Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before breaking diffusing carved repairing'.
Other Suggestions:
before breathing diffusing charmed remaining
before breathing diffusing carried remaining
before breaking diffusing called repairing
before breathing diffusing charmed requiring
before beating diffusing charmed remaining
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
musical notes opens a hidden compartment that contains the scroll. Smashing or breaking open the harpsichord damages the scroll, rendering it useless.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
are freed, the cruel experiments performed on them have pushed them all to the breaking point. They ignore each other but attack any other creatures they can see. Control Panel The control panel is
) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure Any search of the room recovers two vials of thessaltoxin poison (see appendix C) and a vial
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone gargoyles watch you from narrow ledges carved into the cliff side. Each has the face of a bearded devil, its mouth agape in a silent scream.
The three gargoyles are perched on the ledges
using Divine Sense can detect a fiendish presence within the obelisk. Clearing the vines and moss from the south face of the obelisk exposes a message carved into it in Common. (Give the players a copy of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
construction yet elegant in form. It is intricately carved to resemble bundled branches and twigs, with a tiny songbird perched on one end of its back. There used to be five carved songbirds perched
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, svirfneblin, and Zhentarim enclaves
Thousands of years’ worth of trickling water carved out the cavern where the drow, the duergar, and the svirfneblin established Mantol-Derith. Four warehouses
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the fen are two rows of standing stones, each one a rough-carved pillar twenty feet high and ten feet thick. Floating inches above each standing stone is a ten-foot-diameter boulder. West of the
breaking down the door, it enters the temple and attacks the seven wardens (use the werewolf stat block, except their alignments are neutral good) who are trapped inside. The underground temple isn’t shown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of an otherwise empty alcove, and carved into the top of the disk is a serpentine symbol.
The room contains four pits, each one a bell-shaped chamber 10 feet deep and 10 feet in diameter. The pits
checks made to jump. Fenthaza (see area 5) carries the keys for these bindings. See “Adventuring Gear” in chapter 5 of the Player’s Handbook for rules on breaking, escaping, and unlocking manacles (and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Beholder Statue Hanging from the 30-foot-high, domed ceiling by three iron chains is a 6-foot-diameter carved stone beholder. Netherskull carved the statue using its carefully manipulated
Disintegration Ray, but the rough sculpture is clearly the work of a talentless amateur. Each chain has AC 19, 25 hit points, and immunity to poison and psychic damage. Breaking all three chains causes the statue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
crafts and projects (making crossbow bolts, gutting fish, repairing weather damage to the fort, and so forth). The tortles prefer to sleep without roofs over their heads. They lay their eggs in
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
her throne room — a massive chamber that occupies the entire fourth level of one tower. She sits upon a throne carved from a single black sapphire, with large diamonds set into its arms shedding light
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silk skirt. (The man is Alussiarr, a rakshasa using a disguise self spell to mask its true form.)
Braziers. Two braziers made of carved black basalt rest in the middle of the floor. Smoldering blocks
fuel her terrible transmutation rituals. Alussiarr has no beef with the adventurers and doesn’t want to distress them by revealing its true form. It does, however, ask them to set it free by breaking
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stashed inside the potted plant. A faculty member who often loses their keys placed this spare here. C2. Foyer Coat racks carved to resemble statues of individuals line the entryway into the manor beyond
appears beside the character. The confused creature attacks, then winks out of existence when defeated. C7. Hall of Beauty This hall is lined with four exquisitely carved marble busts set on gilded
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
. Repairing the control mechanism requires a long period of extremely difficult and expensive work, though a wish spell could accomplish it. Developments The castle might crash, depending on the actions of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
, generate weather effects, and so on. The castle will drift on powerful winds that carry it northward, where it ultimately crashes on the Miklos Glacier in the Spine of the World Mountains. Repairing the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Elemental Engines Airships are powered by an elemental spirit bound to a core carved from a Khyber dragonshard. This core is placed into a heavily fortified containment chamber connected to an arcane
these spells, and you do not need to see the spirit to target it if you’re occupying the Helm.
Breaking the Elemental Core Shattering the core’s Khyber dragonshard releases the elemental spirit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room has a ring of six copper spigots jutting out of it, 3 feet above the floor.
Bas-Reliefs. Carved into the walls are twenty bas-reliefs depicting drunken dwarves in different poses. One hand
under the scrutiny of a detect magic spell. Treasure. Each barrel contains 40 gallons of dwarven ale that has been magically preserved for centuries. Removing a barrel’s lid or breaking the barrel
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
closed peepholes at dwarf’s-eye height. Opening the peepholes allows one to see into the room beyond. The bar is easily lifted from this side, but breaking down the door requires a successful DC 20
need your poison anymore. I’ll deal with Werz Saltbaron myself. Bring me an elf blade, one with the swirlies carved on the steel, and I’ll forget you failed me. And I don’t want to see any of your goons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame, the top of which is carved in the likeness of a yawning homunculus (see “Magic Mirror” below).
Furniture. A desk and a chair formed out of lacquer-covered books stand near the north wall
the mirror, which is stuck to the wall with sovereign glue and can’t be pried loose without breaking it. An identify spell or similar magic reveals that it’s a magic storage device and that contact
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(area A16) to see through it like a window. Casting dispel magic on a security mirror suppresses its scrying property for 10 minutes. Breaking a mirror or suppressing its magic leads two guards from area
A16 to investigate and report what they learn to Quentin. Walls and Floors The casino’s perimeter walls are made of rough, naturally carved stone. Interior walls are made of 2-foot-thick stone; these
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 21. Orc Tunnel Several passages branch away from this large, high-ceilinged cavern. To the north, a carved, square-mouthed tunnel shows that someone has been at work in these caves. A gate of rough
steep bluff; the ceiling here is half the height of the rest of the chamber.
A couple dozen large stone sepulchers line the cavern walls, each carved with intricate reliefs and designs and marked with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
undersea fortress of King Hekaton is carved into a reef. Four rocky towers covered in barnacles and coral reach upward, and between them is a large sinkhole that descends into the heart of the fortress. A
withstand tremendous amounts of pressure and force, and aren’t easily broken. Each window has AC 15, 60 hit points, a damage threshold of 20, and immunity to psychic and poison damage. Breaking a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Searching for Dran Enterprises The characters’ main goal in this episode is to find Dran Enterprises’ secret headquarters. However, owing to that organization’s habit of breaking the legs of anyone
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15 that deals 7 or more damage. Not only does this send Guh tumbling to the floor, but on her next turn she tries to stand up and instead rolls into the nearest pit, breaking through the wooden
pipe (worth 25 gp); a battered hat with five carnelians sewn into it (worth 50 gp each); a gold flute (worth 250 gp); a flowerpot carved from jade with images of green dragons (worth 750 gp); and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
. Characters who search the debris in the alcoves discover a set of jeweler’s tools, three rubies carved to look like eyeballs worth 300 gp each, and a statuette of a beholder with emeralds at the ends of the eyestalks and a huge diamond for a central eye. The statuette is worth 5,500 gp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table are a rug made from the hide of a white saber-toothed tiger and a throne carved from ice. Lying on the seat of the throne is a large conch (see “Treasure”). Against the walls stand three shelving
, and poisoned conditions; and exhaustion. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these new statues, breaking the Swordmaiden and the Hawk Man, and sinking the God Catcher into the street up to its waist. Then all the statues mysteriously stopped their rampage just as quickly as they
carved in the floating sphere, which serves as her home. On the rare occasions when she wants to meet with city folk (typically to purchase odd substances for magical purposes), she appears unannounced
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
. Breaking the Enchantment. Juliana and Orlando are under the enchantment of the Fountain All Heal and regard the palace as their new home. Until they’re freed from the domain’s allure—such as by a Wish
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with two entrances carved into the cliff face and secured with heavy iron portcullises.
Eighty prisoners (commoners) labor here under the watchful eyes of ten duergar. The duergar pay little mind
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face






