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Returning 28 results for 'before boulders diffusing continues response'.
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Monsters
Forgotten Realms: Adventures in Faerûn
response to the spell’s trigger, using the same spellcasting ability as Spellcasting.Legendary Action Uses: 3. Immediately after another creature’s turn, Sammaster can expend a use to take one of
. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"roll", "rollAction":"Boulder"}; on a roll of 3 or lower, the giant has no more boulders to throw.Unyielding. In response to failing a saving throw to avoid being moved, having the prone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
steps before tumbling on toward the Dessarin River. The trail continues upriver to other parts of the vale, so unless the characters know about the runes, it’s easy to miss the beginning of the steps
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has no more boulders to throw.
Reactions
Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magical wards placed by derro savants to guard against duergar intrusion. When a ward activates in response to the presence of an invisible creature, nearby derro fly into a frenzy, creating a chaotic
cloth, gray sheets of canvas, and moldy boxes. The fissure is tall and wide enough for a Medium creature to squeeze through the first 10 feet, and then continues for 50 feet at an average 5 feet in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
significant amount of time, the area starts to warp in response to the abyssal energy that churns within it. If a demonic infestation is left unchecked, a portal to the Abyss is the result, and more and
the infection continues long enough, a portal opens in the corrupted environment that connects to a random location in the Abyss. Demons that happen to be near the portal can travel through it and into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with thick seaweed and boulders. The larger cavern on the right is the dragon’s sleeping chamber, while the smaller on the left holds most of the dragon’s hoard. Map 5.5: bronze dragon lair View
the dragon’s grim fate.
After the wars, Fireflash faded from public view, but rumor holds that he continues his lifelong fight against evil, using his legendary skill in aerial combat to assist the Knights of Solamnia.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, their rib cages shattered by boulders lying atop them. Only one skeleton remains whole, and it clutches to its chest an open-faced steel helmet decorated with a golden circlet above the brow, from which
Stone Bridge The following boxed text assumes that the characters arrive here via the tunnel to the north or south: The passage opens onto a smooth stone bridge flanked by boulders. The bridge is five
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Underdark, and that kindness is the only response to such evil. Grick Nest The characters stumble upon a naturally formed cyst in a tunnel wall. A grick alpha and 2d4 gricks are using the cyst as a
, then continues on its way, leaving a new tunnel in its wake. The worm’s passage triggers a rockfall in the party’s tunnel, and each party member must succeed on a DC 13 Dexterity saving throw or take 10
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
the tracks at dangerous speeds. Other large rocks, worn nearly spherical, sit motionless throughout the gallery.
The rolling boulders are three galeb duhr, created and bound by Iggwilv to defend
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
while the characters traverse the tunnel. The tunnel continues for what feels like forever before the ceiling suddenly begins to rise. The walls frame an impossibly tall canyon that slowly widens, the
in response to a snide comment, Raah might attack again for a round before calming down. Understanding Raah. A successful DC 14 Wisdom (Insight) check reveals that Raah is feeling emotionally wounded
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
prone.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it
) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s
can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
stalactites and stalagmites. It continues on to the northeast, but the uneven walls make it hard to see into that section — even as heap of bones and gear is plainly visible.
Gorkoh hides behind one of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
case, a group of conquered people serves the host best when it continues to produce resources that the goblinoids can use. Only when a settlement offers stiff resistance or has no lasting value to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
chasm. The chasm continues beyond the west wall, and a narrow ledge hugs the south wall of the expanse. Six huge stone pillars still stand in this chamber, and the ceiling here is almost fifty feet high
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
?”
In response to the characters’ questions, the monks share information (see “What the Residents Know”) and ask the characters to end the threat posed by Ronnom Daamos and his bodyguards without
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
forty feet or more overhead. The stairway continues to wind down along a ledge that follows the north wall of the chamber. A fast-moving stream about five feet wide runs across the floor of the
path leading east comes closest to the slope. They are wedged into spaces between boulders, 6 to 8 feet above the cavern floor. Their Stone Camouflage trait gives them advantage on Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
tome can conclude, with a successful DC 10 Intelligence (Investigation) check, that it’s the work of a madman. Any character who continues to read the book beyond that basic level of understanding must
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
, frightened, paralyzed, petrified, and poisoned conditions, and to exhaustion. The clockwork behir does its best to destroy the characters, and continues fighting even after Lottie’s illusion departs (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
commoners). Barricade. East of these three rooms (near the place marked B on the map), the corridor is blocked by an accumulation of boulders and debris. 12–14. Unruly Captive Quarters Three enclosures to
and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter. Once a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(most quite obscure), and philosophical treatises on self-denial and nihilism as the response to a flawed and illogical world. Marlos’s Testament. Characters who wade through the banal “insights” and
localized cave-in partially obstructs this disused mine tunnel. A heap of rubble stands six feet high and blocks a ten-foot long section of the passage, but the tunnel definitely continues past the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: a flameskull. This creature was a servant of the dwarves’ human wizard allies, and it continues to act on ancient instructions to prevent any intruders from passing through this area. This
lake. W17: Old Streambed This passageway is barely four feet high and is obstructed by rounded boulders and pebbles. It looks as though it might have been a streambed, though no water flows here now
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
below this level. The shaft continues upward into darkness.
Three passages lead away from the shaft. A small brass gong and a striking hammer are near the ledge.
The floating disk is made to move by
whether the adventurers are friends or foes, based on their response to its question and the gear they wear. If the characters look like air cultists and reply that they serve elemental air or the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
than boulders peeking up above the waves. The Red Rocks have sunk countless ships over the centuries, so sailors tend to give the area a wide berth. Fishers in small vessels frequent these waters
initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts don’t attack members of the Blue Bear tribe. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
characters to explore their NPCs’ personalities and backstories as things get heated. By focusing on the humor of potential conflicts, you can avoid having the guards rush in as a first response. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
Adbar Road), while the other continues down a little-used path east toward Ascore. Forlorn Hills A great forest claimed by elven kingdoms once covered the Forlorn Hills. When the elves left, the forest






