Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'before both drove construct reflections'.
Other Suggestions:
before both driven construct reflection
before both drow construct reflecting
before both drives construct reflection
before both drive construct reflecting
before both drake construct reflection
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Gatekeeper druids ultimately drove the daelkyr back and held them in check, the war so destabilized the Dhakaani Empire that it soon collapsed. Ruins of cities and fortifications built during the
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
devastating. Gauntlgrym was swarmed by rampaging armies of orcs, and the empire of Delzoun was overrun in the terrible fighting. Ultimately, the dwarves of Delzoun drove back the orcs, but at great cost
. The once-mighty dwarven empire was left crippled, never to recover, and the great city of Gauntlgrym was left in the control of an orc horde. It was humans from nearby Illusk who finally drove the orcs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a manor or convincing pixies to construct them a silken bower. The most elaborate faerie dragon lairs are modeled off those of larger dragons, featuring multiple chambers and cunning traps. Faerie
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
protection of its bodyguards rather than making any physical threats. If asked about Kwalish, the Grand Master gladly recounts how it took over the floating island and drove Kwalish to a second location
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat






