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Returning 35 results for 'before break diffusing creation reborn'.
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
of an amoral scientist. They consider you their finest creation or have a task for you to fulfill. Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
marionette always turns its head to face whomever it is speaking to. Break-a-leg was Endelyn’s first experiment with living puppetry. A flaw in its creation process kept it from having the sadistic
see a wooden marionette carved and painted to look like a human skeleton. It appears to be tangled in its own strings. “I seem to have gotten myself in a wee fix.”
The wooden marionette is Break-a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block. Modifiers to
. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack roll. The ability modifier used for a spell attack depends on the spellcasting ability of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
determined at character creation, whereas the AC of a monster is in its stat block.
Modifiers to the Roll When a character makes an attack roll, the two most common modifiers to the roll are an
weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
break down magical resistance and overcome magical forces. Six feathers from six different angels — the authority of the celestial realms and a force to enrage fiendish creatures. The heart of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
Wisdom Follow tracks, forage, find a trail, or avoid natural hazards. Determining Skills A character’s starting skill proficiencies are determined at character creation, and a monster’s skill
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
insurmountable odds, and Karametra’s taming of nature all run the risk of inspiring ambitious mortals who lust for ever more power and strain to break away from their proper place in the cosmos. Klothys
respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Theros’s needs and destiny’s myriad outcomes. Nylea shares
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
Wisdom Follow tracks, forage, find a trail, or avoid natural hazards. Determining Skills A character’s starting skill proficiencies are determined at character creation, and a monster’s skill
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
boundaries. Beyond impromptu checks, once during a session, after a scheduled break, check in with the group and consider asking the following questions: What do your characters hope will happen? What do your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
’ tools can pick the lock with a successful DC 20 Dexterity check. A knock spell or similar magic also opens the door. Valetta won’t allow characters to break down the door, but she does permit them to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the distance of each part of your move from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is
the shortest route.
Breaking Up Your Move You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
abilities function like the standard six abilities, with exceptions specified in each ability below. Here’s how to incorporate these optional abilities at character creation: If your players use the
so alien that it threatens to break a character’s mind Overcoming the lingering effects of madness Comprehending a piece of alien magic foreign to all normal understanding of magic Sanity Saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
necessities. Advances in magic item creation have led to everything from self-propelled farming implements to sentient, free-willed beings created in artificers’ forges. With the aid of rare crystals
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bastion try to learn all they can about the origin and purpose of the cards. They know much of the deck’s history (as described in chapter 2), including multiple contradictory accounts of its creation
break this rule if they discern that a deck’s owner plans to use it for an evil or destructive purpose. In particular, they oppose the efforts of the Heralds of the Comet (described in chapter 12
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block. See
Move You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you have a Speed of 30 feet, you could go 10
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Inheritors of the First World is that a reborn Sardior will ultimately inspire Bahamut and Tiamat to join forces once again and return to the task of creation. Many members of the sect are gem
A group of cultists is trying to access a magic portal linking the Material Plane to Tiamat’s domain, hoping to break the seal that has kept the portal closed for centuries.
3 A dragon whose
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the gold composition of a coin was strictly defined at the time of the coin’s creation, but no law governed a coin’s state after it left the mint. As long as it was made in the mint, it was legal
contracts contain loopholes. In return for giving their souls to her instead, such individuals learn how to break the contract and negate whatever price the contract says they must pay.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
around a pentagonal plaza of shops called the Everything Emporium. Creativity shines in the open-air marketplace, a break from the unfussy designs and gray-stone warehouses that make up much of the
for the characters, a gnome inventor’s latest creation (use the iron golem stat block) runs amok, wreaking havoc. 3 Melvin Manyroads (chaotic good, gnome mage) asks the characters to help map one of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
solid.
The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
unguents and bindings used in the creation of the golems. A character who succeeds on a DC 15 Intelligence (Arcana) check realizes that these materials, which weigh 10 pounds, are worth 1,500 gp. Glyph Key
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
spiraled in flame Laduguer, duergar god of magic and slavery LE Arcana, Death Broken arrow Marthammor Duin, god of wanderers NG Nature, Trickery Upright mace in front of a tall boot Moradin, god of creation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to
break them under the right circumstances. Alix Branwyn According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern people’s behavior. Next
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
confession: Nargis confesses that their greed and arrogance doomed the firstborn children of the Kings of Coin. The jeli flower is the magical creation of a witch named Proud Edun. The Kings of Coin
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Underdark begins to break free, causing terrible earthquakes that are only a hint of the destruction that the titan will cause if it is released. 8 A lich tries to exterminate any spellcasters that
under siege from both directions. 10 Five ancient metallic dragons lair in the Pillars of Creation. If all these dragons are killed, the world will collapse into chaos. One has just been slain.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
who wish to unite their fractured people. CoupleOfKooks “There is no nobler act than creation. Anyone can break something, and many do. It is easy to destroy. But when you choose to turn something
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ever afterward, all those who follow in their footsteps have been referred to by the same name.
A Psionic Secret. Alhoons can cooperate in the creation of a periapt of mind trapping, a fist-sized
creation, and those alhoons in turn suffer disadvantage on attacks, saves, and check against the holder. In addition, the holder of the periapt can telepathically communicate with any sacrificed soul
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the hags’ creation. A character can open a door or window as an action, but only by forcing it with a successful DC 20 Strength (Athletics) check. Any of the hags can touch an area of resin as an
. As an action, a character can try to pick the lock using thieves’ tools, doing so with a successful DC 18 Dexterity check, or break open the chest with a successful DC 20 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
creator found a chamber that can turn illusions into reality. The life-spark of a living creature is needed to activate its power. As a creation of snow and shadow, I have no life-spark of my own, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Creation table to determine what kind of undead creature is created. Undead Creation d20 Undead
1–4 Skeleton
5–7 Zombie
8–10 Shadow
11–12 Specter
13–15 Ghoul
16
also reveals that no simple spell can break this hold — but that a more involved ritual might free Ravengard and shut down the portal by allowing the power of Torm to sanctify this area once more
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
go with her and her companions to the chapel and defend them from the evil magic there while they attempt to reconsecrate it. She hopes reconsecrating the chapel to Istus will break the ritual and






