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Returning 7 results for 'before both during convey random'.
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before both during cover random
before both during confer random
before both during covet random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Urban Encounters The Random Urban Encounters table is useful for city- and town-based adventures. Check for a random encounter at least once per day, and once at night if the characters are
out and about. Reroll the result if it doesn’t make sense given the time of day. Random Urban Encounters d12 + d8 Encounter 2 Animals on the loose 3 Announcement 4 Brawl 5 Bullies 6 Companion 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tales of vanished explorers and wanton destruction speak of an unknown foe. Umber hulks take on supernatural status in these harrowing stories, many of which convey the same warning: once an umber hulk
takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness trek without checking for encounters along the way. Just as movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
Random Encounters in Hither Use random encounters to bring the swamp to life or to present the characters with more opportunities to interact with the setting. You can also use random encounters to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
every hex, or they could be spread farther apart.
Random Approach: Use tables to randomly determine encounters or obstacles in each hex the characters enter.
Whichever approach you use, running a
movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive text to paint a picture of a journey in your players’ minds before
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
blunt rocks and cave floor. The walls are rough and can be climbed with a successful DC 10 Strength (Athletics) check. The chasm fills with wind, thunder, or lightning at random times. If one or more
line of figures struggling to walk against the wind, faces of the dead, or anything else you wish to depict or convey in your campaign. N11. Hero’s Tomb A yellow casket rests on the flat top of a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
every 24 hours. The detect magic spell reveals that the mosaic sheds an aura of abjuration magic. Prisoners. Shemeshka tries to dissuade the characters from freeing random imprisoned creatures, many of
relating this information, Shemeshka uses an amulet of the planes to escape. If she doesn’t convey any of this information, the characters can learn it from meticulously kept documents stashed in Shemeshka’s desk.






