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Returning 30 results for 'before breaking druid currents resolve'.
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
fiddling with them, and sometimes accidentally breaking them.
7
I feel far more comfortable around animals than people.
8
I was, in fact, raised by wolves.
d6
Ideal
1
Backgrounds
Guildmasters’ Guide to Ravnica
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of a material other than metal, the druid might wear it. If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements mixed with its game
Druid What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
a patron to part with a specific item. Water Runs Red. A deal the adventurers are making or that they find themselves in the middle of goes wrong, and the adventurers are the targets of Finblade cutthroats. They must resolve the situation and make amends to Myyn before something terrible happens.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Breaking the Archetypes To the uninitiated, fighters are the simpletons of the adventuring world, flailing away with their weapons while taking repeated blows to the head. But those folk know
, providing a boon to your franchise’s standing in the community. Any franchise could do worse than having you as its public face — especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
characters solve this problem by breaking the curse rather than killing the rivals, but either way, these foils no longer trouble the characters after they resolve this situation. (A rival group at these levels might consist of an Archmage, an Archpriest, a Spy Master, and a Warrior Commander.)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Subclasses A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
Arid Land Druid Level Circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (F-H) Frost Druid and Friends A frost druid (see appendix C) approaches the characters in the form of a mountain goat or a snowy owl. The frost druid, who is human and can be of any gender
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
captured foes as offerings.
4 Yetis keep a white dragon wyrmling chained near the entrance of their lair to discourage scavengers.
5 A well-meaning druid is trying to rear a white dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Camp Locations Hc1. Druid Camp Four robed humans — two male, two female — chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
The four
attack. If it can’t reach someone within 10 feet of it, the bear uses its action to make a DC 20 Strength check, breaking its leash on a success. Once free, it attacks the fire cultists if it can’t reach
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
withstand tremendous amounts of pressure and force, and aren’t easily broken. Each window has AC 15, 60 hit points, a damage threshold of 20, and immunity to psychic and poison damage. Breaking a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
a holy symbol of Laduguer, set with a carving depicting an arrow breaking on a shield. Characters not sanctioned by the Keepers of the Flame to carry the symbol will be arrested by the guards (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters to seek out its creator, a moon elf druid named Aerglas. The awakened tree tells them that Aerglas was not only a member of the Emerald Enclave but also an adventurer who slew many giants in
his day. Aerglas left Goldenfields thirty years ago on a pilgrimage to Shadowtop Cathedral (see chapter 3). The druid planned to follow the Dessarin River and seek out an old treant named Turlang
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major exceptions to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
. Breaking the Enchantment. Juliana and Orlando are under the enchantment of the Fountain All Heal and regard the palace as their new home. Until they’re freed from the domain’s allure—such as by a Wish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
Silkfoot (lawful neutral, elf druid), a crotchety elf with a raspy voice, easily spotted by the nauseating cloud of smoke that issues from his tarweed cigars. Kyl’s cabs are always clean and comfortable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel
that is small or highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Wave reaver named Dirana, and a moon elf druid named Teresiel. They have been stripped of their armor and weapons, which the cultists tossed into the lava. Kharloss and Jarlee are willing to pay up to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald’s ancestor, a powerful druid called Elakdras.
Sibling Betrayal. Once in the caves, Ralvald’s sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
, Poison, and Psychic damage. Breaking them releases the corpses within. Two of the bodies possess silver armbands worth 300 GP each, and another holds a Berserker Axe. The bodies’ other gear is worthless
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and south ends of each area have stone altars set before them. Survivor. Seltern Obranch, a druid dedicated to Silvanus, was here when the attack took place. After being knocked down in the melee, he
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in
spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:
Cantrips (at will): poison spray, shillelagh, thorn whip
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus, as described in chapter 10. Fishing Tackle. This kit includes a wooden rod, silken line
highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
library, after which the sound returns to its bottle. Breaking a bottle releases the sound, but the sound dissipates after it plays once. All the bottles are labeled. Sample contents include the
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: General Features” sidebar). Development If the characters desecrate the statue of Stronmaus by breaking it, blood seems to seep from within the statue, polluting the surrounding water and attracting two
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains






