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Returning 30 results for 'before both drowning con religious'.
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before both drawing con religion
before both drawing con religious
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lacedon Ghoul Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning
. Lacedon Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +5, Religion
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
DEX
14 (+2)
CON
16 (+3)
INT
7 (–2)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Damage Resistances bludgeoning, fire, piercing
Condition Immunities blinded
Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12).
Drowning Hypnosis. The kelpie
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Con +4, Wis +2
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priest Acolyte Priest acolytes have great faith but modest magical skill. Some might be trainees in religious organizations or soldiers in zealous armies, while others are faith leaders in small
Dex 10 +0 +0
Con 12 +1 +1
Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 11 +0 +0
Skills Medicine +4, Religion +2
Gear Chain Shirt, Holy Symbol, Mace
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Anchorite of Talos These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs. Anchorite
of Talos
Medium humanoid (half-orc, shapechanger), neutral evil
Armor Class 13 (hide armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Star Priest Star priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships
.
STR
11 (+0)
DEX
11 (+0)
CON
10 (+0)
INT
16 (+3)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws Int +6, Wis +8, Cha +6
Skills Medicine +8, Religion +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Being chased through the wilderness.
3 Being devoured by animals or monsters.
4 Falling, drowning, or suffocating.
5 A ruinous public embarrassment.
6 A shadowy intruder
)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Points 44 (8d8 + 8)
Speed 30 ft., swim 60 ft.
STR
10 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Acrobatics +5, Nature +3, Stealth +5, Survival
: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 16 (2d12 + 3) acid damage, and the target is blinded until the start of the nereid’s next turn.
Drowning Kiss (Recharge 5–6). The nereid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
Medium humanoid (lizardfolk), neutral
Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic
+4 +4 Dex 14 +2 +2 Con 18 +4 +4 Ability Score Mod Save Int 5 −3 −3 Wis 10 +0 +0 Cha 8 −1 −1
Resistances Acid, Fire
Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points by Class Class Hit Point Maximum Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer or Wizard
6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track Death Saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Level 1 Hit Points by Class Class Hit Point Maximum Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer
or Wizard 6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
DEX
13(+1)
CON
12(+1)
INT
7(−2)
WIS
11(+0)
CHA
8(−1)
Damage Immunities fire
Senses passive Perception 10
Languages Draconic, Ignan
Challenge 1/2 (100
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
waters are eager to reclaim the water trapped in the bodies of living creatures and feel duty-bound to return others to the primal waters by drowning them, shedding their blood, or freezing them in ice
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Some of them believe that, by doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion
)
DEX
14 (+2)
CON
29 (+9)
INT
30 (+10)
WIS
24 (+7)
CHA
25 (+7)
Saving Throws Dex +10, Con +17, Wis +15, Cha +15
Skills Arcana +26, History +18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
)
DEX
11 (+0)
CON
30 (+10)
INT
3 (−4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws Int +5, Wis +9, Cha +9
Damage Immunities fire, poison; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You can choose the type of leader or determine one randomly using the Leader Types table. Leader Types d6 Leader Type 1 Political 2 Religious 3 Military 4 Crime/underworld 5 Art/culture 6
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deities’ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shattered their minds. The kuo-toa adopted a religious fervor, inventing gods to protect them against threats. Most notable of these threats are the drow, which have slain the kuo-toa on sight since the
)
DEX
10 (+0)
CON
11 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (−1)
Skills Perception +4
Senses darkvision 120 ft., passive Perception 14
Languages Undercommon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other paths to power. Cloud Giant Smiling One Cloud giants aren’t, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra as the embodiment of water’s destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Crushing Wave Priest
Medium humanoid
(human), neutral evil
Armor Class 13 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
Class 17 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
16 (+3)
Saving
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
artists, counselors, and religious figures. Knight The Dragon Slayer; Most Prominent in Midsummer The Knight soars overhead during high summer—the final month of the Righteous Quartet. The prominence
. They pursue trades that reward shifting loyalties, such as con artists, courtiers, or politicians. Gem The Genie; Most Prominent in Midautumn Different cultures might view this constellation as a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
religious observances — which most of Tymora’s faithful only attend on major holidays — the primary purpose of the temple is to accept requests, and large donations, from petitioners seeking the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
. Other than holding formal religious observances — which most of Tymora’s faithful only attend on major holidays — the primary purpose of the temple is to accept requests, and large donations, from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
15 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 15 ft. (hover)
STR
11 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws
Con +7, Int +8, Wis +7, Cha +7
Skills Arcana +8, History +8, Insight +7, Perception +7, Stealth +5
Damage Resistances cold, lightning, necrotic
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
live-audience adventure. Rilsa Rael
Medium humanoid (human), neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
(+4)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +6, Wis +2
Skills Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of Hand +6, Stealth +6
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
), which fell off her finger when she became a skeleton. Dwarf Skeleton Medium Undead, Lawful Evil
AC 13 (chain shirt)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
be chipped. The svirfneblin Rivibiddel in area P9 wants a chip of the gemstone at the heart of the sanctum. He doesn’t care that it’s not a genuine emerald, as its importance to him is religious






