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Returning 35 results for 'before both dripping completed reduced'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to
critical hit or is reduced to 0 hit points, it sprays acid; each creature within 5 feet of it takes acid damage equal to its number of Hit Dice.
Acid, Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cavern is fed by streams of water dripping down through the rock. The southwest face of the cavern is a 25-foot-high bluff, part of which is area 4. The pool is 50 feet deep, and the island is a
cannot free themselves. If Neronvain is reduced to 54 hit points, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leaders note that fighting all the oozes might not be necessary. If the adventurers can get to the Pudding King and destroy him, the oozes might be reduced to their typically mindless and disorganized
business. Svirfneblin Spirits If the characters have not already completed Burrow Warden Jadger’s tasks, doing so convinces Jadger’s ghost to rally the other benevolent ghosts of Blingdenstone and join the battle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
streams of water dripping down through the rock. The southwest face of the cavern is a 25-foot-high bluff, part of which is area 4. The pool is 50 feet deep, and the island is a column of stone rising from
themselves. If Neronvain is reduced to 54 hit points or fewer, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
feed and to unleash their disdain for reality, their many maws dripping with otherworldly spittle. Gibbering mouthers come into being in various unpleasant ways. Roll on or choose a result from the
creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statue takes fire damage after being splashed with oil, it catches fire, taking 2d6 fire damage each round. If the statue is reduced to 0 hit points, it collapses, and the magic gem tumbles onto the field
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes. Domenico Cava Ankhegs are the bane of farmers whose grazing livestock are
Immunity to Necrotic, Poison, and Psychic damage. The tome regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points or when the arcanaloth dies. If the tome
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
If the figurehead is intact and the characters participated in Rinaldo’s séance (see "Séance"), they see something else as well: Lashed to the figurehead with rope is a scrawny woman who is dripping
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body. Beyond Redemption. When a ghost’s unfinished business is completed, it can rest
creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, poison, and psychic damage. A pile is rendered unusable if it takes any amount of acid, fire, lightning, necrotic, or radiant damage. Once a pile of beans is reduced to 0 hit points, the sous-chefs add
cakes. If the participants completed both tasks in 6 rounds or fewer, the shrimp cakes are made in record time. Characters who participated in the challenge gain 1 renown with the Dyn Singh Night
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Caves of the River Coven All the caves in this area are cold and damp, with water dripping from the ceiling to form shallow pools of water everywhere. 10a. Black Pebble Cave This 8-foot-high cave
reduced to 0 hit points, the cauldron cracks and is destroyed. The sea hags use the cauldron as a focus for their scrying spell. The first time a creature other than a sea hag disturbs the water or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Juiblex
Huge Fiend
it began this movement.
Slimy Organs. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Whenever this creature suffers a critical hit or is reduced
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ledges or cling to the high ceiling, attacking with their bows while staying out of the range of melee weapons. A drider retreats if reduced to 60 hit points or fewer. Drow Patrol The characters encounter
before the triggering spell is completed. The reverse gravity lasts for 1 minute, and is accompanied by a peal of thunder that alerts everyone nearby. The caster of the triggering spell must make a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
. Like the vampirates on the forecastle, these creatures fight until destroyed. 5: Spelljamming Helm Rutledge Wynn, the vampirate mage, is here. If Rutledge is reduced to 20 hit points or fewer, he
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Chishinix isn’t likely to suffer their presence for long. She telepathically alerts the other fanatics and attacks. If reduced to fewer than 30 hit points, she retreats to join the others. A2: Refectory
Tyler Walpole Hashutu The tentacular stone walls of this chamber contain three metal tubes, each about a foot in diameter and dripping with purple ichor that pools on the floor.
The fanatics don’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attack the characters unless attacked first. He disappears if reduced to 0 hit points, but the magic that binds him to this place causes him to re-form at full health after 1 minute with no knowledge
, the first stone golem and one more mummy per character emerge from stasis. When the first stone golem is reduced to 0 hit points, its key rune pops out of its crumbling form and the second stone golem
Equipment
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no, not
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
accept its angelic spark back into her soul. The DC of this check is reduced by 5 for each of the following NPCs that are present when the characters try to redeem Zariel: Lulu. If Lulu is with the
tale of the two cities has been successfully completed to the characters’ satisfaction, the events of the adventure continue to play out in Baldur’s Gate and Elturel after the fact. In particular, if
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no
Equipment
worthless ash when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective
polymorph;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stops, you are each no more than six inches tall.
The characters and all their equipment are reduced in size by the magic of the Test Market. This version of the inn is, in fact, empty, but the
. Splugoth’s Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. “Hello there, members of Acquisitions
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no
Equipment
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no, not
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nonmagical means and can’t hover. Visibility in a blizzard is reduced to 30 feet. Creatures without goggles or other eye protection have disadvantage on Wisdom (Perception) checks that rely on sight
throw or be pulled into the frigid water (see “Frigid Water” below). A character who is pulled out of the water is dripping wet and continues to suffer the effects of the frigid water until the wet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters are reduced to 0 hit points, they wake up as prisoners inside the Indigo Sanctum’s left wing (see the “Sanctum Showdown” section) alongside Phandalin’s kidnap victims. Characters who enter the
’ magical energy lashes back at the character. Once a spire has been reduced to 0 hit points, it shatters into 1d6 salvageable shards. Each shard can be used as a spellcasting focus, and these shards can be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gargoyles, each with mouths and claws dripping blood, stand in alcoves around the chamber.
Light. Dim, blood-red light radiates from the pillars and fills the area. Blood. Due to the slick blood on
hit point maximum reduced by the amount of the damage until the creature finishes a long rest. With a successful DC 15 Strength check, a creature can use an action to escape the pillar’s hold, or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeists’ occasional victims. It slithers into the main cavern if battle breaks
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
composed of thick, dripping mud.
The river of mud flows into this cavern from area G6. An earth elemental myrmidon (see chapter 7) stands guard, ignoring the taunts of six mud mephits. The myrmidon is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops. Candle (1 CP) For 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an
plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops. Candle (1 CP) For 1 hour, a lit Candle
or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. Hit or Miss: The card is destroyed
who bleeds into the basin takes 7 (2d6) necrotic damage, and their hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the character finishes a long rest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, its limbs rusted and bent. Dangling from it is the dripping hulk of a ship, hanging some fifty feet above the greasy mud.
During the day, the warehouse bustles with workers who load and unload
rumors of Dory’s terrible skin condition are partly true. Several of the Tharizdun cultists were turned to skum to better serve Sgothgah, but Dory was too clever and important to be reduced to a simple






