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Returning 2 results for 'before both during cower require'.
Other Suggestions:
before both during cover required
before boat during comes requires
before both during cover requires
before boat during comes required
before boat during cover requires
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks, some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Escaping the Demon Lord Hopefully, the players exercise the better part of valor and flee as soon as
might require each character to make a DC 10 Strength or Dexterity saving throw (player’s choice), with failure indicating that the character has been thrown overboard by a wave. Development The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(2d6 + 4) bludgeoning damage on a hit. Its thick chains require a successful DC 30 Strength (Athletics) check to break, or they can be attacked. The chains have AC 19, 30 hit points, resistance to fire
. The goblins cower and beg for their lives when faced with possible harm. Despite their pitiable appearance, they can’t be trusted and will do anything to survive, including betraying and eating






