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Returning 35 results for 'before both draw calling refuse'.
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Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Use an Object You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an
chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Some examples of characters with this mark: Paladin Soldier. You’re a Sentinel Marshal, and you feel a divine calling to the cause of justice. You may follow Dol Arrah or the
draw your Ki through your mark, enhancing your reflexes and speed. You love life in the arena and the fans love you, but perhaps it’s time to find a greater purpose.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Use an Object You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an
section, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise
or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
guards or deterrents block access to the gate. The gate is a two-way portal to Carceri, but most locals believe it’s a one-way gate and refuse to approach. Characters loitering near the gate with the
Mosaic Mimir might draw odd looks, but no challenges. Curst’s Walls A 30-foot-tall wall of rusted metal and razorvine surrounds Curst. It’s patrolled by a ruthless cadre of guards called the Wall
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Assignments Patrons are more than a resource for your group to draw on, they are also a responsibility. Some patrons might be eager to support your group, while others might prove more demanding
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have the ability to devise and cast a ritual, similar to Gromph’s but nowhere near as dangerous or foolish, that will draw the most powerful demon lords together to the site of the original summoning
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
apology can convince Derwyth to let them stay with a successful DC 15 Charisma (Persuasion) check. If the characters don’t make amends and refuse to leave the homestead, Derwyth attacks, calling the saber
Shalfey’s emissaries in lieu of payment. If the characters refuse to compensate Derwyth, she responds as outlined in the “Failing Derwyth’s Test” section. Once paid, Derwyth retires to her library (area
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
calling that puts me above the law. (Chaotic) 5 I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) 6 I’m a monster that destroys other monsters, and anything else
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Infernal Calling 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (a ruby worth at least 999 gp) Duration: Concentration, up to 1 hour Uttering a dark incantation, you
you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (Deception, Intimidation, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden sleds pulled by canines as big as wolves. The closest driver calls out, “Can we be of service?”
The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
transport the characters and their gear. If the characters insist on steering these sleds, the kobolds fuss about handing over the reins but do so, piling into the cargo beds. If the characters refuse to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
working their brooms and carts at every hour of the day — and for a few hours after dark — all over the city, removing not just animal dung but other refuse. This service is free to all, paid for by
. With public fountains and wells all about the city, clean water is plentiful. Many buildings have pumps of their own to draw water from the local supply, and some even possess taps that pour out water
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “Akharin Sangar Gazetteer” section at the end of the adventure). If asked about the purple worm, Artavazda tells the characters such creatures are rare, calling the attack “a calamity incited by
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, using their luring song to mesmerize their prey and draw it near. Siren songs prove exceptionally dangerous to sailors, who risk steering their ships onto reefs in an attempt to reach the source of the
incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
impressed by your techniques? Do they want to buy the item, and what will happen if you refuse?
2 A mishap creates a temporary manifest zone.
3 You need to acquire an additional rare
component.
4 The shifting balance of the planes interferes with your work; you must wait for the current planar alignment to change.
5 Your efforts draw the attention of one of the conspiracies
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
settlement.
7 The volcano is erupting! Prevent it, or save the most fanatical priests who refuse to leave their forges.
8 Negotiate with fire giants who want to use the temple’s forges
mars its ornate halls, hoping to draw Purphoros’s ire and thus cause the volcano to erupt at an unexpected time, killing everyone in the temple.
3 A obsessed cult fanatic is never satisfied with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful life even more glorious—only to draw a destructive card that changed your destiny forever. Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons and their
refuse to squander. (Euryale, Skull) 3 Now that I’ve overcome having nothing, I can survive anything. (Fool, Ruin, Talons) 4 I know enemies are set against me, and I always prepare for the worst. (Flames
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capitalize on it. In recent years, a Northlander woman calling herself the Storm Maiden arose as a battle leader among them, which was unusual because Northlanders don’t allow women to raid or fish. Said to
isle. Since taking possession of the place, Snowdown’s occupiers have cut down its woods, stripped its mines, and choked its waterways with the refuse of the overworked Ffolk under their rule. Lady
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you can use an action to draw forth from the documancy satchel a spell scroll of comprehend languages. The scroll vanishes when used, or ten minutes after it appears. This property of the bag can’t be
!” after any group decision seemed to suggest your true calling.
7 You believe that language is an art, not a science. Who’s to say what is or isn’t a “real” word?
8 The smell of old parchment makes you giddy.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
?”
These Vistani refuse to speak the name of their “dread lord” and provide no additional information. If the characters press them for details, the Vistani reply, “Madam Eva has the answers you
, the Vistani are disappointed but leave as promised. A day or two later, use the “Creeping Fog” adventure hook or some variation of it to draw the characters into Barovia.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gray figures with armored bodies and bladed limbs flank the gate.
Two ferrumach rilmani (see Morte’s Planar Parade) guard the entrance to Dendradis. They’re indifferent to the characters but refuse
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
meenlocks and left to rot. Heaped piles of bones, clothing, boots, rusted blades, and splintered bows and arrows rest within the recessed portions of the walls. Treasure. Most of the items in the refuse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22–25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their






