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Returning 35 results for 'before bowl diffusing contingent roll'.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after
24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Backgrounds
Ghosts of Saltmarsh
hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits
innocent people are hurt.
6
I sometimes stay up all night listening to the ghosts of my fallen enemies.
Saltmarsh Ties
As a former member of Saltmarsh’s elite marine contingent
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. Since there is a time limit on fixing the bowl, you can use an Initiative roll to keep track of what’s happening, whose turn it is, and how fast the action is moving. At the end of every round, the
The Bowl Repair Challenge The Silver Spirit of the Bowl has 4 Hit Points, and it loses 1 HP for each round that it is not in the Bowl of Plenty. The Silver Spirit cannot enter the bowl until it has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wynling Mischief The characters aren’t the only ones roaming the night market. After each Market Game, or whenever the characters are away from the Tyenmo and Xungoon shops, roll on the Market
buns are missing from Vada’s Otherworldly Goods. A trail of powdered sugar leads to Tyenmo Noodle Bowl. 3 A rain of persimmons pelts either the Tyenmo or the Xungoon shop. The owners are battered but
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Marches Whether in service to lawful deities or as part of the Great Modron March, modrons travel from Mechanus to spread their vision of law to other planes of existence. Roll on or choose a
balance of obscure planar forces. 2 Ensure neither side gains the upper hand in a conflict between good and evil. 3 Excavate a portal to another plane. 4 Find a lost contingent of modrons. 5 Reactivate
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
steal the bowl are in that cavern. Preparing for a Fight
In this scene, the characters encounter two nonplayer characters (NPCs) who could engage the characters in combat.You should be ready in case
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his own ka, making this revelation part of any successful hunt. Roll or choose an option from the Hunt for the Ka table to determine what form the domain-spanning quest takes. Hunt for the Ka d6
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
her. If they do this, she might be more inclined not to trick the characters and run away with the bowl later.
Attack or Talk? Vonnet and Dilly do not attack unless the characters attack them. As soon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
down to the morning meal. After glancing around to make sure none of the cultists are watching, she puts her fingers to her lips, then takes the bowl of oatmeal that one of them is about to eat
characters’ gruel. The one Gleamsilver showed them was already stuck to the underside of her dagger before she poked it into the bowl. If characters dig through their oatmeal looking for slivers, let
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
down to the morning meal. After glancing around to make sure none of the cultists are watching, she puts her fingers to her lips, then takes the bowl of oatmeal that one of them is about to eat
characters’ gruel. The one Gleamsilver showed them was already stuck to the underside of her dagger before she poked it into the bowl. If characters dig through their oatmeal looking for slivers, let
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fighting the Reavers At the start of combat, place two astral reavers (bandits) at the edge of the forecastle area. Don’t roll initiative for these enemies. Instead, all reavers act at the end of the
initiative order, after the characters have taken their turns. More reavers then appear during the round (see below). At the start of each character’s turn, roll on the Battle Events table to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
determined by rolling on the magic item tables in chapter 7 of the Dungeon Master’s Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole
the Korolnor Scepter (see appendix B) from Serissa, it is inside this sarcophagus as well. The second sarcophagus contains three magic items. Roll on Magic Item Table G for each item. The third
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines. Giant’s Bag Contents d100 Item in Bag 01–03 Old axe blade for use as hand chopper 04
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
grow and to swallow up other nearby trees. The lair has the following features: Canopy. The green dragon has teased the banyan’s sprawling canopy into a bowl-like shape within which the dragon can
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits your character. d6 Hardship 1 Nearly Drowned
elite marine contingent, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can find an iron bowl filled with fresh coals. Summoning the unicorn can be accomplished by lighting a fire in that bowl. Guide to Yon. If the characters are searching for a guide to Yon, Will asks one
-up sheets of parchment in the basket are three of Granny Nightshade’s wanted posters (see “Wanted Posters” earlier in the chapter). Roll on the Wanted Posters table to determine each poster, allowing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
there. Gong. A detect magic spell reveals an aura of conjuration magic around the gong. If the gong is struck with the mallet, three items appear on the floor before it: a small clay bowl filled with
a shortbow attack, it instead hurls a magic dart at a target it can see up to 60 feet away from it. Each dart hits its target automatically (no attack roll required) for 5 (2d4) force damage. As the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Object Transformation d100 New Object 01–10 Bag of 20 caltrops (2 lb.) 11–25 Bar of soap (1/4 lb.) 26–35 Clay bowl containing 20 candied plums (1 lb.) 36–50 Dead, rotting fish (2 lb.) 51–60 Full
.” 41–65 “Ah, one of life’s great mysteries.” 66–80 “Can you please rephrase the question?” 81–00 “Hold, please.” This answer is followed by 1d10 minutes of instrumental music, during which time the oracle answers no further questions. When the music ends, roll again on this table.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
themselves. In addition to a dagger, each mongrelfolk has its own wooden soup bowl. S15a. Fearful Mongrelfolk This room was once a shared bedchamber, but its furnishings have been destroyed. Three shrieking
more hoot, holler, roll on the floor, and whack each other with sticks. This room contains ten mongrelfolk, three of which are tending to noncombatant mongrelfolk babies. S15h. Mongrelfolk Fort This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
speak to Nim through the door. A character can persuade Nim to unlock the door with a successful DC 17 Charisma (Persuasion) check. Valetta grants advantage on the roll by strongly urging Nim to
contact with the same ground or substance. A switch on one side of the box sets the device to emit either a small dog’s bark or a large dog’s bark. Matchless Pipe. A switch made of flint is built into the bowl of this fine wooden smoking pipe. With a few flicks of the switch, the pipe lights itself.
Equipment
reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no, not
Equipment
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no
Equipment
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no
Equipment
resulting energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
polymorph;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
spends in the Maze of Mists, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Maze of Mists Encounters table, rerolling duplicates. Random
Equipment
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no
Equipment
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
;polymorphed into an Awakened Shrub for 1 hour or until reduced to 0 Hit Points.
41–42
A bowl of flowers and a very surprised-looking aquatic mammal appear 100 feet in the air. “Oh no, not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
through the area without taking damage earns a gift of supernatural insight that lasts until it finishes a long rest. While it has this gift, the creature can roll a d8 and add the number rolled to one
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(see appendix B), corrupted their souls and cursed them with undeath. For each hour the party spends on this floor, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters
encounter, roll on the Random Upper Priesthood Encounters table, rerolling duplicates. Random Upper Priesthood Encounters d4 Encounter 1 Eight giant spiders 2 Three carrion crawlers 3 Six ghasts 4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
DC 15 Constitution saving throw or be warped by planar magic. Roll on the Abyssal Energy table to determine the effect, which lasts until the pillars pulse again or are destroyed. Abyssal Energy
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious
is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Cauldron of Plenty Wondrous item, rare
This cauldron is made of thick
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the formation with a Dexterity or Intelligence check (their choice) using jeweler’s or mason’s tools, or by making an attack with a melee weapon. Compare the creature’s ability check or attack roll
silent, turns dark gray, and can’t create any more gems. Gem Shards Attack Roll or Check Total Thunder Damage Gemstone Value 5 or lower 33 (6d10) 10 gp 10–14 22 (4d10) 50 gp 15–19 11 (2d10) 100 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the end of its next turn, and it can’t benefit from bonuses to speed during that time. If an ooze prod is used as a weapon, it breaks the first time a natural 1 is rolled on an attack roll with it
the fountain bowl to the vats. The eastern wall of the chamber is partly covered by a long black curtain.
Creatures. Two deathlock wights (see appendix B) and four skeletons move among the vats
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fireworks—stiff paper tubes filled with a gray powder. The fireworks have been neglected for centuries. Roll a d6 for each of the six crates. On a 6, the crate’s contents are intact. Otherwise, the
wooden candlesticks, an offering bowl, and a holy symbol shaped like an eye. A mangled human corpse slumps against the altar.
The corpse is a thief who sought to plunder the ziggurat but fell to one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
player rolls three d6s. A player who rolls three of a kind wins. If no player rolls three of a kind, each player must either add another 5 gp to the pot or forfeit. The remaining players roll one or






