especially fitting if a dragon is a major antagonist in your campaign—or a dragonmarked house, a tyrannical ruler, or anything else easily symbolized as a dragon.
compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Natalie Egan, Chris Lindsay, Hilary Ross, Chris Tulach
Special thanks to the original Dragonlance creative team and adventure designers, including Mike Breault, Michael Dobson, Larry Elmore, Anne Gray
, draconians, and other servants of the Dragon Queen prepare for their invasion of Kalaman in this painting by Cynthia Sheppard.
On the Cover The grim visage of the death knight Lord Soth, Knight of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creative exercise, you could also allow each player to add a physical detail to the place or to describe one of the location's NPCs—the stuffed gorgon head over the hearth, another regular among the
Base d12 Location 1 The Drunken Dragon (Clifftop, Upper Dura) is a tavern frequented by members of the Clifftop Adventurer's Guild. It has a wide selection of spirits, and its walls are covered with
compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
television shows, animated shows, and stage musicals. She currently resides in Burbank, CA, with a bucket full of hope, a mind full of dreams, and a room full of mounted dragon heads.
SCOTT FITZGERALD
a renowned author, editor, and game designer who worked for TSR, Inc., and Wizards of the Coast for over 25 years. He was a longtime editor of Dragon magazine and the managing editor for the D&D
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
becomes known, describe the pit and the narrow ledge around it. Once the players know the pit is there, ask them how their characters bypass it. If they come up with a creative solution not described
following text aloud:
This chamber contains barrels and sacks of dried and salted meats, grains, and vegetables. A dragon wyrmling with copper scales sits on a scant pile of coins and eggshell fragments
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
svirfneblin mushroom tender in the Underdark, and the scale of a white dragon acquired from its lair. Of course, most halflings’ possessions aren’t so exotic in origin. But even a stay-at-home halfling
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
historic Dragon Bar, a modest tavern named for the carved dragon head that watches over it. Beyond this reception area and its alert bouncers lies the casino proper. Casino. Games of chance line the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
anything, such as a dragon or a wizard. Each creature in the Cone must succeed on a DC 15 Dexterity saving throw, taking 11 (2d10) Fire damage on a failed save or half as much damage on a successful
Dexterity saving throw or take 55 (10d10) Bludgeoning damage and have the Prone condition. The stone stops when it hits a wall or similar barrier. It can’t go around corners, but creative dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
look like anything, such as a dragon or a wizard. Each creature in the Cone must succeed on a DC 15 Dexterity saving throw, taking 11 (2d10) Fire damage on a failed save or half as much damage on a
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon. The ship’s interior is decorated in draconic art, and platforms among the rigging are linked by silk ropes attached to pulleys. These might provide benefits to crew trained in their use if the ship
against a single large threat (such as a dragon). If siege weapons are abused by franchisees, they might be targeted by enemies, break down, or require costly maintenance each time they are employed in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
decorate Sashelas’s underwater shrines, to purchase items from coastal merchants that can’t be manufactured underwater, and to bribe dragon turtles into their service. Ceremonies honoring Sashelas are held
of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.






