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Returning 28 results for 'before branch diffusing college read'.
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Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
these colleges is right for your character? Consider these approaches: Read the college descriptions in chapter 1, and choose the college that appeals to you. Read the descriptions of backgrounds and
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a character’s first year, you make college-related decisions for your character
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
as studying how best to either avoid a fight with such creatures or battle them and emerge triumphant. The class’s professor is Verelda Lang (chaotic neutral dryad professor from Witherbloom College
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Vineyard A branch of the Old Svalich Road leads to the vineyard. If the characters approach along this path, read: After a half mile, the road becomes a muddy trail that meanders
through the woods, descending gradually until the trees part, revealing a mist-shrouded meadow. The trail splits. One branch heads west into the valley, and the other leads south into dark woods. A wooden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Mansion A winding branch of the Old Svalich Road meanders up the forested slope of a mountain spur to the old mansion, which is perched on high ground overlooking the Svalich Woods
and the Luna River valley. When the characters first come within sight of Argynvostholt, read: High above the river valley juts a quiet promontory upon which looms a sepulchral mansion, its turrets
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Way of the Lion Read the following boxed text to describe the characters’ final day of travel to Candlekeep: Over the past four days, the weather on the Coast Way has gradually worsened. Dark
clouds remain. Ahead, you see a path branch from the wider road, heading to the sea. A raven perches solemnly on a leaning post bearing two signs that point like arms toward the west. One says “The Way
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arriving at the Casino The characters can take the carriage offered to them by Verity or find their own way to the casino. At a branch in the road, they see a freshly painted and lacquered sign
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
week after the characters’ second Advanced Arcane History Exam and are held on the Rose Stage on Silverquill College. Map 3.5 shows the layout of the Rose Stage, and a full description of it can be
chapter 3. Whether learning magic or dance,
Strixhaven students throw themselves
into their studies with zeal The day of the dance classes, when the characters show up at the Rose Stage, read or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
discusses the matter with them in private. Instructor Minexes doesn’t have any new information to share about Murgaxor. When the characters arrive, read or paraphrase the following: The smell of putrefaction
spell scroll of Tenser’s floating disk. If no one in detention can read the scroll, the instructor does so for each pair. Neither Instructor Minexes nor Professor Lang is aware of the hydra attack that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Wizard Gizzard! Characters following the student who invited them to play Wizard Gizzard are led to the main dining room (area E2) of Bow’s End Tavern. Read or paraphrase the following: Along one
belongs to Javenesh Stoutclaw (see the “Fellow Students” section), a second-year Lorehold College student and the tavern’s assistant manager. Javenesh doesn’t need the bag and is entertained by watching
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
first arrive. She sits on a swing that hangs from the branch of a pear tree, plucking the strings on her lute while eyeing the characters. If the characters happen to mention their free tickets, she
Tumblestrum is necessary, since she won’t harm or hinder the characters and can’t be seriously harmed by them. Her thoughts are likewise hidden, since no magic can read them. Tumblestrum is meant to be an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are in the walking castle. There’s a boom and the castle sags, as if something heavy just landed on it. When a character investigates, read or paraphrase the following: Coiled atop the walking
castle is a mighty, pearl-colored dragon with branch-like horns. Its brilliant eyes fix on you. In a warm, slow voice that sounds as though it were coming from far away, it says, “My old friend. How good
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are art pieces representative of various media. Students from Prismari College typically tend this space, and three Prismari pledgemages (see chapter 7) can be found here most days, either cleaning
that request verbally or mentally. (The magic of the statue can assess text such as verbal curses that present a danger if read aloud, and the statue ignores requests to read such text.) Cleaning up
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an enemy’s tactics, discern a hidden threat, or intimidate a foe whose weaknesses you have previously assessed (see “Read the Opposition” below). The Obviator Franchise Rank Features
1
Proficiencies and Starting Equipment, Read the Opposition
2 Alchemist’s Insight, Obviator’s Lenses
3 Advanced Preparations, Travel Alchemical Kit
4 Enhanced Lenses, Obviate the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical divination. Clerics, mages, and other scholars work at the institution’s Celestial Observatory, its Library of Ultimate Truth, and its College of Divination. When the characters arrive at the
temple, read or paraphrase the following: The teleportation circle is surrounded by a courtyard garden and several buildings. The day is warm, with a mild breeze. Yellow-robed sages and priests, some
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tactile way to read texts. Plargg believes that history is full of unpredictable, war-filled chaos and that his students must be ready for anything. He teaches that no rewards come without risk, and
delicate elven music box. GOLWANDA THE BLOODSPILLER
“Have you met Golwanda yet?” is a question that older Lorehold students love to ask second-year students, new to the college. Sooner or later, one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leads to the caverns. When the party approaches the doors in the east end of the room, read: The door to your left appears normal, but the one ahead has a wooden bar across it, held in brackets on the
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
, scorching ray
If the characters make a lot of noise or tip off their presence in some other way, Kaarghaz begins this encounter invisible (see below). Otherwise, read: Behind the lizard, a hulking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thanks to its Read Thoughts feature. If the character’s check fails, the character perceives that “Propha” truly wants to help the characters, but is unable to do so for some reason. The barkeep often
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(DC 20). The Corsairs padlocked this door to keep Pierre from going deeper into the complex.
B6: Loot Vault When the characters come within 30 feet of this area, read or paraphrase the following
ordering his victims to retrieve the box, then watching them die trying. B12: Detritus Dens Two chambers carpeted with rotting vegetation branch off from the tunnel. This vegetation is piled high and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
appendix A). It attacks any creature it sees and fights until destroyed. L15: Overhang Two tunnels branch off opposite sides of this thirty-foot-high cavern. The tunnels reconvene at an overhang fifteen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
branch, a golden or silver fruit spoils after 10 minutes and loses its magical property. Streams. Two streams flow into the pool at area P8—or, rather, they used to flow before they were frozen in
music and voices come from inside the place. If one or more characters look inside, read: Seven guests—one of them a talking bear—lounge around a picnic table covered with an emerald-green cloth and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
characters from getting across the bridge. If any of the party members have darkvision or a means of illuminating the far side, read: Two brutish humanoids stand watch on the other side of the crevasse
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
narrow, barred window set into it. The door is locked and trapped (see below). As the characters approach the door, read: A raspy voice calls out from beyond the door. “If you be good, let us rid these
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilv’s inner sanctum (area G21). When the characters approach one of the outer doors, read






