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Returning 30 results for 'before both dwelling casting respective'.
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before both dealing crafting respectively
Monsters
Mythic Odysseys of Theros
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 hours
You conjure
a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 Minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 Hours
You conjure
a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mordenkainen’s Magnificent Mansion 7th-level conjuration Casting Time: 1 minute Range: 300 feet Components: V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny
silver spoon, each item worth at least 5 gp) Duration: 24 hours You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
happiness in creatures dwelling there. Optional Rule: Pervasive Goodwill At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a DC 10 Wisdom
doesn’t leave the plane within 1d4 days. Otherwise, the creature’s alignment reverts to normal after one day spent on a plane other than Bytopia. Casting the dispel evil and good spell on the creature also restores its original alignment.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Faithful Hound Level 4 Conjuration (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a silver whistle)
Duration: 8 hours
You conjure a phantom watchdog in an
4d8 Force damage. On your later turns, you can take a Magic action to move the hound up to 30 feet. HELGE C. BALZER The Wizard Mordenkainen welcomes guests to his magical dwelling, Mordenkainen’s Magnificent Mansion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
casting then sent his considerable power out to surround the overmatched wizard, binding it to himself. Argent energy flew from the human’s outstretched hand only to fizzle into nothingness as the
centuries old, having seen civilizations rise and fall across Faerûn. Other wizards seeking this longevity turn to lichdom, dwelling in isolated tombs and strongholds as they withdraw from the world in body as well as mind.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-dwelling groups, each worshiping some or all of the Seldarine in their respective enclaves. As a consequence of this rift, no elf would ever fully return to Corellon’s embrace to enjoy life eternal in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply
. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magical, such as wyverns and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements
creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
leading to the lower levels. Dwelling in the ruins are six Minotaurs of Baphomet who are Hostile to all intruders. They are spread out around the ruins but come quickly when they hear combat. The
the end of the adventure, each character earns a bonus 1,000 XP. Destroying the Artifact. The Horns of the Beast can be destroyed only by dropping it in the River Oceanus, which flows through the Upper Planes (see chapter 6). A character can learn this by casting Identify on the Artifact.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result. Body Composition d4 Attack
and can breathe air and water.
3 Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon. The chimera doesn’t provoke an opportunity attack when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the reunification of the gith. Considered radicals and outlaws by their fractured people, members of the Sha’sal Khou work secretly in their respective societies, subtly discouraging violence toward
damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a drop of water)
Duration: Concentration, up to 10 minutes
You create a wall of water on the ground at a point you can see within
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag’s Intelligence modifier, and the spell attack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Factions in the North The giants’ plots have far-reaching consequences for the Savage Frontier and the peoples who live there. Giant castles in the clouds have been seen drifting overhead, casting
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chest that is buried in a secret location far from his modest dwelling. He carries the chest’s only key, the head of which is made of stained glass and shaped like a violet faerie dragon. If the
deity is worshiped and presented to the high priest, who would then grant the letter’s bearer a favor. An example of an appropriate favor would be one free casting of a spell of 5th level or lower from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures such as bats and reptiles, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
images of cave-dwelling creatures decorate the smooth stone walls.
The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B
pechs might be willing to help fight the clay golem or use their Communal Spellcasting action to restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures, such
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
damage, and the piece doesn’t move. On a successful save, the creature takes half as much damage but is able to grab and move the piece freely. Successfully casting Dispel Magic (DC 14) on the piece
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
located in this stateroom, on the bed’s headboard, while the other is in the ship’s study (area Z13) on the wall above the desk. He suspects casting Dispel Magic on a rune would deactivate it, but the
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
effect on itself on a success.
Reactions
Negate Spell (3/Day). Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
worn smooth, rise from the center of this large cave. Baleful crimson light leaks from cracks in the jagged pillars, casting an eerie glow on the cave.
Four barlguras lair in this dimly lit cave. Each
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spell with a casting time of 1 action in place of one claw attack.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage. If the target is a creature, it
Rakdos.
As head of the Golgari Swarm, Jarad commands elf and medusa assassins, legions of kraul, brutish trolls, and masses of undercity-dwelling creatures. Thanks to the necromantic power he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
sahuagin champions and the sahuagin complainant leave through the main entrance in the south and travel to their respective posts. Development. Combat in the throne room attracts the attention of a






