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Returning 35 results for 'before both dwarf covers reflection'.
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Monsters
Keys from the Golden Vault
opportunity attack;opportunity attacks.Prisoner 13 is a dwarf named Korda Glintstone. Prior to her incarceration years ago, Korda was an ally and agent of Clan Axebreaker, a moderately influential dwarf
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
served as beds for dwarf miners, but they have not been used in centuries. A thick layer of dust covers everything.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a basilisk over a thousand years ago. A patch of brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covers the dwarf and chills the room. 22c. Kitchen This kitchen is
empty sacks and a drained wineskin that are salvageable. 22b. Larder Statue. This room is cold. Frost coats the walls and floors, becoming thicker around a life-size statue of a dwarf that stands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
introduction. The sack also contains a shard of the ise rune (see appendix B) and three severed, frozen dwarf heads (two male and one female). One of the heads has ten gold teeth (worth 1 gp each).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-size statue of a dwarf in plate armor, wearing a bucket helm and standing at attention atop a block of stone that measures 3 feet on a side.
Secret Door. Set into the north wall is a secret door that
swings open into area 40b.
The dwarf statue is inseparable from its base, and its base is inseparable from the floor. If anyone other than Arcturia opens the secret door, the statue transforms into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the north wall.
Fresco. A large fresco of an elven city covers the south wall.
Before the drow were driven underground and into Lolth’s evil embrace, they lived in cities on the surface
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Garrux’s Brewery This complex was built by a dwarf named Garrux, who served as Master of Ale and Provisions for the Melairkyn dwarves. 22a. Ale Dispenser Pillar. A stone pillar in the middle of
of each dwarf protrudes from the wall. Three of these hands grasp copper tankards.
The stone pillar has copper pipes running through it. These pipes connect to the vats in area 22c. When the brewery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moldering dwarf skeletons (inanimate and harmless).
A pair of drow mages and siblings named Elvilac and Lorlynn searched and plundered the sarcophagi. Each sarcophagus rests atop a 1-foot-tall stone bier
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to her skull covers the empty eye socket. Without their armor, Falthra and Helgra have AC 10. They keep their war picks and javelins close by, but fight only in self-defense. Visitors who trouble them
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S6. North Gate The road from the village climbs above the mist to the wide ledge on which the abbey is perched. A light dusting of snow covers the trees and the rocky earth.
The gravel road passes
feet, 9 inches tall and squats instead of standing upright. He looks like a beardless dwarf with patches of donkey flesh covering his face and body. He has one human ear and one wolf’s ear, and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
covers an opening to the sewers under the North Ward. Five bugbears have quietly climbed up through the grate and concealed themselves in the side alley. They pour out and attack the characters, hoping to
survivors of the conflict between the characters and the bugbears. Gagged and tied to a chair in the back room of the house is a known member of the Xanathar Guild — a shield dwarf who wears a leather
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covers it. Once she swims to the surface of the lagoon, she takes flight and looks for a place to roost, such as a greatship or the top of the iceberg. Even if her eggs are destroyed, she won’t leave
Svardborg until her mate is freed (see “The Krigvind” section later in this chapter). 4F. Altar This 9-foot-tall block of ice has dwarf skulls and bones within it, and its top is covered with frozen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, then attacks her. It attacks the characters only if they harm it. Trapdoor and Cell. A 3-foot-square, padlocked iron grate covers a 5-foot-deep, 5-foot-wide cell built into the kitchen floor. The walls
bedraggled and grumpy dwarf named Elkhorn (see appendix B), one of the members of the adventuring band known as Valor’s Call. If Rubin Sugarwood was lured through the mirror in the Witchlight Carnival’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
choose different classes so that the adventuring party has a range of abilities. It’s less important that the party include multiple backgrounds or species; sometimes it’s fun to play an all-Dwarf party or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in the gully in front of you. Snow covers some of the gory bits, but the headless torso and severed limbs are visible. You see tracks in the snow all around the corpse, and the telltale grooves in
the snow left behind by a sled that has been hauled away.
The corpse belongs to Oobok the dwarf. The yeti that killed him ate his arms and most of his internal organs before leaving with poor Oobok’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jaws of peril and has the normal halfling’s luck. Hew Hackinstone Barmy dwarf dragon slayer (Port Nyanzaru) When the characters meet Hew, give the players a copy of handout 5 in appendix E. Three
he’ll only take them to Wyrmheart Mine. Hew is a shield dwarf berserker, with these changes: Hew is chaotic neutral. He has Survival +4. He has resistance to poison damage and advantage on saving
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
. Falthrax Loderr (a neutral good shield dwarf commoner) became fearful of growing old after a lifetime of dedication to Candlekeep. After coming through the portal and being drawn in by the splendor and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
familiar NPCs act, or pick up on minor details that the ulitharid has gotten wrong or can’t reasonably duplicate: slight changes in decor, books that are blank between the covers, foul-tasting elven wine
Steelfist (LG male shield dwarf), Jarana Hammerstone (LG female shield dwarf), Falain Tlandrue (CG female moon elf), Merrily Shadowstep (NG female lightfoot halfling), Jagtar Uythrapp (LG male Mulan
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
low to challenge the firenewts. If characters travel within 10 miles (1 hex) of the forge, four albino dwarf warriors (see appendix D) spot and approach them. Their spokesperson is blunt-talking Sithi
. The box is made of iron and resembles a book, and it opens from both sides, rather like the front and back covers of a book. One side bears the dwarven rune for “beginnings,” the other bears the rune
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Gwert Brighthelm (LN male dwarf noble armed with a warhammer instead of a rapier), will be summoned to hear what the characters have to say. Gwert promises to take Augrek’s request to the clan elders
prowess. If the characters defuse the situation by not responding to his initial attack, Thunderhale is just as pleased. He pays for their drinks and covers any damage to the festhall, then claims to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
unconscious dwarf who looks badly beaten. Looming over the dwarf are three menacing figures: a mighty bugbear, a snarling wolf of great size, and an elf woman with white hair, gray skin, and gray robes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
faculty throughout. Map 3.4: captain dapplewing’s manor View Player Version C1. Veranda A mahogany roof covers this porch, which is bounded by a low rail and outfitted with fine wicker furniture
dwarf “coat racks” are moving slightly. Both are designed to serve as attendants and use the duodrone stat block. Without professors to control them, the coat racks attack the characters either when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and webs in honor of Lolth. 4 Dragon. This item incorporates precious metals and gems from a dragon’s hoard. It grows warm when within 120 feet of a Dragon. 5–6 Dwarf. The item is durable and has
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
appears as a hunched figure with one muscular and one withered arm. She has catlike eyes, and rust-red hair covers her head, back, and arms. Her sharp fangs cause her to slur when she speaks, and she
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
stands to the south near the door. Near the table, on the floor, is an unconscious dwarf who looks badly beaten.
King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
at the back of the stirge cave lies the desiccated corpse of a dwarf explorer who died here many years ago—part of the failed expedition. A leather pouch on its belt contains 35 gp. 16. High Cavern The
hillside above reaches this irregular cavern, nourishing a profusion of fungus—weird puffballs, tall caps, and patches of fuzzy mold in a variety of colors. A golden-brown carpet of mold covers an old
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters don’t yet know the significance of the
smile.
An elderly dwarf stands before the stove, his hands trembling as he tries to lift a heavy iron pot.
This kitchen is normally used by the coven’s scarecrow minions to prepare meals for the hags
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mountain Cloud Empress’s favorite spouse. Lio Gong. Lio Gong (neutral good veteran) is a youthful-looking, athletic dwarf wearing coarse silk robes. When she emerges from the mirror, she’s in a state of
shock, but she is friendly toward those who try to communicate with her. Lio Gong speaks only an ancient dialect of Xingyu (the language of Yongjing). Zhong Yin can understand what the dwarf says if






