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Returning 26 results for 'before breadth define contacts ritual'.
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before breathe defense contact ritual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Contacts Everyone has a well-defined place in the Boromar Clan hierarchy. You report to a contact who oversees your work, giving you assignments, and collecting the syndicate’s cut
. This person might be a criminal mastermind who plans all your exploits, or they could leave the planning to your group. In any case, the Syndicate Contact table can help you define the personality of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Archmages’ Desperation Determined to oppose Vecna but unsure how the lich-god intends to unleash his amassed magic, Alustriel contacts her most powerful allies. Answering her call are the
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn over one of the dragon masks essential to Severin’s plans. The characters must
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The characters could also be drawn into this story if a noncombatant draws the Moon card and becomes a target for the Moonstalkers. Wanewort’s ritual tells her the name and location of anyone who
draws the Moon card. She also has contacts looking for anyone who can cast the Wish spell on their own. Once she has a target, she resorts to one of three tactics: Extortion. Wanewort scries on the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn over one of the dragon masks essential to Severin’s plans. The characters must
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
way, called multiclassing, appear in chapter 6. Twelve classes — listed in the Classes table — are found in almost every D&D world and define the spectrum of typical adventurers.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Downtime” section in chapter 2.
LOTTIE
Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Evermeet Uaul’Selu’Keryth. In your tongue, the name might be translated as “At War with the Weave.” When twelve High Mages last performed this ritual, the world was torn asunder. It is a power no
of Arvandor or be able to fully define the longing, but they can’t escape it. Getting to Arvandor, on the other hand, is extraordinarily difficult for most mortal elves, requiring magic far beyond
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Seeking the Ritual Site In the course of locating the ritual site (see “Franchise Downtime” in episode 5), the characters might travel to any number of locations, either to confirm that those
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discuss such matters use the term “layer” to define a certain part of this infinite expanse. That nomenclature, to the extent that it implies a particular configuration, is misleading. The Abyss is a
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
Your class gives
classes in this way, called multiclassing, appear in chapter 6.
Twelve classes — listed in the Classes table — are found in almost every D&D world and define the spectrum of typical adventurers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shaping the fight against the cult. Xonthal’s Tower. The Cult of the Dragon is not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn
relic back. Mission to Thay. The ritual that will bring Tiamat to Faerûn is too complex for the cult’s spellcasters to perform without their Red Wizard allies—all Thayan exiles. The adventurers travel to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult’s plans. If the characters deliver these letters to Leosin Erlanthar, Ontharr Frume, or one of their other contacts in organizations opposed to the Red Wizards and the Cult of the Dragon, award the
massive summonings and the sacrifice of hundreds of souls to bring Tiamat bodily out of the Nine Hells and into the world. The details of the ritual make it clear that this is something that requires
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wizards are not nearly as keen on the cult’s plans. If the characters deliver these letters to Leosin Erlanthar, Ontharr Frume, or one of their other contacts in organizations opposed to the Red Wizards
final chapter describes the use of massive summonings and the sacrifice of hundreds of souls to bring Tiamat bodily out of the Nine Hells and into the world. The details of the ritual make it clear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Wizards are making use of diabolic allies as they plan the ritual that will free Tiamat, not all devils are on their side. Some fiends not wanting to see Tiamat gain worldly power seek to break the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Wizards are making use of diabolic allies as they plan the ritual that will free Tiamat, not all devils are on their side. Some fiends not wanting to see Tiamat gain worldly power seek to break the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Wizards are making use of diabolic allies as they plan the ritual that will free Tiamat, not all devils are on their side. Some fiends not wanting to see Tiamat gain worldly power seek to break the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
scroll. Research. Relying on an ancient being’s network of contacts, the being’s vast collection of lore, or perhaps the being’s direct teaching helps you unearth hidden secrets. If you can contact
to assembling components for a powerful magic ritual or object. 4 Treachery. A high-profile minion of another powerful figure is in a position to betray their master, to the benefit of your patron. You
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
immediately. V34. Ritual Chamber This room is hidden behind secret doors (see “Dungeon Features”), and its features are as follows: This ten-foot-high vaulted chamber has a plaster ceiling painted with images
it needs the characters’ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, or valuable treasures thrown overboard at the start of a voyage. Due to this ritual, Procan holds all treasures lost at sea as part of his domain. He curses those who plunder shipwrecks without the
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of






