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Returning 10 results for 'before branches diffusing contingency reduce'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):
At will: detect poison and disease, druidcraft
2/day each: enlarge/reduce, speak with plants
1
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
/Deafness Transmutation — Blur Illusion C Continual Flame Evocation M Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation
of Force Evocation C Wall of Stone Evocation C Level 6 Wizard Spells Spell School Special Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enlarge/Reduce Transmutation C Flaming Sphere Evocation C Gentle Repose Necromancy R, M Gust of Wind Evocation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Levitate
Conjuration C Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation — Drawmij’s Instant Summons Conjuration R, M
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
must succeed on one of the following ability checks: DC 15 Strength (Athletics). The character scales the gorge to safety. DC 15 Dexterity (Acrobatics). The character leaps across the branches
and assault the characters on sight.
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Hobgoblin Warriors. Conversely, add one more Hobgoblin Warrior to increase
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
: both branches of a magical navy sworn to protect Toril and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless
Spelljammer Nexus, the training area for Spelljammer cadets. The thefts have shaken the confidence of the academy’s investors and caused them to reduce their monthly funding. Mirt is not happy! Boatswain
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
might and reduce them to diminutive statures. Grudges fester in bleak cells, and fights regularly break out between inmates in mess halls and common areas. Particularly dangerous criminals never leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
; reduce the amount of time proportionately if other party members help. The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to
underneath it. One character can accomplish either task in 10 hours; reduce the amount of time proportionately if other party members help. The buried relic is a 14-foot-long, 250-pound red dragon’s






